| Race | Quaggram |
| Over-race | Centaur |
| Classification | Animalman |
| Family | N/A |
| Sphere | Skill |
| Origin | made them from |
| Lifespan | 70-100 years |
| Habitat | Grasslands, savannas, scrublands, woodlands, mountains, hills |
| Food | Herbivore |
| Description | Quaggrams appear to be humans with the lower body of a zebra. They have the big, round ears of a zebra. |
| Procreation | Follows the mother. |
| Magic | One in five million have heart or soul magic. Mind and body magic are common. Void is common. Faith is not uncommon. |
| Special Powers | Quaggrams are fast learners. They are not peaceful beings, but rather mean and stubbornly free. They are swift, strong, and intelligent, and their senses are all very keen. They have night vision. Their stripes are mesmerizing and good for camouflage. |
| Weaknesses | Raw power can harm them. They panic under stress. |
| Culture | Quaggrams live in either herds or harems. In the plains, they dwell in herds, but in mountains, the tend toward harems, where an alpha (male, usually, but sometimes female) protects a group of the opposite sex (usually). They tend to be very social. While a harem will have a rigid social structure, the herds will not. Quaggrams are known enemies of baboons, for it is said that the baboon burnt the first zebra to give it stripes. |
| Notables | |
| Sample statistics | PRO 10+ ATH 13 Endurance 15 STR 16 AWA 13 Senses 17 WIL 14 Stripe Mesmer 16 ROG 10 Camouflage 14 Fast Learner Edge |
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