St. Theresa is the Immortal leader of an ancient and secret order of information brokers and secret keepers. In the Age of the Wounding, she has taken the job of understanding the mysteries of Starfall.


She down on the corner, just a little crime

When I make my money got to get my dime

She down with her baby, wind is full of trash

She bold as the street light, dark and sweet as hash

Way down in the hollow, leavin' so soon

Oh, St. Theresa, higher than the moon

Reach down for the sweet stuff, when she looks at me

I know any man sees you like I see

Follow down the side street movin' single file

She say that's where I'll hold you, sleeping like a child

Way down in the hollow, leavin' so soon

Oh, St. Theresa, higher than the moon

Just what I've been needin', feel it rise in me

She say every stone a story, like a rosary

Corner St. Theresa, just a little crime

When I make my money, got to get my dime

Way down in the hollow, leavin' so soon

Oh, St. Theresa, higher than the moon

You called up in the sky

You called up in the clouds

Is there something you forgot

to tell me, tell me, tell me, tell me, tell me, tell me

Show me my Theresa, feel it rise in me

Every stone a story, like a rosary


St. Theresa was a changeling on First Shem, born to a drow elf & a sidhe. She took to the mortal realm more than Green Arbor, home of the faeries. She lived in Galdun, working as an information broker, building a small network of some skill & power in the wake of the War of the Gods. She slowly but surely got involved in larger plots, world plots, after meeting Samuel Jericho, whom she fell in love with. During this time, she also met Rhevalla Sris, whom she formed an instant rivalry & hatred for.

After a while, her network eventually spread such that a more central base was needed, & she moved her headquarters to Merukis. Slowly but surely, she became known not just as a good information broker, but the best of them. She built a network that outshone even the best spy networks of major countries. She began facing the Srisian Cult & the other powerful evil agencies that threatened the world, & soon came to be well trusted by her usual clients, especially the Order of the Chrysanthemum.

When the Wild Hunt became too powerful & the faeries fled Shem, St. Theresa joined them, but stayed in the Dream Realm, overseeing her network from the subconscious. When the Champions of Terror rose, she joined the Runners as Runner 0, working through the Runner Sign to spread messages & help them fight. When the final war between good & evil brought Shem to an end, she worked for the side of Hope. As a reward for her service, she was granted the choice to enter the Promised Land & spend eternity in joy or to remain alive & see what Second Shem brought.

She chose to remain, for now.

During the Early Years, she walked Shem again, as a beggar woman, learning the new order of things, setting up her network amongst mortals. During the Age of Growth, she watched. During the Godless Times, she acted, sending out her agents & ensuring the eventual return of the Gods.

When the Webweaver attempted to take advantage of the newly wakened state of the gods, St. Theresa went to the Summer Country & warned the Gods there, so that they might protect the Dream Realm. During the Age of Peace, she went back to hiding, building her network quietly.

She has learned as much as she could on everything, from arts to sciences, from people to places, from warfare to negotiations, from magic to void. She has worked hard to be as much a master of intrigue as her adversary, the Prophetess of the Webweaver. The game continues.

During the Age of Empires, she became involved in the planar politics of the time, trying to find a way to reverse the War God's Curse... more later as the plot unravels

Stats, as of the Age of Empires:

Prowess 19 Reaction 25

Athleticism 22

Strength 19

Awareness 25

Will power 22 Silence faith 22

Rogue 25

Glamour 22

Vanish 12 times/day

Shadow-control 19

Magic (Soul):

Meta 16

Silence 22

Knowledge 19

Truth 18

Dream 15

Travel 15

Vision 15

Time 13

Fate 13

Change 11

Moon 10

Music 10

Death 10

Luck 8

Gift Lore 25

Echo Lore 19

Morag Lore 17

Information Network 25

Politics 25

History 22

Negotiation 19

Economics 19

Tactics 19

Geography 18

Commerce 17

Medicine 17

Psychology 17

Poetry 15

Literature 15

Chemistry 15

Sociology 15

Painting 13

Physics 13

Meteorology 11

Void Science 6

Nathan, feel free to add or subtract as you will. I just had a moment's inspiration & went with it.
Topic revision: r1 - 26 Mar 2022, SallyJaneBlack
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