To wield the power of their journey, they must learn to recognize the moments on the journey that generate magic. Those moments are usually turning points, moments of struggle, moments of kindness, moments of support, moments of conflict, or milestones. If they learn to recognize them and the magic they create, they can draw that magic into cards made of special materials, storing it for use later. The materials needed are of fey origin and must be gathered from the fey, but an experienced cardbearer can use their magic to simply duplicate their own materials for others to use.
Once the moment is stored in a card, it can be released later to be wielded magically. Effects vary by moment, but some examples include the following:
Journey’s beginning: a catalyzing moment, this magic allows for refreshing the cardbearer.
A gesture of support: a moment of support may replicate that support later.
100th mile: a major milestone in a journey can give bonuses to the cardbearer in stats that were vital in reaching the milestone.
Choosing a new path: a turning point may allow the cardbearer to take an alternative path later, literally allowing them to reverse a decision and make it again within a reasonable timeframe.
Overcoming obstacles: the skills or powers it took to overcome an obstacle may be stored and used to give bonuses to those same skills or powers later.
“Keep going”: encouragement can be stored and kept for when it is most needed.
Journey’s end: the end of a journey may be stored and used to create barriers to others who seek to prevent a journey.
Each of these would have a more specific name and potential use because they would be personalized to a journey. For example, the journey’s beginning for a cardbearer is probably the moment they were cast out or made homeless, forced to live on the road.
PRO +1 ATH +2 STR +1 AWA +1 WIL +1 PRS / STH / ESS +1
| Roll | Effect |
Description |
|---|---|---|
| 10 | Wrongway fire | A flame makes escape impossible |
| 7 | Winds of fortune | The winds of fortune change the luck of everyone within range |
| 80 | Wild faeriefire | An uncontrollable silhouette of faeriefire forms nearby and attacks the nearest target that believes it is real |
| 94 | Violet wisp | A tiny wisp of violet energy forms and is directable by the caster |
| 64 | Violet storm | A storm forms and sends violet bolts of lightning down within a 1,000' radius, inflicting geases on all who are struck |
| 4 | Violet shock | A violet spark of fey energy jars a nearby target, causing them to become confused |
| 40 | Violet pulse | A pulse of violet energy flows out from the caster, inflicting confusion and panic in everyone it hits |
| 52 | Violet lightning | A bolt of violet lightning flows from the hands of the caster, hitting a target of their choice and inflicting a geas or quest of the caster's choice; if this geas or quest is violated or failed, the subject suffers 17/27/37/47 lightning damage after a year and a day |
| 38 | Violet heat | An area of 500' becomes increasing warm, and everyone in it finds their Relationship Motivations altering to the sensual |
| 87 | Violet circuit | Anyone the caster has a Relationship Motivation with is subjected to a quest or geas if they are within 100' |
| 28 | Violet bolt | A bolt of violet energy slams into one person nearby, hitting anyone within 10' of them, causing them to be stunned and inflicting them with confusion |
| 76 | Violet blast | An intense blast of violet energy hits one target nearby, inflicting them with a geas that will cause them 12/20/28/36 damage if they violate it, for a year and a day |
| 16 | Violet arc | An arc of violet lightning bursts forth, causing confusion in up to nine targets |
| 46 | Unexpected tinder | Something nearby that should not be flammable erupts into flames |
| 86 | Tale of the Wildfire | The Tale of the Wildfire unfolds; 11 people escape; 7 people are burnt; 3 people save 1 person; and 1 person dies |
| 59 | Tale of the Volcano | The Tale of the Volcano unfolds; one person is sacrificed and burned to death; one person is thrown to the sea; and one person is given longevity of life |
| 100 | Tale of the Soul Flame | The Tale of the Soul Flame unfolds; the caster's magic is reborn |
| 29 | Tale of the Hearth | The Tale of the Hearth unfolds, cooking a traitor, burning a house, and soothing a child |
| 90 | Symbolic flame | A flame symbolizing the soul of the caster forms within eyesight of the caster and reveals hidden truths |
| 31 | Sizzling streak | A boiling streak of fairy oil erupts from the caster, clinging to a target and slowly burning away their Passion Motivations |
| 47 | Signal flare | A blue flare flies high into the air, sending a message to a target of the caster's choice |
| 36 | Shower of sparks | A shower of blue and violet sparks shower around the caster in a 100' circle, either confusing people, disrupting their magic, or dazzling them |
