Fishy.
Arcs :
1. Elders Circle:
The cetacean people of Tonn revere their elders more than anything else. When the elders gather, great wisdom flows and significant events are afoot. The most recent elders circle, however, was attacked by a rogue cetacean. Players would be an elder and their servants seeking to find out why and to bring the cetacean in.
PCs:
2. Frozen in Blood:
A battle has broken out between Samadraan and Gorgalam on the Great Plain. A wielder of the (Mastered) Gifted Greatest Claw has led a force against the Samadraanian border in order to raid and kill, and the conflict begins a terrible chain of events. Players would be Samadraanian agents seeking to take down the Gift-wielder.
PCs:
3. Metapolitical Plots:
In Mesoine, the metapoliticians have enormous power. They are advisers to the rulers and to the powerful, and they can control and view events remotely. They have a powerful guild that controls a great deal of the political landscape. The Guild also crushes indepedent metapoliticians. Players would be independents facing the Guild and exposing a treacherous plot.
PCs:
4. Lord of the Lash:
A slaver who Mastered the Gifted Jellyfish Lash has enslaved a thousand scypholoids from Jaru and turned them into an invading force, running into the ysian lands and Mesoine. Players would be elite forces from both nations seeking to work together to take down the Warden.
PCs:
5. Edge of the Cloud:
In the Thousand Thousand, hexars and morags roam the valleys near the Abaddonic Hellscape, coming into conflict with the beings that have made their homes near there, mostly those seeking to hide from authorities and powerful beings who seek solitude. When the locals start to see strange people coming into their territory, they begin to investigate.
PCs:
6. Undue Influences:
The tritons of Vaulkrym have been warned of the upcoming antagonism coming out of the Red Ocean, but political intrigues keep them from being able to prepare. A faction dedicated to standing against the antagonism must find the source of this intrigue.
PCs:
7. Aquamarine Fortress:
Under the sea, some Gifts have very different effects. The Box of Rain can summon rain storms above the seas, but below, it has very different powers. When the si-te-cah warriors of Eshaugar find the Box, they begin to experiment with it in order to protect the fortress where they keep special treasures.
PCs:
8. Cabal of the Angler:
In Prithiri, a conspiracy of powerful esotericists has met, plotting against the ruling powers of the deeps. These conspiracists have ties to the Dalurine overlords, but they also intend to betray them. Players would be spies from other parts of the oceans (including possibly Dalurine) trying to unravel this conspiracy and destroy it.
PCs:
9. Slave Uprising:
The deepest parts of the oceans are in Dalurine, where the deep ones enslave the bottom dwellers, who once ruled Samadraan in the north and more. Now, the deep ones seek to expand their empire far and wide, taking advantage of the chaos around the world. A Dalurine slaver-lord has the Staff of Demons, which is used to enforce enslavement through the infernal powers of the Gift. At the same time, the bottom dwellers and other slaves of Dalurine see an opportunity. Players would be part of the slave uprising.
PCs:
10. Panoceanic War:
The rulers of Uth Kaan have always been rivals to the lords of Dalurine. When the Deep Nation falls into civil war, the Uth Kaanians take advantage, invading as well. As they do, an alliance of other nations from around the oceans attacks as well, striking at Uth Kaan, Kaulurikaunimian, Hydaruusk, and Dalurine. This would be a series of vignettes around the Lord of Uth Kaan and his Ring of the Depths, the leaders of the Alliance, and the war in the deeps.
11. Ai-khaah Trench:
As the war wages on in the east, a group of meeruses (water elementals) gather in service to the Palhuric Ocean elemental. They head into the Great Plain and seek to follow the aetherial currents to a deepwater trench that holds a powerful secret. Players would be the elementals.
PCs:
12. Elemental:
As the war comes to a terrible end in the east and the secrets of the deeps are unleashed, the great oceanic elementals meet in combat. Around them, powerful Aeonians and others gather for a confrontation that will scar the oceanscape forever. Players would be characters from previous arcs who have come together, found the Obiefune Sword Elemental, and begun a fight to stop the destruction of the world.
PCs: