| Race | Mag-ka'ar |
| Over-race | Ka'ar |
| Classification | Pseudohuman |
| Family | Outcast |
| Sphere | Force |
| Origin | Ur made these from the originals |
| Lifespan | 70-100 years |
| Habitat | Mountains |
| Food | A large amount of normal fare |
| Description | They appear to be hairless humans, until a shadow passes over them, at which point a fiery aura will appear. Their aura is a rich puce color. |
| Procreation | With each other, they produce other mag-ka'ar. With other ka'ar, it follows the mother. With other pseudohumans, it follows the mother. Varies with other races, either halfbreeds or no issue. |
| Magic | 1/1000000 have soul magic, 1/1000000 have heart magic. Mind, body, & void are all possible. Faith is not uncommon. |
| Special Powers | Mag-ka'ar have nuclear flame. The intensity of the flame ranges from supernatural to divine, & their control tends to be the same. They are immune to radioactive damage, & can see atoms. |
| Weaknesses | Two mag-ka'ar who are oppositely charged will attract and explode each other. |
| Culture | Mag-ka'ar have two tribes: positives and negatives. Any deviation from these societies usually results in death. The positives are rzi-ka'ar (servants) and isf-ka'ar (elders) and the negatives are chi-ka'ar (artisans) and kom-ka'ar (warriors). |
| Notables | |
| Sample statistics | PRO 10 ATH 11 STR 16 AWA 12 WIL 14 ROG 10 Nuclear flame 25 to 40Atomsight 35 |
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