| Species | Parrisu |
| Order | Tutelary Undead |
| Classification | Undead |
| Dominion | Campionese |
| Sphere | Crime |
| Origin | Greedy thieves |
| Lifespan | Inmortal |
| Habitat | Near the places they hid their loot in life. |
| Food | Lifeforce |
| Description | Parrisu appear to be shadowy figures lurking near their old treasure hoards. |
| Corruption | When a thief is so obsessed with their hoard that they die to keep others from finding it, they could become a parrisu. |
| Esoterica | Parrisu are beings of msawhat, quaestus, and parasitic energy. They retain very few powers they had in life, and those they do keep are weakened and not of qi, the gates, or heavenly essences. They can learn very few new arts in undeath, but if they do they are of mystery, mashoaab, vile energy, sin, thorn energy, self-denial, black nommos, b'qar, kakraohy, some emotional resonances (greed), spirits, flux, misfortune, or poioumenon. |
| Special Powers | Parrisu cause unease in those who are near them. They are almost impossible to see in the dark and can shadowwalk at will. Their touch drains their victims of lifeforce. A parrisu can sense when someone gets near their hoard. They can fashion shadowy illusions to terrify those who seek to enter, and if someone gets inside, they have complete control over the den, able to warp the floors, ceilings, walls, treasures to attack the intruder. If someone steals any treasure belonging to the parrisu without destroying the parrisu, they are cursed with overwhelming greed and obsession with the hoard. Breaking this curse requires acts of charity or significant heavenly essences or positive emotional resonances. If a parrisu leaves their hoard or the near vicinity, they can always find their way back (usually through shadow). If they stray too far, their obsessiveness can overwhelm them and make them violent storms of parasitic energy, draining everything around them of lifeforce, value, and emotion. |
| Locus | A parrisu is bonded to the place where they hid their treasures in life, their hoard. They protect it obsessively and ruthlessly. Anyone who tries to take from them will become their target. |
| Necromancy | To create a parrisu, a necromancer must either find a criminal obsessed with their own hoard or manipulate someone into doing so. A ritual (14) can be engaged to ensure they become a parrisu upon death, using an object from the hoard and a mortal sacrifice. Controlling or capturing and drawing power from a parrisu requires stealing part of their hoard and overcoming the curse associated with it. Summoning a parrisu requires finding a treasure they coveted in life but never captured (or something very similar) and invoking their name. A medium may channel a parrisu at great risk of being overwhelmed by greed. |
| Sending | Convincing a parrisu to willingly give up part of their hoard will send them. |
| Weaknesses | Daylight harms them, as does bright moonlight. Light of charity is especially effective, but all heavenly essences, the gates, and qi can send them. Some positive emotional resonances can harm them. |
| Behavior | Parrisu lurk near or in their hoards, protecting them from any possible intruder. They only leave the vicinity of their hoard if part of it is stolen or if they are tricked. |
| Dominion Culture | In the Campionese Dominion, parrisu are powerful leaders, among the ruling class of the undead. |
| Other Dominions | Parrisu are uncommon in other Dominions, but do exist. In the Raesian or Kaanian Dominions, their draining touch is stronger. In Wapek, Agikaani, Durosian, and Fellwood, they are more resistant to positive emotional resonances. In Godless, they are more resistant to heavenly essences. In Qhanuum, they are less obsessive. In Srisian and Pandemonian, they have stronger illusions. In Dun, their curse is stronger, and in Sangarian, their draining touch is more potent. |
| Mortal Interactions | Parrisu are more known to thieves than to most mortals. |
| Afterlife | Redemption for a parrisu is extremely rare, but possible. Most end up spending millennia in the in-between before moving on to Evernight, the Hells, or the Grey Lands. |
| Notables | Munus, Parrisu Manifest |
| Special Classes | Thief, Reever, Smuggler, Kingpin, Burglar |
| Sample Stats | PRO 12 ATH 14 STR 9 AWA 10 Nightvision 12 Hoard Sense 14 WIL 9 ROG 17 Unease Presence 7 Lifedrain Touch 14 Shadowwalk 11 Hoard Warping 14 Shadowy Illusions 14 Hoard Curse 14 Parasitic Explosion 19 |
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