| Race | Pyrite Dragon |
| Over-race | Dragon |
| Classification | Sundry |
| Family | Velour Mantle |
| Sphere | Mischief |
| Origin | Developed as dragons absorbed mischief resonance and poioumenon |
| Lifespan | 100,000 years |
| Habitat | Mountains |
| Food | Omnivorous/energies |
| Description | At birth, all dragons look like large, pink worms. At maturity, pyrite dragons grow to be long sparkling golden wyrms with great beards and leonine faces. |
| Procreation | Dragons mate with each other only. Without intense supernatural interference, half-dragons are an impossibility. Dragons lay one to three eggs at a time. Upon hatching, a dragon immediately begins absorbing background energies. All dragon eggs are filled with pure, liquid draconic energy, which sustains the baby dragon upon hatching. |
| Esoterica | Pyrite dragons accumulate massive amounts of mischief resonance and poioumenon. Joy and surprise resonance are also common, as is mana, kor, symbolism, mystery, Damaskian power, entropy, and various forms of aether. Other powers vary greatly. |
| Special Powers | Dragons gain new powers as they accumulate more energies. At each stage of growth, they gain a new ability, usually culminating with the twelfth ability when they accumulate . The usual progression of powers is as follows:
All dragons accumulate energies by absorbing them naturally from the area around them. As such, they must carefully cultivate their lairs to provide the right kinds of energies, hence they hoard appropriate objects. Other common powers include cause panic, fake object, minor illusion, and instill boldness. |
| Alternate Forms | Pyrite dragons sometimes take the form of a Baurunian. |
| Weaknesses | Boredom will kill them. |
| Subspecies | Surprise dragons have accumulated more mischief resonance than most, and they lose complete control of themselves, becoming constant pranksters that are the delight of pyrite dragons and terrors of anyone else. |
| Culture | Pyrite dragons lay eggs in small nests in the mountains, where the whole clan helps raise the children. Children are given over to play and games until they reach maturity, at which time, they often go wandering the world, seeking fun and items for their hoards. When they return, they help with the tasks of the clan, but most things are approached in a very easygoing manner. Fun is more important, and every year sees at least two festivals amongst the local clans. When a pyrite dragon grows old, they tend to revert to childlike play for their twilight years, though they remain sharp of mind. |
| Notables | Mock Knock, Pyrite Dragon Manifest |
| Sample statistics | For all draconic powers, the rule is 1 point in a stat costs 6 points of an energy. (Mature) PRO 19 ATH 20 STR 37 AWA 23 WIL 22 ROG 13 (Mature) PRO 19 ATH 20 STR 37 AWA 23 WIL 22 ROG 13 |
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