Species Sard Dwarf
Over-race Dwarf
Classification Vaettir
Family Even Dwarf
Sphere Neutrality
Origin Arose from sard
Lifespan ~800 years
Habitat Mountains
Food Omnivore
Description Sard dwarves have reddish-brown hair and yellowish skin, and they stand 4' to 5' tall with broad shoulders and stout frames. Beards and braids are commonly worn.
Procreation With each other. Half-dwarves are not possibly without esoteric intervention.
Esoterica Dwarves are aetherial beings, born from the earthpower imbuing the stones they are crafted from. Sard dwarves are also beings of shebv heya. They are capable of using any other supernatural energies, but msawhat is rare and often corrupts and destroys them. Divine energies, other forms of aether (especially white tiger), ethereal energy, Foundation, dumaqu, arnum, poioumenon, Damaskian power, and mashoaab are all very common.
Special Powers

Sard dwarves' aetherial power allows them to climb mountains, shape stone, and understand the paths through the heights. Their shebvic energies give them the power to judge distances, measure things skillfully, and resist harsh forces. They gain these powers from working with stone, rope, and wood.

All dwarves are known for their steady feet, their inborn toughness, and their shrewdness.

Weaknesses Msawhat can corrupt and destroy them.
Culture

Sard dwarves live in mountain cities on terraced platforms, carved from the mountainside, connected to nearby peaks through rope-based tram systems. They have a rigid code of neutrality, not involving themselves in the affairs of the world around them unless their territory is threatened. Their nations are run by a thane and the thane's councils. Each council is set up by the thane and the thane's First Council, and each council handles districts of a city. Every city has four to 12 districts.

Sard dwarves have strict laws that dictate and run the schools, professional organizations, and other groups. The ropemakers and masons are the largest professional organizations, and the cityguard is a major force. Religious organizations are all subject to specific rules as well. These rules are determined by the councils and checked and enforced by the thane, who is head of police and military.

Dwarves outside the cities live by rules of the closest city and traveling judges and teachers stop by to support them. These traveling administrators are chosen by the councils.

Crafts Ropemaking is an important craft, as it allows the sard dwarves to practice measures and judgments of strength and tension, which helps them gather shebv heya. Their masons also practice these to gain shebv heya and also take in earthpower from working with stone. Both of these crafts are central to sard dwarven society, but all craftsmen who measure and judge are honored by them.
Notables  
Sample statistics PRO 10
ATH 8 Balance 14
STR 14 Toughness 17
AWA 10 Cave Sense 16 Nightvision 12
WIL 10 Stubborness 13
ROG 10 Crafting 13
Topic revision: r4 - 28 Jun 2021, SallyJaneBlack
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