Red-Head Drogan
A red-cap rebel and criminal, captured and geased by an unknown figure to investigate the deaths of the aeonians on pain of his life.
Red Head Drogan is a local figure in the underworld of Quietgrace City West, known to be a moonshiner, trouble-maker, pain in the ass to the local corporate bodies, and general misanthrope. His one weakness is that if he gives his word, he has to honor it. On top of that, he got captured by hooded figures he did not see. All he knows so far is that one of them was a very powerful Fae, because that one geased him to investigate the Aeonian deaths.
Powers
- Glamour: Drogan has six ancient rhymes that will transform him into six different terrifying forms. He can use each rhyme once a day. The glamour lasts until he speaks the rhyme backwards, goes to sleep, is knocked unconscious, forgets the rhyme, or speaks another rhyme. Rhymes must be spoken aloud to work. Nathan, please choose six forms and have a snippet of poetry in mind for each one. Forms may be actual extant creatures or imaginary. Two forms must be smaller than Drogan (2' or below), two the same size as him (4'), one a bit larger (6'), and one very large (10'). See Diversity for ideas, or just make shit up.
- Vanish: Drogan has a dirty pocket mirror. If he speaks his True Name into it (whispered, naturally, for fear of another hearing it), he will vanish into insubstantiality until he speaks his True Name into the same mirror backwards. If he doesn't reappear within 30 seconds, he will risk forgetting his True Name and becoming a boggin or dying. Roll WIL vs. increasing difficulties (starting at 19) to not forget for every 3 seconds he remains vanished past 30.
- Salt Circle: If Drogan pours a complete circle of salt around himself, it will form a circle of protection against supernatural forces of power 13.
- Wood Weakness: Instead of iron, Drogan is weak to wood. He takes -6 to all stats if he is bound by wood, with a further -3 for the more wood he is bound by or the longer he is bound (increases per minute). If he is in a wooden building, he is at -1 for all rolls. If he is in a forest, he takes -1 for every half-mile he is into the forest, unless the forest is made of faeriewood, zaqqum, ironwood, or certain other special trees. If he is harmed by a wooden blunt weapon, he takes -3 to stun. If he is harmed by a wooden sharp weapon, he takes -6 wound.
- Cheval Mallet Call: Drogan can call a cheval mallet to himself once a year by whistling three minor key notes he has remembered since his first nightmare at age 3. There is no guarantee the cheval mallet will obey him.
- Tobacco Aversion: Most faeries have an aversion to tobacco smoke, but it's not a supernatural component (entirely cultural).Up to you if Drogan shares this feature.
- Blood Cap: Drogan must keep his cap soaked in blood and wet at all times or become powerless. He must wash the hat once every 12 hours in clement conditions. Rain, wind, snow, or intense heat will make the hat dry out and/or washed of blood faster. Animal blood works as well as mortal blood. Drogan loses all powers if the hat is dried or bloodless, and suffers -1 per hour to all stats until it is refreshed. If a stat reaches 0, that stat suffers permanent loss of points (-1 per further hour). If all six main stats reach 0, he dies. If STR, ATH, or WIL reach 0, he becomes unable to act.
- Cap Storage: The hat serves as a 10'x10' bag of holding while soaked in blood.
PRO 16
STR 12
ATH 14
AWA 19 Init including sense of smell
WIL 13
ROG 15
Skills:
Brewing/distilling: 17
Poisons: 15
Blood type identification: 14
Bartending: 13
Appraisal: 15
Old world lore: 14
Thieves Cant: 13
Fae court politics: 8
City navigation: 14
Underworld navigation: 15
Corporate politics: 10
Criminality
Because Mori, another PC, is working with the Brotherhood, I think it best if Drogan does, too. It would mean having a score in Thieves Cant under language, having criminal connections, and knowing Mori, but not all of the details about Mori--her curse would not be known, just that she is fey, has a strange appearance connected to something Bad about her, and that she's pretty skilled.