The Final Sword Prophecy simply states that a sword to end all swords, one sword of ultimate power, one sword will bring about a golden Age, a time of perfection, for Shem.

Arcs :
1. Battle of Khenam Plain:
In the Divine War, a conflict of importance takes place in central Dabusen, on the Khenam Plain. Forces of Fulgent Blossom and Sable Night battle over a crucial tactical position, and the leaders of each side personally seek to win. The side of Sable Night is led by a group of Raesian Knights led by Sir Kheffadh Dhorathek, wielding Grey Needle. The side of Fulgent Blossom is led by the Iridal Duchess, wielding the Incandescent Blade. Players would be the Duchess and her forces.

PCs:

2. System Disruption:
The Metanet is a supernatural network of devices, computers, and esoteric machinery that is used by a small part of the population. It is empowered by many supernatural objects, including the Sword of Systems. Hackers who want to break the system in order to gain access to information have empowered a machine with the weapon Llafnuchel, which disrupts systems and connections. Players would be either hackers or security (they would decide collectively) in this struggle.

PCs:

3. Green Manor:
There are those who collect the unique. They collect the supernatural. They collect the objects of power in the world. Abernathy Green takes pride in owning ten Obiefune Swords: Foxslayer, Nomad, Agitation, Vampire, Vitality, Arunelese, Dalim, Access, and the two Twinned Blades. Those who believe the Obiefune Swords are the way to the Final Sword seek to destroy them, and a group with different reasons and thoughts have begun to plan a heist to steal all ten swords.

PCs:

4. True Love:
The Steward of Hearts owns the Shimmering Blade, a weapon so beauitiful it cannot be looked upon. Once two mortals deeply in love, the Steward became one being in a ceremony of true love that turned them into a single, non-binary Aeonian who championed True Love throughout the world, protecting lovers and families and friendships. In the course of their work, they made enemies, including a powerful family who has hired an assassin who stole the Keyblade, an object of death, to slay them. Players would be part of couples in love defending the Steward.

PCs:

5. Raiding Party:
Somewhere in the outer reaches of the star system, a ship's sensors pick up a signal that inexplicably scans as a star, very near by. Impossibly close. What they find when they investigate is a nest of space pirates and cultists protecting an energy source that has unfathomable might--the legendary Starsoul Blade. Unwielded, floating in space, it is harnessed to their network of ships and used for fuel. These aliens have traveled far with this power and have made contact with the Champion of Hooks and his crew of raider ships, planning to strike throughout the solar system.

PCs:

6. Assault on the Havens:
During the chaos in the Hells, a war breaks out in the absence of the Webweaver. This war provides an opportunity for the Angel of Entropy to set out to destroy the Havens by striking at its heart with the Sword of Eyes. Players would be holy Aeonians wielding holy swords (Gifted, Obiefune, or otherwise, as long as they are not noted for other use) to fight the Angel and its minions.

PCs:

7. Fortune in the City of Fate:
The seven Aces ride into the city-state of the Prophet King in the wake of the Advent of Chaos. They challenge the djinn and seek to win the prizes they believe are held within, great treasures held for Ages. Instead, they are pulled into an intricate mystery that could cost them their lives and souls.

PCs:

8. The South Coast:
Three Wardens--Warden of the Unreal, Warden of Waste, and Warden of Trauma--wielding three Gifted Swords have teamed up to conquer and destroy, leading a band of mercenaries into the country of Nembara as their starting point. There, they face a group of warriors with their own Gifted Swords (Insight, Division) and other special weapons.

PCs:

9. Apocalypse:
In the wake of chaos, plagues, and war, a doomsday cult led by Hausteen, the Omega Shemir, has gained incredible power. A group of Aeonians, including Ayana, Eximus of Creation, have banded together to face them, traveling into the heart of their territory in northeastern Taggarus.

PCs:

10. Burning Bridges:
An envoy of faith leaders from Brukta are escaping the horrors of the War of Daggers, fleeing northward, taking with them their high priest of the Smith and his sword Belief. Pursuing them are the goblin warchief Rugrah Jawripper and his namesake sword--and a massive horde. Both groups find themselves meeting a strange group called the Bridgemen, and a motley crew of all three, carrying three swords among them, enter into a strange journey for survival in a dangerous wasteland.

PCs:

11. Manaheart:
A group of Manaheart scholars decides to test the Sword of Elevens in order to open a gate to the lost Manaheart, and instead, disaster strikes, unleashing wild magic onto Simon Island.

PCs:

12. Battle of the Infinite Crossing:
Worldwide conflicts and Divine War has spilled across boundaries, leading to battles within the Seams themselves. A major conflict is taking place there between forces of multiple groups, including Blasphemers, Tara'hin, the Oppressive Alliance, the Grand Union, Srisia, Plaguebearers, the Healers, Black Velvet, and so many more. This battle brings together many powerful Swords, Gifted (Bridges, Farsight, Windkin, Resurrection, and Crowns) and Obiefune (Rescue, Unbulese, Agony, Corking, and Onus). Agents who seek to control these swords work together to affect them during the battle.

PCs:

13. Unknowns:
With an alliance between Agikaan and Srisia, the Order of St. Theresa is at a disadvantage. Leading agents from the Coalesce arcs in Veil and Hood join forces to work with the Queen of Nothing to use her legendary weapon -unknown- to protect a set of very special secrets.

PCs:

14. Collapse:
Agents of the Settlement outside the City Under the Stairs remove the sword Vortex from the base of the Stair, creating chaos. In the destruction that follows, a mysterious figure comes wielding a legendary sword, promising miracles.

PCs:

15. Dragonslayers:
In the wake of Kren'hukmronligi's death (see Fivefold Path), servants of the King of All Dragons set forth with the sword Dragonfang to defeat the last of his followers, scattered around the world.

PCs:

16. Names and Impossibilities:
Seekers of legendary swords join together in the Assemblage to quest for two specific blades that have resurfaced in the quietest of whispers: Kamil and Unsword.

PCs:
Topic revision: r4 - 14 Feb 2019, SallyJaneBlack
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