Diet: Common mortal fare
Habitat : Boreal forests
Akka appear to be human women, but taller on average - about 7’ tall - who are known, culturally, to wear red and blue outfits. Their skin is pale lavender, almost white, and their hair ranges the gamut of human appearance. Their "fathers" are "males" of any other species that can reproduce sexually.
Akka can invoke sexual magic to make thunder roll. Akka can sense and shape the unborn immediately after conception, whether this is their own child or that of any other being that can get pregnant. They can also shape the unhatched, but this is more difficult.
The touch of an akka will convey protections to any child, assuming the touch is not traumatic or harmful to the child (not an act of violence or violation). The protections must be specified during the touch - protection from disease, from cold, from a specific person, etc. The broader a protection, the weaker it is. Akka can also convey protections to adult women and non-men, but they must do so by marking them with their own blood. The protections work the same. They can only convey one protection at a time.
All akka belong to one of five clans. As many akka have connections to multiple families, the one that manifests powers is the one most recently connected, the one they are part of the clan of. The five clans are descended of the founders of the species:
Jabme-Akka: Jabme-Akka was the last daughter of Maderakka. She was a psychopomp who sought to protect children in the afterlife. Those of her line can see the souls of dead children and offer them protections as if they were alive, and they can use mirrors to check if children are okay in the afterlife.
Juksakka: Juksakka was an archer who protected children during times of strife. Those of her line have inherent skill with archery and combat.
Maderakka: Maderakka was the first akka, the mother of the tribe, protector of women and children, who granted bodies to the unborn. Those of her line - most akka - can sense the bloodlines of those whom they can see and repel evil using their menstrual blood.
Sarakka: Sarakka was the eldest daughter of Maderakka. She was very much like her mother. Those of her line can instill fertility in the infertile, have skill and insight into sex, can soothe pregnant people with their touch, and can tell when people love one another by sight.
Uksakka: Uksakka was a midwife. Those of her line are more skilled at shaping the unborn than other akka. They can also open and seal doors.
Every akka has an affinity from their non-akka parent’s line as well. This varies by species.
If an akka harms a child intentionally and not in self-defense, the akka will begin to rot while alive. Their stench will warn children to stay away.
In their homelands to the far north, akka are nomadic nations. Their encampments feature tents that are made of reindeer-hide, but to keep warm, they often dig small burrows below the tents to sleep on. They wear bright colors and herd reindeer, and they have intricate family practices. In the city-states, they are oppressed and often enslaved, used as midwives and caretakers of children by the powerful.
PRO 8 ATH 9 STR 8 AWA 8 WIL 9 PRS 8 STH 8 ESS 9
Diet: Normal human fare
Habitat: Fertile valleys
Jasadis appear to be human-like women with palest blue skin, hair that is metallic in hue (ranging the colors of metals), and markings along their right arms.
Jasadis can sense danger. They are able to communicate with sheep, goats, and sheepdogs. If a jasad has embodied a virtue, their touch becomes empowered and can deflect, repel, or harm imperial, industrial, or infernal powers. They also gain one other virtue-based power:
Mercy: forgiving voice (singing or humming will purify a soul)
Piety or Principle: faith bonus +6 or discipline bonus +6
Humility: immunity to temptation (WIL+12 vs. temptation)
Constance: strengthening voice (singing or humming gives +3 STR to target)
Prudence: danger sense +6
Sincerity: read people +6
Resilience: quick healing
Charity: always have something to give
Sanctuary: defense (parry, dodge, toughness) +6
Kindness: immunity to imperial energies of harm or pain.
Patience: willpower +6
Service: immunity to imperial energies of control or deception.
It is possible for a jasad to embody more than one virtue, even all 12, but it is very, very, very difficult. Embodiment requires living that virtue with no missteps whatsoever for at least a year before the power becomes available, and then any deviation means losing the power. Most jasadis choose to embody just one.