| 69 | Shock whip | A coil of violet electricity twists out from the caster, entangling someone and stunning them, draining them of understanding |
| 42 | Release debt | Someone nearby finds that one of their debts is released and gone |
| 95 | Razor whip | A coil of violet energy forms and is controllable by the caster, cutting the Motivations of anyone they target with it to shreds |
| 96 | Raspberry pop | The caster can blow a raspberry in the next 30 seconds and cause everyone who sees or hears it to be confused, stunned, disgusted, and/or delighted |
| 19 | Rasp | All solid material is corroded as if hit with a heavy rasp; any stone nearby sets of sparks and starts fires |
| 21 | Rain of fire | A rain of faeriefire falls for 2,000 feet all around, burning those who believe it is real |
| 41 | Radical explosion | An explosion hits everyone within 500', and they all must roll PRS or find part of their backstory fundamentally changed |
| 60 | Quest | A person nearby is given a quest decided by the GM |
| 68 | Powder line | A line of golden powder forms for 30' in front of the caster, and any source of fire will cause it to erupt into surprising shapes of flame and smoke |
| 74 | Powder keg | A barrel of golden powder is created nearby; any source of fire will cause it to explode in a 1,000' range into surprising shapes of flame and smoke |
| 91 | Molten dreamstone | A large dreamstone forms and melts, unleashing a wild dream and burning anyone who believes it is real |
| 83 | Manaflame wild | An uncontrollable silhouette of azure flame forms nearby and attacks any orderly magic users nearby |
| 32 | Manaflame spark | A small spark of azure fire hits a nearby target, giving them a small bonus to magic but disrupting any spells they have on them |
| 54 | Manaflame roar | A 120' cone of azure flames flows from the mouth of the caster, draining them of magic temporarily and burning away the magic of all it hits |
| 3 | Manaflame mote | A tiny dot of blue flame disrupts ley lines and enhances magic near it |
| 72 | Manaflame conflagration | An uncontrollable 5,000' roiling cloud of azure fire consumes all orderly magic within range and enhances all chaotic magic within range |
| 93 | Manaflame candle | A small candle of azure flame burns and is controlled by the caster |
| 23 | Manaflame burn | An azure fire devours any flammable material within 100', enhancing magic nearby and using up mana in anyone it hits |
| 43 | Manaflame blaze | A 200' wide azure blaze disrupts or enhances all magic within range, consuming it rapidly |
| 13 | Manaflame ball | A ball of azure flame bounces around the area, disrupting ley lines and enhancing magic near it |
| 57 | Like a house on fire | Two people nearby begin to engage in an intense argument that causes anything flammable near them to burn |
| 79 | Journey | One person nearby is compelled upon a storied journey |
| 27 | Jagged whip | A jagged line of burning cord lashes out from the caster, entangling and paralyzing a nearby target |
| 24 | Indebt | A target nearby owes a debt to the caster |
| 75 | Hot pie | A boiling hot pie hits someone nearby in the face |
| 5 | Geas | A nearby individual or the caster is prohibited from a specific action of the GM's choice |
| 67 | Flickering | A flickering of fairlylight shows a series of illusions that blink in and out of vision |
| 56 | Flare whip | A violet flare coils out from the caster, blinding and entangling a target, burning away their Passion Motivations |
| 18 | Fireworks display | A moderate display of fireworks erupts nearby, causing everyone who sees it to LNA |
| 84 | Firework dragon | A firework explodes and forms a dragon made of violet and blue sparks that spits faeriefire |
| 6 | Firecracker surprise | A small firecracker explodes nearby, causing everyone who hears it to LNA |
| 78 | Final flamefall | A wall of white flame forms at the end of the nearest road, killing anyone who touches it |
| 15 | Fey plasma | A wave of violet plasma burns everything nearby, causing any living things to be under the effects of a geas |
| 49 | Fairylight sun | The sun above turns purple and spreads illusions within 11 miles |
| 25 | Fairylight shine | A bright shine of fairlylight forms semi-tangible illusions within 500' of the caster |
| 85 | Fairylight panorama | A massive panorama of illusions forms in a beautiful 300' arc |
| 2 | Fairylight mote | A tiny dot of violet light distracts anyone who notices it |
| 61 | Fairylight mirror | The nearest reflective surface not on the caster's person shows illusions for the next year and a day |
| 14 | Fairylight lamp | A nearby lamp or a lamp-sized shine of fairylight forms, creating a small show of illusions |
| 97 | Fairylight flicker | A single illusion flickers briefly, very rapidly showing something profound |
| 73 | Fairylight dance | Eleven perfect fairylights create intricate illusions that dance around a 500' area |
