| 28-30 |
Bad |
Roll d6s instead of d10s |
| 73 |
Calamitous |
their luck is so bad everyone around them also has bad luck |
| 69 |
Chaotic |
Utterly random luck, GM will determine wild effects |
| 24 |
Connected |
Character's luck is connected to someone or something else, which they have the same luck as |
| 87-89 |
Critically bad fortune |
GM simply narrates failures on all rolls |
| 7 |
Critically good fortune |
player simply narrates successes on all rolls |
| 60-63 |
Cyclical |
Character's luck comes in a predictable cycle |
| 64 |
Dialectical |
Luck goes back and forth depending on the success or failure of rolls |
| 59 |
Doomed |
Always take low die, every triple means a disaster happens |
| 51 |
Erratic |
Luck changes with every roll |
| 98 |
Even |
Roll five die instead of three |
| 1-2 |
Exceptionally bad fortune |
low die-3 |
| 13 |
Exceptionally good fortune |
high die+3 |
| 40 |
Fated |
middle die except when fate is invoked |
| 100 |
Fortunate |
Character always has good luck |
| 31-33 |
Good |
Roll d12s instead of d10s |
| 37-39 |
Great |
Roll d20s instead of d10s |
| 22-23 |
Indebted |
Character owes luck to someone else and thus has their luck while the target has the character's |
| 47-48 |
Low |
Roll d8s instead of d10s |
| 67-68 |
Lowered |
Roll a d6, d8, and d10 instead of three d10s |
| 99 |
Miraculous |
Luck is neutral, but character is subject to random miracles |
| 85 |
Misfortunate |
Always low die, cannot have good luck without magical intervention |
| 96 |
Narrative |
Character takes middle die except when the story dictates otherwise |
| 14-21 |
Neutral |
middle die |
| 44 |
Normally bad fortune |
-1 to all rolls |
| 4-6 |
Normally good fortune |
+1 to all rolls |
| 65-66 |
Pathetic |
roll d4s instead of d10s |
| 77-78 |
Reduced |
Roll a d4, d6, and d8 instead of three d10s |
| 97 |
Risky |
Roll one die instead of three |
| 3 |
Serendipitous |
their luck is so good everyone around them also has good luck (high die) |
| 12 |
Specially bad fortune |
low die |
| 41-43 |
Specially good fortune |
high die |
| 90 |
Stable |
Luck changes every seventh triple |
| 25-27 |
Strange A |
Roll a d4, d8, and d12 instead of three d10s |
| 34-36 |
Strange B |
Roll a d6, d10, and d20 instead of three d10s |
| 45-46 |
Strange C |
Roll a d4, d6, and d12 instead of three d10s |
| 49-50 |
Strange D |
Roll a d4, d10, and d12 instead of three d10s |
| 52-54 |
Strange E |
Roll a d6, d8, and d12 instead of three d10s |
| 55-56 |
Strange F |
Roll a d6, d12, and d20 instead of three d10s |
| 70-72 |
Strange G |
Roll a d8, d10, and d20 instead of three d10s |
| 74-76 |
Strange H |
Roll a d4, d6, and d20 instead of three d10s |
| 78-80 |
Strange I |
Roll a d4, d6, and d10 instead of three d10s |
| 81-82 |
Strange J |
Roll a d4, d8, and d10 instead of three d10s |
| 83-84 |
Strange K |
Roll a d4, d8, and d20 instead of three d10s |
| 86 |
Strange L |
Roll a d8, d12, and d20 instead of three d10s |
| 91 |
Strange M |
Roll a d4, d10, and d20 instead of three d10s |
| 92 |
Strange N |
Roll a d4, d12, and d20 instead of three d10s |
| 93 |
Strange O |
Roll a d6, d8, and d20 instead of three d10s |
| 84 |
Strange P |
Roll a d6, d10, and d12 instead of three d10s |
| 95 |
Unstable |
Luck changes with every other roll |
| 57-58 |
Waning |
Roll a d8, d10, and d12 instead of three d10s |
| 8-10 |
Waxing |
Roll a d10, d12, and d20 instead of three d10s |
| 11 |
Wild luck |
every roll, the player uses a different die |