Most jasadis live on the central continent of Mahad where they live in valleys and herd sheep. Their communities are small, communal ones, led by elected elders who embody one of the virtues. Most are religious, worshipping Ba'Kal, a sheperdess goddess.
Those in imperial lands are there as slaves, captured in raids and sold on the worldwide slaving market. They are valued because they are considered "excellent servants" because their isolated culture is so focused on service. What their enslavers don't realize is that if and when they escape, they become the most fervent enemies of the slaving class out there.
Many have escaped into the wilderness or to go into hiding, and they have spread their faith among the oppressed and free.
PRO 6 ATH 8 STR 10 AWA 10 WIL 11 PRS 9 STH 6 ESS 9
Daughters of peace.
Diet: Fruitarian lunar fare
Habitat: Lunar maria
Mesecinae are female-assigned people with pale greenish skin. They have diaphanous wing-flaps under their arms that can help them drift down from heights, which they use to explore craters.
Mesecina have the power to look into someone’s eyes and make them unable to engage in any kind of physical attack. Their voices are very soothing to any one experiencing anger, rage, or some other intense, violent emotion. Their wing-flaps allow them to float. It is difficult for shebvic energies to affect them.
As they dwell on the moons, they can survive in light-atmospheres and resist the cold.
Individual mesecinae develop powers based on whether or not they have ever engaged in violence. The longer they go without any kind of direct violence, they become more and more attuned the quiet of the universe. This gives them the ability to sense events far from themselves.
There are three nations of mesecinae:
Belosestra: the peaceful sisters of the White Moon.
Sivosestra: the wild sisters of the Grey Moon.
Zelenasestra: the strange sisters of the Green Moon.
Mesecina culture originated with the Belosestra nation on the White Moon, amongst the lunar maria, where they dwell in cities carved into the sides of craters. They are descended of Phryscara, a daughter of Shem, who charged the original mesecinae with protecting the peace of the beautiful maria they dwelled upon.
Each city is run by an elected council of elders. The cities each have a main public square terraced into the side of the crater (and many smaller ones), a special fountain of flowing lunar ice, three special observer towers, a network of libraries, schools, and hospitals, a spaceport, and a main hall where public business is done. Each of these plays a special purpose in their societies. The squares are where people gather for trading, sorting out disagreements, and social engagements. The fountains are where they go for commitment ceremonies and other moments requiring formal celebration. The observation towers are there for gazing into space and studying the stars. The libraries, schools, and hospitals are there to serve and are free for everyone, even strangers. The spaceports are major hubs for nations that do not wish to or are unable to dock with athak ports. And the main hall is where governance happens. Each of their cities has these features.
Other than the elected council, there are many other elected roles in each city, including judges and planners. Elections happen regularly, and every neighborhood has its own councils to keep peace. Members of neighborhood councils can be any adult, but the ruling council must be elders. There are no police or military, save for a small force of guards and watchwomen on the city walls. The commonest roles, other than those running the main features of the city, are caretakers, builders, repairwomen, animal handlers, cleaners, weavers, potters, scholars, and especially gatherers known as nabiralci (sing. nabiralec).
The gatherers are those who find the fruit and fungi that are food to the belesestre. They mix these rare fruits and fungi with lunar ice, but it's not necessary. They cultivate fields in the lunar maria, craters, and mountains where they find mineral deposits that nurture the rare lunar plants and fungi. The nabiralci are recognizable for their small rock hammers and picks, heavy gloves, aprons, baskets, and masks. Their fields are considered public property and controlled by the city councils.
The animal handlers have special steeds known as konji. The konji appear to be sleek, scaled three-legged horses that are used as pack animals, draft animals, and riding animals.
Belosestra children are raised by their extended families. Orphans or unwanted children are raised by neighborhood caretakers if no extended family is available. They start school at the age of nine and graduate by the age of 20 with a specialization they usually choose around the age of 18. Those who need further training (healers, builders, etc.) go to special schools for a few more years. Once graduated, they are considered full adults and can vote. Every occupation has a union, and all unions have elected representatives.
