Not to be confused with sympathetic principals, who run schools with a modicum of compassion.
The Sympathetic Principle of Chaos:
The Sympathetic Principle of Darkness: Truly sacrificing that which is valued unlocks even the strongest sympathy.
The Sympathetic Principle of Cosmos: Space is meaningless if sympathy is strong.
The Sympathetic Principle of Dream: The dream of a thing has the sympathy of the thing, within dreams.
The Sympathetic Principle of Moons: Ceremonies that manipulate mana must be performed when the moons corresponding to the appropriate Goddesses of magic are overhead.
The Sympathetic Principle of Fire: The ashes of an object share its sympathy, but twice-burned ashes have no sympathy with anything.
The Sympathetic Principle of Light: Ceremonies performed with malicious intent are weakened by bright light, while benevolent ceremonies are strengthened by it.
The Sympathetic Principle of Pestilence: Impurity reduces sympathy.
The Sympathetic Principle of Destruction: Debris left behind by a common act of destruction share sympathy.
The Sympathetic Principle of Earth: The minerals that form the foundation or ground of a place will share the strongest sympathy with that place.
The Sympathetic Principle of Hatred: Sympathy is weakened by hatred.
The Sympathetic Principle of War: If two or more meet in combat within a ceremonial circle, they will share sympathy until there is a victor, and the victor will have a strong sympathy over the defeated thereafter.
The Sympathetic Principle of Water: Immersion in a liquid can spread sympathy from one object to another.
The Sympathetic Principle of Knowledge: The symbol of a thing shares sympathy with the thing.
The Sympathetic Principle of Famine: The sympathy of a thing is greater if its necessity is greater.
The Sympathetic Principle of Peace:
The Sympathetic Principle of Sun:
The Sympathetic Principle of Hope: When sympathy is accessed, something will always be gained.
The Sympathetic Principle of Flora:
The Sympathetic Principle of Harvest: When accessed, necessary sympathies will be consumed, but any other ones will remain intact.
The Sympathetic Principle of Music: The expression of a thing shares sympathy with the thing.
The Sympathetic Principle of Order: If ceremony can be replicated, the outcome can be replicated, even by the uninitiated.
The Sympathetic Principle of Creation: Creators and creations share strong sympathy.
The Sympathetic Principle of Death: At the moment of death, all of the soul's sympathies are vulnerable to access.
The Sympathetic Principle of Despair: When sympathy is accessed, something will always be lost.
The Sympathetic Principle of Life: The living can choose to strengthen or weaken sympathy with anything they encounter through their choices in life.
The Sympathetic Principle of Silence: Sympathy has no magical signature.
The Sympathetic Principle of Metamagic: Magical things will have sympathy with the appropriate spheres.
The Sympathetic Principle of Fauna:
The Sympathetic Principle of Healing: Weakened sympathy can be restored through effort.
The Sympathetic Principle of Truth: False sympathy can sometimes function as well as true sympathy, although other times it can't.
The Sympathetic Principle of Weather:
The Sympathetic Principle of Air: A ceremonial circle's range includes everything in the air above it, in a column that extends to the end of the sky.
The Sympathetic Principle of Celebration:
The Sympathetic Principle of Luck: The strength of a prop's sympathy increases in proportion to its unlikeliness, all else being equal.
The Sympathetic Principle of Time: Sympathy is not lessened by time, all else being equal.
The Sympathetic Principle of Dragon:
The Sympathetic Principle of Fate: A thing's sympathy becomes greater the longer it cheats death and destruction.
The Sympathetic Principle of Undeath:
The Sympathetic Principle of Love: To love is to offer sympathy.
The Sympathetic Principle of Wealth: The strength of a thing's sympathy increases in proportion to its value.
The Sympathetic Principle of Envy: SUGGESTED: Sympathy is desirable by all. (?)
The Sympathetic Principle of Vision: Sympathy can only be accessed if the user has an idea of the outcome.
The Sympathetic Principle of Ice: Sympathy can be accessed safely only if the user maintains emotional detachment from the ingredients.
The Sympathetic Principle of Travel: Each new ceremonial recipe requires a new thaumaturgical circle in a new location.
The Sympathetic Principle of Home: The power of sympathy can only be unlocked in a thaumaturgical circle.
The Sympathetic Principle of Change: A powerful sympathy of one sphere can empower a weak sympathy of another sphere, if a suitable intermediating sympathy can be accessed.
The Sympathetic Principle of Balance: Personal power does not enhance sympathy. The power of sympathy can be unlocked by anyone.
The Sympathetic Principle of Metal:
The Sympathetic Principle of Might: The strength of a thing's sympathy increases in proportion to its power.
The Sympathetic Principle of Wisdom:
The Sympathetic Principle of Mischief:
The Sympathetic Principle of Connection: Sympathy is connection. If the connection between two things is understood, it is possible to access that sympathy.
The Sympathetic Principle of Hunt:
The Sympathetic Principle of Insight:
The Sympathetic Principle of Skill: Weak sympathies can be made strong with sufficient skill.
The Sympathetic Principle of Family: Relatives always share at least weak sympathy.
The Sympathetic Principle of Story: Every ceremony is story that is shaped by will, fueled by mana, and made true through sympathy.
The Sympathetic Principle of Force: Any sympathy can be created through sufficient effort.
The Sympathetic Principle of Nightmare: A creature's sympathy can be accessed by understanding its secret fear.