| Race | Merry Gnome |
| Over-race | Gnome |
| Classification | Faeborn |
| Family | Recondite Gnome |
| Sphere | Celebration |
| Origin | Banner made them from the originals |
| Lifespan | 80-120 years |
| Habitat | Cities |
| Food | The smelliest, most unusual aspects of human fare |
| Description | Merry gnomes are short (about 3'), slightly off-kilter looking folk. Their heads are slightly too big for their bodies. They have big noses, wide grins, & orange clown hair. |
| Procreation | Follows the mother with other gnomes. Outside the species, it varies. |
| Magic | One in a million have soul magic. One in five hundred thousand have heart magic. Mind magic & body magic are possible. Void is possible. Faith is not uncommon. |
| Special Powers | Merry gnomes are best at social engineering--the right place for a rubber chicken, the perfect way to get two people together, the way to build a machine that clones your children for you, how to create a society that always gets along. That sort of thing. Like all gnomes, they have gnomish illogic damage, wherein their inevitably dangerously failed experiments do not, in fact, hurt them. |
| Weaknesses | Despair magic or faith hurts them. |
| Culture | Merry gnomes are devoted to social engineering, making order of society. The social systems interest them, & they often find themselves working on sociological problems, comedic routines, & pie-in-the-face machines, playgrounds, & schools. |
| Notables | |
| Sample statistics | PRO 10 ATH 12 STR 6 AWA 13 WIL 10 ROG 10 Sneak/Hide 11 Engineering 13Illogic Damage |
Copyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.