pro 12

ath 10
  • running 15
  • endurance 16
str 15
  • antler +2/+2
  • hoof +3/+0
awa 17
  • smell 19
wil 12

rog 13

Understanding Faith: 13 +3 symbol

What is the character's name? Moki of the Clayfoot.

What is the character's occupation? Holy man, wise man, shaman, storyteller.

What is the character's nationality? Clayfoot.

What is the character's species? Deerman

What is the character's religion? Path of Understanding: Wisdom, Insight, Knowledge, Story.

What is the character's level of education? Tutored by a Walker of the Path of Story for 13 years.

What is the character's economic status? Comfortably poor.

What are the character's hobbies or other interests? Carving & whittling.

What is the character's family like? Deermen tribe, matriarchal, survivalists, native american, content.

What is the character's personality like? Insicize, comforting, clever.

Is the character a part of any groups or associations or guilds? He floats amongst all the guilds, delivering news and information, helping where he can.

Tell me about the character's friends. Friendly to all.

Tell me about the character's enemies. Up to GM discretion.

How old is the character? 40

What was the character's upbringing like? Raised as a deerman, left to tutor under a Walker of the Path

Does the character have any significant possessions? His holy staff.

How socially able is the character? He cherishes conversation and storytelling as a holy rite. Amenable, friendly.

Does the character have a romantic interest or history? There was one fawn he loved as a child who could not love him back due to his antlers. He's been ascetic since.

Is the character healthy? Yes.

What are the character's ethics or morals? The ability to learn, understand, and communicate is what separates us from the beasts. It is our divine spark.

Is the character instinctual, emotional, logical, or something else? He takes his learning and processes it down to the level of instinctual knowledge and gut feelings. He lives in metaphor.

How much does the character understand of the world and cosmology? Only what he's learned from the immortals, and not as much as he would like.

What level of experience does the character have with the world? Well traveled, experienced.

What does the character fear? Being lost without purpose, having his goals perverted.

What hopes and dreams does the character have? To help all he encounters on their own paths of understanding.

What is the worst thing the character ever did? Abandoned his tribe before his Trials.

What is the best thing the character ever did? Won his Walker challenge for the Walker of Story.

What line won't the character cross? He must help people who need it.

What does the character look like? Deerman, missing his left antler.

What are the player's out of character goals? To play something fun.
Topic revision: r1 - 27 Jan 2012, UnknownUser
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