Species Neringa
Order Giant
Classification Humanoid
Family Big Giant
Sphere Agony
Origin Jorrh-Ghenem made them from ancient torturers
Lifespan 70-100 years
Habitat Along northern temperate seas
Food Large amounts of human fare.
Description Neringas stand 12' tall and appear mostly humanoid.
Procreation Follows the mother with other giants. With other humanoids or pseudohumans, mixed nations people are possible if size permits.
Esoterica Neringas are beings of arnum and mijjit. They use the arts of these energies well. They also use other forms of arnic energies, infernum, entropy, shadow, rending, msawhat, rubedian and pattern aether, flux, kor, mana, Damaskian powers, gebvel, mashoaab, blood energy, and unpleasant emotional resonances.
Body Through arnum and mijjit, nerginas have supernatural size, strength, agility, pain resistance, and healing. They heal slightly faster than other beings and only feel the very worst of pain. They use the art of valgyti to alter their bodies through diet and exercise. They eat a mixture of alcohol from barley, wheat, and rye, and pig's blood called gintaras. They then perform 1,000 self-flagellations per day, run 300 miles per week, and lift 800 lbs. nine times per day. The most common bodily variations are thicker skin, paler skin, and fins and gills.
Farming Neringas keep large slaughterhouses on their farms where they butcher pigs in the most painful possible way to "improve the flavor." They grow barley, wheat, rye, beets, greens, berries, and mushrooms in their massive farming complexes, using manure from their pigs and slaves. They make slaves do most of the work. Their complexes have massive blood and manure gutters running through them alongside irrigation canals. They also keep lake and coastal fisheries. They innately know how to tend these.
Special Powers As well as the aforementioned size, strength, agility, pain resistance, healing, body shifting, and farming skills, neringas have the power to control predtatory/carnivorous animals that have tasted their blood.
Weaknesses Radiance and qi can harm them.
Culture

The original neringas were people who were trapped on a sand dune spit during high tide and turned to tormenting each other until the tide changed. When they came back, they were altered, turned into the neringas, hungry to cause pain to others. These original neringas enslaved the villagers from their tribes and formed the first neringa farms. They altered the landscape to make the sand dune spit into a massive peninsula. They summoned aquatic predators, fed them their blood, and formed a reef so dangerous only neringas could swim or sail in it.

Neringas live in farming villages, each family having their own complex of slaughterhouses, fields, pens, fisheries, and homes. Each family is ruled by a patriarch. The patriarch represents the family in the village council, which sends a representative to the local lord, who answers to the warlord. Each pays tribute up the chain in the form of food, slaves, or warriors.

Children are raised by their families, with the patriarch representing violent enforcement of rules and his wives representing cruelly reluctant care. Neglect is common. Most nerginas try to run away at least once and are beaten severely. Once they are old enough to talk, they begin training as part of the family. Neringas reach adulthood at their final growth spurt, usually around the age of 15, and if not, they force it through rituals of pain to avoid becoming a slave for life. The oldest male is selected as the heir; he must be warrior and administrator. The other males must be overseers, warriors, and slave-catchers. Women are raised to be wives, who are barely more than slaves, and as such, they treat slaves even worse than the men do. Gender non-conforming neringas are made into slaves if they are caught. Slaves do most of the work around the farm.

In the village, the patriarchs have rank amongst each other, based on prowess, strength, and wealth. The most powerful leads the council and represents them to the lord. The lord is the leader of the most powerful village in the county. The lord represents the county to the warlord, and the counties are ranked by power as well. The most powerful county's leader is the warlord. This is almost always the county located on the main peninsula.

The warlord is the cruellest, most powerful male neringa in the country, and he has the most wives. Wives are bought and sold among families, but they go for more than slaves do and have slightly more rights. They get paid a small stipend by their husbands and may have freedom of the village (or county, or country).

Neringas have grim festivals where they torment slaves for sport and eat great feasts of pig's blood and raw flesh. There are eight of these through the year, each one a major slave-trading day: new year's day, day of the great fire (Beltane), midsummer, Halloween, midfallow, midwinter, and three days which are specific to each village. Feast days are only for the men; festivals are for everyone but slaves. Personal feast days include birthdays, adulthood anniversaries, and various personal victories.

Notables  
Sample statistics PRO 8
ATH 10
STR 20
AWA 8
WIL 8
ROG 8

Farming 11
Special Powers [See Above]
Topic revision: r1 - 22 Feb 2020, SallyJaneBlack
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