| Race | Ophidian |
| Over-race | Ophidian |
| Classification | Animalman |
| Family | Animalman |
| Sphere | Pestilence |
| Origin | Venair made them from cobras |
| Lifespan | 80-120 years |
| Habitat | Temperate to tropical |
| Food | Carnivore |
| Description | Ophidians appear to be semi-anthropomorphized cobras. Their heads are snake-like, their torsos are humanoid, and their arms are humanoid. They have no legs, for their lower body is that of a snake. Ophidians are very long (standing about 6' tall, but totaling 12' with their tail). Their heads can expand into a hooded shape. They are very slender, have snouts, round pupils, large eyes, and a teardrop scale below their left eyes. They tend to be grey-brown, yellow, brown, greenish, or gold, with eye-shaped patterns on their hoods. Some have ocelli on their hoods. |
| Procreation | Follows the mother. They lay eggs. |
| Magic | One in five million have heart or soul magic. Mind and body magic are possible. Void is possible. Faith is not uncommon. |
| Special Powers | All ophidian races have skills with sneaking and seduction. Ophidian races also have knowledges of medicines and poisons outside their own, and they tend to have much plant and fungal lore. Furthermore, they have a powerful connection to the Divine, giving them a natural bonus to faith rolls. One in every hundred thousand has some of the following abilities: immortality, cloudwalking, space survival, rainbow crafting, spirit speech, one time rebirth, commanding presence, soul-shaping, waterwalking, one time resurrect, horns, invisibility, thunder-making, rain call, unpierceable scales, shining scales, breath of disease, and know own death. All ophidian races are excellent hunters. All ophidian races have a higher probability of left-handedness. True ophidians have a fatal venom that can be neurotoxic, hemotoxic, cardiotoxic, paralytic, necrotic, or all of the above. Some can spray their venom, which is only really effective if it hits the eyes. Their fangs operate like hypodermic needles, injecting the venom. They have a loud hiss and their hood is very intimidating. Ophidians have no fear whatsoever. They can move with incredible stealth. They have decent nightvision. |
| Weaknesses | Healing magic or faith can harm them. They molt every three months, leaving them vulnerable for a week. |
| Culture | Ophidians are typically solitary figures, hunting and working at night. They revel in sweet breezes and sunning in the early morning hours, and they prefer to remain on the ground. Ophidians are feared the world over for their potent venom and intense natures. They are harsh, vicious people who will kill without warning. Crossing an ophidian will earn the interloper a harsh vendetta from their victim. |
| Notables | |
| Sample statistics | PRO 12 ATH 12 Climbing 8 STR 12 AWA 10 Smell 15 WIL 10 ROG 14 Venom 19 |
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