Beliefs:
Jarikir (Church of the Beastfather, Faunalists): Mortals are just animals. We must respect our animal instincts, our animal sides. Animals are revered for their oneness with nature, and emulating them is encouraged. Survival is paramount, and the use of our natural tools is important in that goal. We are all part of the food cycles--predator and prey, parasite and host, and so on. We must conform to those roles, learn the ways to survive in those roles. Be one with our animal nature, and thus, with the universe. Harm no animal unless acting in the role you are in.
Totems:
The Religion of the Wilds is often shamanistic. Common totems include the following:
*Mundane*:
Cat: arrogant, agile hunters
Dog: fierce, loyal hunters
Ape: intelligent, agile gatherers
Deer: fleet, graceful prey
Kangaroo: strong, powerful gatherers
Beetle: strong, diligent workers
Jellyfish: dangerous, transparent dancers
Marlin: swift, sharp prey
Iguana: calm, tough dancers
Wren: intelligent, loud hunters
Newt: amphibious, resilient prey
Earthworm: resilient, lowly prey
*Supernatural*
Indrik: majestic, noble leader
Mngwa: vicious, agile warrior
Forest King: loyal, noble warrior
Lavellan: poisonous, sleek lurker
Karkadann: territorial, brutal killer
Leszi: resourceful, amorphous leader
Arkanfly: small, powerful killer
Lusca: multiskilled, powerful warrior
Trunko: vicious, powerful warrior
Sirrush: varied, dangerous hunter
Rukh: majestic, huge warrior
Swamp Behemoth: huge, amphibious warrior
Jariworm: sacred, intelligent singer
Afterlife:
Followers of the Ark believe that they will become their totems when they die. Those who fail to live up to their totems instead become lesser totems, and those who exceed their totems become greater totems. No matter what, though, when one dies, one becomes a greater part of nature.