The only part of a Belosestra city that isn't fully unionized and controlled by the city council is the spaceport, which has to have private enterprises held by foreign powers due to old treaties. All of these are subject to tariffs from the city council. The spaceports are well-guarded and complicated economically, but they are crucial to trade with the other mesecinae nations, which is an important part of the Belosestra culture.
Arts and music flourish in Belosestra cities when there is no threat to them. Everyone partakes in different arts, music, entertainment, and theatricals. They love to share what they create, encourage each other to learn and create, and generally make it a major part of every day life. The public squares are filled with people's art. Games are also commonly played, with neighborhood teams forming and shifting constantly.
Because they rely upon other species to reproduce, they often have non-mesecinae among them. These are required to adapt to their culture or they will be asked to leave.
The other mesecinae nations have similar cultures:
The Sivosestra live in matriarchal bands that do not have the technological advancement or socialist economy, but rather primal communalism. They are gatherers who dwell on the Grey Moon in the mountains, where they have some connection with the surori, whom they honor as friends. The Zelenasestra live in the forests on the Green Moon. Their pacificism has made them victims to colonials there. PRO 4 ATH 9 STR 9 AWA 9 WIL 9 PRS 9 STH 9 ESS 9Daughters of inspiration.
Diet: Normal human fare
Habitat: Mountains and temperate isles
Muses appear to be female-assigned humans (unless they have acted to change this), though some have faint coloration in their skin to make them appear slightly more than human.
Every muse has the power to instill inspiration into someone with their touch. This must be skin-to-skin or at most a thin layer of cloth. The more they connect, the more powerful the inspiration - thus a full-body hug is more potent than a handshake, for example.
The inspiration they provide is almost always related to some form of art or science. Most muses attune to a specific kind of art or science as they grow up, not necessarily connected to that of their parent. These are the most common (and the nation of muses they are most associated with):
Aoidean: song.
Apollonisian: medicine.
Archean: genealogy.
Borysthenisian: archery.
Calliopean: epic poetry.
Cephissoan: poetry.
Clioan: history.
Eratoan: lyric choral poetry.
Euterpean: flute.
Hypatean: the lyre.
Meletean: practice or events, contemplation, philosophy.
Melpomenean: tragedy.
Mesean: the lyre.
Mnemean: memories or nostalgia.
Netean: the lyre.
Polyhymnian: hymns, agriculture, sacred poetry, pantomime.
Terpsichorean: light verse and dance.
Thalian: comedy.
Thelxinoean: persuasion.
Uranian: astronomy, astrology, and space.
Other examples may include dramatic arts, general learning, general science, geography, mathematics, or oratory, but any science or art will work. If a muse grants someone inspiration, it will have one of the following effects:
An instantaneous idea comes to the person.
The person’s relevant skill is temporarily heightened.
The person gains the power to invoke the muse when they choose, instilling the magic directly into a work of art or science.
The muse chooses which it will be, as each one tires them out in a different way.
Muses have other powers. Each individual muse has one of the following:
Artistic appraisal (knowing the skill level of an artist or scientist)
Blinding retribution (for arts contests)
Booming strike (causing a loud noise by striking the air)
Cloudwalking
Heightened memory
Immunity to electricity
Innate singing ability
Innate swimming ability
Purify waters
Render artless (remove someone’s artistic or scientific knowledge or skill, based on the art or science of the muse, always as revenge)
Soothing touch (reduce pain, stress, or worry)
Speak to pegasi
Stoneskin
Transformative retribution (turning people into magpies for harming them)
Some nations of muses are not named for their inspirations but for their regions, often named for nearby rivers. Local muses in the region are named thusly and have a variety of arts and sciences they might inspire, though each individual is attuned to a specific one.
All muse nations have complex mourning and funeral rituals that reflect the arts they work with.
There is often a cultural rivalry between muses and sirens. It is a custom among some muse nations to wear crowns of feathers to mock or taunt them (sometimes in a friendly way, sometimes in a rather cruel way).
Each muse nation also has their own symbols. Calliopeans carry writing tablets, styluses, or lyres; Melpomeneans carry tragic masks, swords or blades, clubs, or special boots. Consult the GM for your muse’s national symbol.
Muses are known for their complex communities with deeply held cultural beliefs about the role and responsibilities of each member of the group. These vary by culture.
In the city-states, muses are extremely oppressed, often enslaved and used for their powers.
PRO 8 ATH 9 STR 8 AWA 11 WIL 8 PRS 10 STH 8 ESS 9
Nymphs appear to be female-assigned women. No matter what they look like, others find them beautiful.
All nymphs have an aura that makes them beautiful to behold to anyone. If someone attempts sexual assault on them, the attacker will be charmed, struck mute, driven to madness, blinded, or killed by the aura.
They are also resistant to enslavement (magical or mundane), though many have found infernal ways to get around this.
Nymphs have a connection to nature. Different nations of nymphs connect to different aspects of nature. They all can bathe in a spring and be restored to health. About one in a thousand nymphs can use their blood to heal others or to use in divining. One in five thousand can shapeshift. One in ten thousand can ride whirlwinds.
Nymphs have a very spiritual culture, worshipping a variety of love and mothering deities. Their culture values non-monogamy and freedom of the body, and they hold love as the highest virtue. They prefer to live away from major population centers. Music and dance are important to them, especially communal performances.
Many nymphs have been enslaved and taken to the city-states. Some have escaped or become refugees and live in neutral towns or among the locals.
Their nations include the following:
| Nation |
Singular | Connection |
|---|---|---|
| Alseides | Alseid | Groves |
| Anthousai | Anthousa | Flowers |
| Auloniades | Auloniad | Valleys |
| Aurae | Aura | Breezes |
| Crinaeae | Crinaea | Fountains |
| Daphnaeae | Daphnaea | Laurel trees |
| Dryades | Dryad | Trees |
| Epimeliades | Epimeliad | Apple trees, Flocks |
| Haliae | Halia | Sea, Sea horses |
| Hamadryades | Hamadryad | Trees |
| Hecaterides | Hecaterid | Rustic dance |
| Hesperides | Hesperid | Evening, Far west, Sunset |
| Hyades | Hyad | Star cluster, Rain |
| Hydriades | Hydriad | Water |
| Hyleoroi | Hyleoro | Woods |
| Kabeirides | Kabeirid | Metallurgy |
| Kissiae | Kissia | Ivy |
| Lampades | Lampad | Torch bearer |
| Leimonides | Leimonid | Meadows |
| Lenai | Lena | Wine-press |
| Leuce | Leuce | White poplar trees |
| Limnades | Limnad | Lakes |
| Limnakides | Limakid | Marshes |
| Maenads | Maenad | Frenzy |
| Meliae | Melia | Manna-ash trees |
| Melissae | Melissa | Honey |
| Mimallones | Mimallon | Music |
| Minthes | Minthe | Mint |
| Naiads | Naiad | Fresh water |
| Napaeae | Napaea | Dells |
| Nephele | Nephel | Clouds |
| Nereids | Nereid | Sea |
| Oceanids | Oceanid | Oceans |
| Oreads | Oread | Mountains, Grottoes |
| Orphneads | Orphnead | Darkness of the river |
| Pegaeae | Pegaea | Springs |
| Pleiades | Pleiad | Constellation, Hunting, Mountains |
| Potameides | Potameid | Rivers |
| Thyiades | Thyiad | Thrysus bearers |
Diet: Common mortal fare
Habitat : Temperate forests and mountains
Piramno, called the Folk of the Waterfalls by some, stand between seven and nine feet tall on average. Their skin is usually a soft, light blue, green, grey, brown, or pink, with darker whorls of black throughout their skin. Their hair is a contrasting and lighter hue of any other color, shifting to white as they age. They are anthropomorphic celestial chaos with faces that seem human save for their hooded eyes that are shadowy sockets with small pinpoints of light for pupils and the dark mark on their foreheads that have a small, golden, shimmering ridge within it. Their lower bodies usually end in human legs, but some have animalistic features, including myriapodal lower bodies, serpentine lower bodies, or simply hooved feet and furry legs.
