Luck

Every character is subject to the winds of fortune, unless there is something about their species or occupation that affects it. Therefore, they have a different luck status. Unless their species or occupation dictates otherwise, they will start with neutral luck. However, during character creation, they may choose to roll to see if they have a different luck status instead.

Luck Status

The winds of fortune blow in directions that determine the luck of those they affect. Those who are affected by the winds of fortune will fall into one of these statuses:
  • Critically bad fortune - GM simply narrates failures on all rolls
  • Exceptionally bad fortune - low die-3
  • Specially bad fortune - take low die
  • Normally bad fortune - -1 to all rolls
  • Neutral - take middle die
  • Normally good fortune - +1 to all rolls
  • Specially good fortune - take high die
  • Exceptionally good fortune - high die+3
  • Critically good fortune - player simply narrates successes on all rolls
Other statuses are possible due to species, occupation, or backstory:
  • Fated: luck has no effect on the character; their actions are fated - always neutral except when something is narrated by fate.
  • Misfortunate: the character never has anything but bad luck.
  • Doomed: luck has no effect on the character, their actions are doomed - always low die except when something disastrous is narrated.
  • Chaotic: their luck changes without prediction, sometimes causing extreme changes, such as what dice they roll.
  • Unstable: luck changes with every other roll, no matter what the roll is.
  • Stable: luck only changes on every seventh triple.
  • Serendipitous: their luck is so good everyone around them also has good luck.
  • Miraculous: luck has no effect on the character, but there is a possiblility of a miracle occuring.
  • Narrative: luck has no effect on the character, their actions are determined by their story - always neutral except when something is narrated by the story.
  • Indebted: their luck is owed to someone else, and they take the opposite luck of that individual.
  • Calamitous: their luck is so bad everyone around them also has bad luck.
  • Fortunate: the character never has anything but good luck.
  • Dialectical: their luck goes back and forth depending on the effects of a specific power, individual, or some other factor.
  • Cyclical: their luck runs on a cycle determined by some other factor - time of year, phase of a moon, position of the sun, etc.
  • Transitional: their luck is changing from one stage to another, going through the stages between.
  • Connected: their luck is connected to someone or something, and they have the same luck as that which they are connected to.
  • Derivative: their luck derives from some other factor in their story.
  • Even: their luck is more neutral than neutral - they roll 5 die instead of 3.
  • Erratic: their luck changes on every single roll.
  • Risky: they roll just 1 die instead of 3.
  • Wild: use a different die for every roll.

Rolling for Luck

If a player chooses to roll for luck instead of taking a neutral default or the luck determined by their character's species, occupation, or backstory, they roll a d100.
Roll Description Effect
1-2 Exceptionally bad fortune low die-3
3 Serendipitous their luck is so good everyone around them also has good luck (high die)
4-6 Normally good fortune +1 to all rolls
7 Critically good fortune player simply narrates successes on all rolls
8-10 Waxing Roll a d10, d12, and d20 instead of three d10s
11 Wild luck every roll, the player uses a different die
12 Specially bad fortune low die
13 Exceptionally good fortune high die+3
14-21 Neutral middle die
22-23 Indebted Character owes luck to someone else and thus has their luck while the target has the character's
24 Connected Character's luck is connected to someone or something else, which they have the same luck as
25-27 Strange A Roll a d4, d8, and d12 instead of three d10s
28-30 Bad Roll d6s instead of d10s
31-33 Good Roll d12s instead of d10s
34-36 Strange B Roll a d6, d10, and d20 instead of three d10s
37-39 Great Roll d20s instead of d10s
40 Fated middle die except when fate is invoked
41-43 Specially good fortune high die
44 Normally bad fortune -1 to all rolls
45-46 Strange C Roll a d4, d6, and d12 instead of three d10s
47-48 Low Roll d8s instead of d10s
49-50 Strange D Roll a d4, d10, and d12 instead of three d10s
51 Erratic Luck changes with every roll
52-54 Strange E Roll a d6, d8, and d12 instead of three d10s
55-56 Strange F Roll a d6, d12, and d20 instead of three d10s
57-58 Waning Roll a d8, d10, and d12 instead of three d10s
59 Doomed Always take low die, every triple means a disaster happens
60-63 Cyclical Character's luck comes in a predictable cycle
64 Dialectical Luck goes back and forth depending on the success or failure of rolls
65-66 Pathetic roll d4s instead of d10s
67-68 Lowered Roll a d6, d8, and d10 instead of three d10s
69 Chaotic Utterly random luck, GM will determine wild effects
70-72 Strange G Roll a d8, d10, and d20 instead of three d10s
73 Calamitous their luck is so bad everyone around them also has bad luck
74-76 Strange H Roll a d4, d6, and d20 instead of three d10s
77-78 Reduced Roll a d4, d6, and d8 instead of three d10s
78-80 Strange I Roll a d4, d6, and d10 instead of three d10s
81-82 Strange J Roll a d4, d8, and d10 instead of three d10s
83-84 Strange K Roll a d4, d8, and d20 instead of three d10s
85 Misfortunate Always low die, cannot have good luck without magical intervention
86 Strange L Roll a d8, d12, and d20 instead of three d10s
87-89 Critically bad fortune GM simply narrates failures on all rolls
90 Stable Luck changes every seventh triple
91 Strange M Roll a d4, d10, and d20 instead of three d10s
92 Strange N Roll a d4, d12, and d20 instead of three d10s
93 Strange O Roll a d6, d8, and d20 instead of three d10s
84 Strange P Roll a d6, d10, and d12 instead of three d10s
95 Unstable Luck changes with every other roll
96 Narrative Character takes middle die except when the story dictates otherwise
97 Risky Roll one die instead of three
98 Even Roll five die instead of three
99 Miraculous Luck is neutral, but character is subject to random miracles
100 Fortunate Character always has good luck

Changing Luck

Any randomly determined luck will change on triples unless otherwise stated.
  • 111: reverse fortune down four levels
  • 222: reverse fortune down one level
  • 333: improve fortune up one level
  • 444: reverse fortune down two levels
  • 555: reset to neutral
  • 666: improve fortune up three levels
  • 777: improve fortune up four levels
  • 888: reverse fortune down three levels
  • 999: opposite fortune
  • 000: improve fortune up two levels
Topic revision: r2 - 17 Aug 2025, SallyJaneBlack
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