Includes:
Annec Heth - gambling dens and Misbegotten
Bel-torren - fomorians and dry sands
Bluedheim - boars and brutality
Deseria - capital
Drevh Reach - icy coast and fishing ports
Eremnath - slums
Hanging Rock - hanged toms and crashing waves
Inall - revenge and gangs
Jhuin - slums
Jotuk - skookums and hrimthurs
Lann Rath - torturers
Mwyr Aeld - doppelgangers, gardens, and corporate offices
Nakatan - pterodians and hunting grounds
Night Wood - nature preserve
Oram - grines and corporate offices
Red Coast - pirates
Ruckrag - rocky islands
Sah Ballaaw - ammoniac dwarves and salt
Scoured Realm - werevultures, ghouls, and other famines
Tamarnthek - ogres
Tennec Heth - slums
Tyrast - trignopes and quarries
The Umber - shades and shadows
Viir - pentagnoepes, pig-faced women, and brothels