| Species | Nimerigar |
| Order | Faerie |
| Classification | Vaettir |
| Court | None |
| Sphere | Skill |
| Origin | All faeries are born Nameless and must be given a True Name; nimerigars have talented Names |
| Lifespan | 2,000 years |
| Habitat | Mountains |
| Food | Basic human fare |
| Description | Nimerigars are 3' tall human-like beings. |
| Procreation | Nimerigars reproduce sexually with each other, other fey, and sometimes mortals. |
| Esoterica | Nimerigars are beings of kakraohy, dream energy, and poioumenon. Like all faeries, they are users of The Tradition, a form of poioumenonic lore empowered by dream energies. They also use other Damaskian powers, gebvel, venom energy, mijjit, mansam, qi, viscera, various humors, euergasia, mystery, ancestral memory, Raesian energy, spirits, yahas, flux, some emotional resonances, shebv heya, glory, long path, mana, white tiger aether, earthpower aether, brumal aether, seasonal aether, winds aether, bestial aether, lunar aether, solar aether, desert aether, greenlight aether, parasitic energy, vile energy, shadow, arnum, and some forms of infernum. |
| The Tradition | Nimerigars have these basic faerie poers:
A nimerigar can make a bow and arrow out of any sufficient amount of wood. They can sense the wind and water currents of a river if they are on a boat they made themselves. A nimerigar can create poison (which they use on their arrows) with their saliva, blood, or milk. Salival poison is the most common. Milk poison is the rarest and least potent. Blood poison is reserved for war, as it is the most deadly. They have sharp teeth and are prone to being provoked. |
| Glamour | Nimerigars can glamour themselves using certain ancient rhymes, turning themselves into animal forms. |
| Weaknesses | If they do not speak their True Name backwards into that same mirror in half a minute, nimerigars lose their True Names. They have a fortnight to recover it or they become targets of the Wild Hunt, corrupted into another kind of fey, or turn into a hag or boggin. Iron or steel will bind a nimerigar into powerlessness. An iron horseshoe nailed over a door will bar a nimerigar from entering a house. If they lose a skill, they lose part of their Names. |
| National Culture | Nimerigars live in high mountains, sometimes above the snowline, but more often among the conifer forests and along rivers in deep valleys. They live in tribes called manegite, led by elders called ape (ah-pay) or bia. They keep plots of land along rivers in squares, which are divided among the tribe. They are very territorial. The most well known tradition of the nimerigar tribes is that they mummify their dead, leaving them in caves in the high mountains. They are very connected to their ancestors, and every year, the whole tribe visits the caves to commune with them. Nimerigars are hunters and warriors, potters and fishers, leather-makers and builders, farmers and mystics. They use stone and wood tools, hides and leathers, river clay and small boats. Their hunters use poisoned arrows dipped in their own saliva. Hunters dip stone axes in their own blood for the most potent poison. Nursemaids keep needles and daggers dipped in their own milk to fend off invaders. The ability of a nimerigar to contribute to the tribe is highly prized. It is said that they kill those too ill or old to contribute, but this is generally false except in times of famine or great desperation. They do, however, have a meritocratic society that values skill and talent. Their leaders are elders who have proven themselves over the centuries. Children are raised by their birthing parent and one of their siblings. Gender is generally acknowledged but not enforced. Courtship rituals involve displays of skills between two or more nimerigars. Anyone may end a relationship with acrimony. By age seven, most children have learned at least one skill. By 16, they have at least four. By 25, they should have mastered seven skills to be considered adults. They go through a ritual test at age 21 to see if they are ready for the final years of training. If they fail, they have four years to make up for it, or they are relegated to always be a supporter and not a lead hunter or warrior or other craft. At 25, all nimerigars undergo a seven week trial for adulthood that is the culmination of that testing. Ape or bia are always elders who are masters of seven or more skills. Nimerigars honor the seasons, nature, and cosmos, but they consider the Great Elder to be the greatest Divinity who guides them. |
| Court Culture | Nimerigars have no base court. |
| Other Courts | Nimerigar tribes usually do not belong to a court, but some live close enough to some major Courts to take refuge with them. In the Kindly Court, they are usually left to themselves. In the Unkindly Court, they are either enslaved or enlisted for their poisons. In the Seelie Court, they are viewed as peasants, and in the Summer Court, they are thought of us keepers of the mountains and valleys. In the Unseelie Court, they are usually enslaved, but some who are swayed to the violence and domination of the Court are assimilated. In the Winter Court, they are sometimes welcomed if they are attuned enough with the cold reaches, but usually they are also enslaved there. |
| Mortal Interactions | Nimerigars avoid mortals, but sometimes go to war over territory. |
| Notables | Garig the Fletcher; Bia Haih, Mother Hawk, Nimerigar Manifest; Ondembite, Tan Eagle, Ape of the Cave-Keepers |
| Special Classes | Ape, Bia, Bia'Isa (hunter), Weda (warrior), Kempai (fisher), Bo'Nai (potter), Bozheena (leather-maker), Mumbichi (mystic), Bungu (farmer), Bai'Ya (builder), Daheya (nursemaid), Huchu (keeper of the caves), Baa (boat maker) |
| Sample Stats | PRO 11 ATH 11 STR 8 Teeth +4/+4 AWA 8 River Sense 11 WIL 8 ROG 11 Vanish (30 seconds) Glamour 6 Whistle 7 Saliva 13 Milk 8 Blood 15 Boat-making 11 Bow-making 13 Archer 13 |
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