| 37 | Fairylight bright | An intensely bright fairylight bursts from the caster, causing everyone who can see it to be lost in an hallucinatory, illusory scene |
| 45 | Faeriefire wall | A wall of faeriefire forms around the caster, 20' tall, burning anyone who believes it is real |
| 9 | Faeriefire orb | An orb about 1' in diameter of faeriefire forms, burning anything that believes in it |
| 89 | Faeriefire nova | Everything within 10 miles is burnt with faeriefire |
| 1 | Faeriefire mote | A tiny dot of faeriefire burns anything that believes in it |
| 63 | Faeriefire inferno | A massive faeriefire erupts, hitting everything within 5,000', burning all who believe it is real |
| 17 | Faeriefire hearth | Faeriefire the size of a large campfire or hearthfire forms, burning anyone who believes in it |
| 53 | Faeriefire explosion | A massive explosion of faeriefire occurs, sending faeriefire flying from 10' in front of the caster in a 2,500' diameter, burning all who believe in it |
| 62 | Faeriefire eruption | An eruption of faeriefire flows from a crack in the ground 10' long n front of the caster; burning all who believe it is real |
| 71 | Faeriefire conflagration | An uncontrollable 5,000' roiling cloud of faeriefire burns everything and everyone within it that believes it is real |
| 98 | Faeriefire candle | A small candle of faeriefire burns and is controlled by the caster |
| 35 | Faeriefire blaze | A blaze of faeriefire erupts around the caster, 200' wide, burning anyone who believes in it |
| 26 | Faerie-bonfire | A bonfire of faeriefire forms, burning anyone who believes it is real |
| 33 | Eleventh storm | A massive storm 1,111' wide forms, randomly striking out with azure energy bolts that disrupt or enhance magic, for 11 hours |
| 99 | Eleventh spell | The caster may choose eleven effects from this table to cast in the next 11 rounds |
| 66 | Eleventh ripple | Eleven rippling beams of azure energy flow from the caster, causing all magical things or people they strike to oscillate in power rapidly |
| 88 | Eleventh heart | Eleven azure hearts form around the caster, and they are able to send these hearts at 11 targets within eyesight, inflicting upon them a spell that affects their emotions |
| 77 | Eleventh gale | Eleven intense winds flow from the caster, changing the luck of everyone within 111' in eleven directions |
| 11 | Eleventh flame | An azure flame rises around the caster, enhancing magic in the area and causing the next eleven spells to escalate in power each time they are used |
| 55 | Eleventh bright | Eleven bright azure beams flow from the caster, enhancing the magic of anyone they hit within a 500' line |
| 22 | Eleventh bolt | Eleven blue bolts of energy flash down around the caster, shattering ley lines and amplifying the next eleven spells cast |
| 44 | Eleventh blaze | Eleven columns of azure flame form, towering 11' tall and being totally under control of the caster, causing magical disruptions, enhancements, or consumption |
| 12 | Dreamstone spark | A spark flies off a piece of dreamstone, causing the dreams of one person nearby to become solid |
| 39 | Dreamstone shimmer | A dreamstone forms and shimmers in the light, projecting into solidity the last dream the caster had |
| 81 | Dreamstone rumble | A dreamstone boulder falls from the sky, shattering into 100 solid dreams |
| 65 | Dreamstone clatter | A dreamstone clatters down the nearest decline, shattering into a dozen solid dreams |
| 51 | Cracklins | The caster has a handful of fried pork skins |
| 48 | Crackling spark | A crackling spray of violet sparks erupts from a nearby wall, tree, or solid structure, spraying anyone within 30' with confusion, stinging pain, and intrusive thoughts |
| 58 | Consuming burn | A violet flame consumes entirely one person or thing within 100' of the caster, turning them into raw fey energy that the caster may devour for energy |
| 50 | Chemical burn | A clear fluid covers a nearby object and burns anything it touches |
| 82 | Burnt toast | A piece of burnt toast pops out of the ground |
| 8 | Burning cloud | A cloud of raw burning fey energy fills the area, consuming any burnable materials nearby |
| 34 | Basic solution | A soapy splash of fairy water falls on a nearby person, cleansing them of all magic and stinging their eyes |
| 30 | Azure inferno | A massive azure fire erupts, hitting everything within 5,000', enhancing all chaotic magic and disrupting all orderly magic |
| 92 | Ancient flame | A flame stolen from inmortal beings forms in the hands of the caster and is under their control for 30 seconds |
| 70 | Alchemical flame | A flame of nine colors forms in the hands of the caster, needing no fuel, and burns what they wish |
| 20 | Acid stream | A stream of fey acid jets from the caster, dissolving relationship motivations in those it hits |
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