Piramno have the power to sense celestial chaos. If they are near it, they can control it with a touch and with gestures, spinning it into any natural, unliving substance at will. They can eat anything made by oppressed mortals, including poisons or toxins that would kill others, safely. All piramno have a celestial affinity beyond celestial chaos that gives them extra powers:Affinities can change as the piramno has new experiences in life. Major life events can alter their affinities, such as falling in love with someone with a different affinity, having a child, completing a major work, or special ceremonies for life milestones such as coming of age. Children are born with their womb-parent’s affinity but can change rapidly throughout their early life as they find themselves drawn to different activities or objects.
Piramno are nomads who are severely oppresed and hated within the imperial core. They have spread all over the world, living in small matriarchal families. Every community tends to have a preferred affinity, but all affinities are welcome. They get by making small crafts and selling or trading them, protecting people in secret, and connecting networks of resistance around the world. They worship their ancestors and speak to them regularly, drawing power and wisdom from their oral traditions, and seeking small, safe havens. Piramno are extremely rare; only a few have traveled to imperial lands without having been captured or kidnapped. PRO 8 ATH 8 STR 11 AWA 11 WIL 9 PRS 8 STH 7 ESS 10Sirens appear to be female-assigned humans with varying shades of golden hair. Their skin tone ranges the natural range of human skin tones, but with green and blue tinges under their hair, between their fingers and toes, around their eyes, and in their armpits.
The voices of sirens are said to be beautiful to most who hear them. This is a result of supernatural qualities of the siren, however; their voices have the same range of expression of humans. They do have innate skills with music.
Sirens can be overtaken by the songs they sing. If they sing chords or if they sing in unison with others, their bodies often transform temporarily to have features of passerine birds. This can take the form of replacing their arms with wings, turning their head and shoulders into that of a bird, transforming their legs into birds’ legs, turning their lower bodies into bird bodies, or transforming them into birds with human heads. The type of bird is always a passerine, but specifics vary by individual and culture.
They have gills and lungs; their gills are only visible when they are underwater. Sirens are born with the ability to swim and breathe underwater. They have a resistance to the cold and their bodies adjust to pressure changes easier than most. Rainbows form when they comb their hair.
Sirens have perfect pitch and exceptional hearing. Their voices have a supernatural quality that makes them appealing to others, and when they sing, this is amplified significantly. If they sing underwater, the song carries for the whole length of the river or for hundreds of miles along the coast. If someone hears their song resonate from the waters while looking into it from above, they see the image of the person they love most in the waters.
When a siren sings with all of their heart, with an intensity of emotion, they can sing chords (multiple notes at once). When they do this, their bodies transform. Depending on the intensity of their song, their transformation will be more complete and last longer. They may do this intentionally or not.
This can also be effected if they sing with other sirens in harmony, but only if they do this with the intention of transforming. All of them will be transformed, and they can control the transformations in these cases.
Sirens can take the form of any passerine bird they have heard the song of or that those they sing with have heard the song of. Some nations have a cultural affinity for specific birds.
The sirens come from several nations:
Aloja: Danuan siren who dwell in or near lakes.
Fließenders: the original siren in central Jesenya, along the rivers and cliffs there.
Laminak: (sing. lamina) the siren of Jael’ [Basque] in western Jesenya, the mountains between the Galdish westlands and the Kerupene states.
Réfsi: the Stayflian siren in southern Ranu, along seasides and rocky rapids. Called sirens by the locals.
Tekushchiy: the southwestern Dabusense siren who dwell along rivers alleged to have a connection to the land of the dead.
In their original culture, they dwell in small communities led by a group of powerful sirens elders (holunderin), those who are recognized in the community as having the wisdom to lead, harmony of heart and mind, and the power to protect. Their communities are an egalitarian mix of sirens and people of other species.
