Mori ,
Green Child Thief, seems to be younger, but is known to have been on Shem for over 70 years, probably much olderCalled No-Face, the Prismatic Woman, Bones
StatsProwess 13
Athleticism 12 Dodge 12
Strength 8
Awareness 14 Reaction 14
Will power 11 Intimidation (Appearance) 14
Rogue 17 Read People 21 Stealth 18
PowersGlamour (General) 5
- Formerly she could take other appearances similar to her own by using ancient fey rhymes taught to all fey children. After being cursed, she can only remember fragments of the rhymes, and thus, her glamours are incomplete. She cannot make herself look unskeletal for more than a few seconds.
Glamour (Plant) 9
- Formerly, she could take the appearance of any plant by drinking dew (even miniscule amounts) from its body. After being cursed, she does not know what makes her botanical features change, but occasionally, she reflects nearby flora. Sometimes she doesn't. How much this masks her skeletal form is based on a roll.
Vanish
- Almost all faeries can become invisible and insubstantial for short bursts by speaking their True Name into a mirror, returning by speaking it backward into the same mirror. The danger in doing this is that one has no True Name while vanished, and thus, if they remain vanished too long (or if the mirror breaks), they lose it. Mori's True Name is so weak, if she uses this power, she will instantly lose her Name. She can still do it--she did it once after the curse and realized then how dangerous it was--but it's suicidal.
Plant Control 12/random trigger
- Green children can speak to plants and influence them. Mori's ability to do this is impeded by her curse as well, and she no longer knows what words control plants. Because of this, as she talks, randomly, plants will react.
Plant Speech 4
- Green children learn the language of plants (which they use for the above plant control power) by sleeping in the leaves (or equivalent) of that plant for a night. Mori's curse has made her unable to completely remember these languages or to completely absorb them. If she sleeps even remotely near a plant, her dreams will reflect the plant's, and in the morning, she will have random knowledge of that plant's history.
Salt Circle Power 13
- All fey are protected from supernatural powers by standing in an undisturbed circle of salt. This remains true for Mori.
Iron/Steel Weakness -1
- Most fey are weak to iron and steel. Being cut by it is toxic and being bound by it is incapacitating. Mori's curse actually lessens this for her.
Faeriesteed Call
- Mori cannot remember the three notes that all fey can whistle to summon a faeriesteed, and therefore, has no access to this power.
Msawhat Touch 15
- As her curse is withering her body away to a skeletal form, unholy energy is emanating from parts of her body at random. This energy will harm the souls of any who touch that part of her body when it is happening.
SkillsThievery 15
Lockpicking 14
Pickpocketing 13
Appraisal 11
Casing 14
Tracking 15
Street Survival 16
Connections (Local Criminalia) 13
Connections (Brotherhood) 14
Gardening 8
Domestic Skills 13
Childcare 13
Languages
Arborian 12
Seelie 12
Kearin 8
Plains Grass 6
Merukisi 10
Thieves Cant 11
Dhunnic 5
Aeldian 5
Berellian 9
Lores
Gift Lore 6
Fey Lore 13
Botany 14
Legend Lore 10
Inventory
Street Clothing
Lockpicks (+1)
Spring of Summer Grass
Hand mirror
Lacquered faeriewood dagger (+5/+2)
Background Mori was a green child in the Summer Country for most of her earlier life. She was a wispy of a green child, running through summer fields, amongst the tall grasses, wandering bright, sunlit plains as a silver wisp of a child, tall and slender. Grain seeds sprung from her needle-like hair and her fingers were so thin no ring could remain on them. Eventually, she began to learn more and more about life away from the Summer Country, on Shem, as faeries traveled back and forth. She decided one day to spend some time there on Shem. What she found was the sprawling cityscapes of a corporatized Shem in the Age of Rebirth.
She bounced around odd jobs until she was hired by a powerful executive of the Quietgrace Omni Corp, taking care of his children. What she discovered is that the executive and members of his family were members of the Cult of the Grey Shadow, an undeath cult. Only the affections of the youngest member of the family kept her from being turned instantly into an undead slave; instead, she was cursed with a memory-fading affliction that would wither her True Name away--as well as knowledge of what she had seen and more--until she was a skeletal wisp. She fled after she awoke to this horrific new state and found society was horrified of her.
Now, she has taken up work as a thief, a spy, and a criminal networker with the Brotherhood.
She is not as tall as she once was, nor as slender, her body shifting into a more human-like skeletal form as time goes on.