Communication between them is more often song than not. They sing without thinking about it, due to how they were raised. Children are raised by the whole community; it is custom to sing to the child rather than speak until they are old enough to understand language and communicate back. Once they begin singing back, they are taught how to speak without singing, but primarily, they are communicated with via song.
Children are given a prospective name when they are born. This name is always based on what the birthing parent hopes for her child - love, happiness, wisdom, kindness, etc. After the child sings their first transformative song, they are given a new name based on the song, their voice, and the other people involved (if any). Examples include Strahlstimme (“lambent voice”), Süßtraur (“sweet and sad”), etc.
For the first decade of their lives, they are allowed to be free from worry and stress, left to play and sing, dance and bond with the community. In the year they turn ten, they and all the other sirens who turn ten that year are gathered for a ceremony during the late spring or early summer wherein they are encouraged to sing together. They spend the year before picking what songs they will sing together, practicing a ritual dance, and learning special parts of the rite. During the song, at the climax of it, the adults in the community join in, and the harmony created in this moment - controlled as it is to prevent transformation - shares with them the hearts of the children. From this, they learn what roles the children most want (at this time).
From then on, they are trained to meet that role. They spend the next decade learning how to fit their favored role - commonest roles include weaver, spinner, fisher, farmer, ferryer, healer, and shepherdess. Uncommon roles include priestess, harmonist, and bladesinger. Though they do not need to use a ferry, they often have ferryers in their communities for the non-sirens or to raise money for the community to use.
As adults, they have the right to vote in all important decisions of the community; after the age of 200, they retire and become elders. The elder harmonists and priestesses are usually elected to the council of leadership who guide the community in most decisions and tasks.
They believe that being in harmony musically is the best way to protect the community. They weave songs together and use many different powers to turn that music into protection from evil, including harmonism. They also use this to find when others in the community are feeling discordant; when someone does not feel attuned to the community, they sense it in the song and seek to heal them.
Music is so common among sirens that they don’t even view it as a special art. It is simply a fact of life. Dance is their most common artform - they view it as the most important expression of emotion and thought outside of direct (musical) communication. Other arts are respected, but dance (of any form) is revered.
Water is sacred to them. Their voices stay with the water; they never live far from a river, lake, or sea. If their bodies are not buried in the water, they believe they will not be carried to heaven. They rely upon the waters for food as well; they eat fish, but not other meats. They raise sheep for wool.
The other nations of sirens:
Aloja: they have an affinity for water blackbirds, and are said to make the waters boil when they bathe. They are said to be very prideful of their beauty. Their hair is often red-gold. They love nice clothing and appear more beautiful under the full moon. Like the Laminak, they also prefer to work at night because of oppression. They keep their bodies and wings beautiful. They wield hazel wands and use mana. They are very protective of their children.
Laminak: they are brutally oppressed in the conquered regions where they dwell, and so they only operate at night. They create a bond with the local community by exchanging labor for food left out for them. They will plough fields, build bridges, or repair external damage to buildings overnight. They must finish their work at night or they abandon it completely. They often build dolmens during the night time as part of their religion. trans masculine Laminak are called mariak and are more common with them.
Réfsi: Réfsi culture is extremely similar to Fließender culture, but they accompany their songs with lyre, kithara, and aulos playing. They live closer to the seas than to rivers, and they have a nasty reputation locally, which they play up to keep outsiders away.
Tekushchiy: in the taiga of southwestern Dabusen, the Tekushchiy have a reverence for their founder, Sirin, and they are deeply religious, worshiping a cluster of celestial deities. They are said believed by other locals to protect the rivers that lead to heaven.
Sirens are accused of wrecking ships, hiding treasure, being loveless, seducing men, cannibalism, and being witches by patriarchal powers. They are often conflated with merfolk.
PRO 8 ATH 9 STR 8 AWA 9 WIL 8 PRS 10 STH 9 ESS 9
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