Legends of the Dawn
Legends of the Dawn is the second set of games on Third Shem, not long after the birth of empires, establishing new legends, new heroes, and a new world... with familiar trappings. This has three chapters:
Seas of the Dawn
As most stories do, this one starts in Merukis. The whole world sails through the Reever Sea, and the pirates of Merukis prey upon them. The island of Merukis is a sprawling metropolis run by a council of pirate captains who control powerful fleets, and maintain their power ruthlessly. Players would be people from anywhere in the world, but they would have a reason for coming to Merukis and becoming a reever. As reevers, this does not mean necessarily that everyone is a fighter. Some may be common sailors new to the trade, cooks (usually disabled former pirates), barber-surgeons, esotericists, and more.
Wymmeran Egg
Wymmera is a massive continent north of Dabusen and south of Ansulym, a land of mountains, wastelands, and volcanoes, ruled by the Horde. Along its western rim dwell dragons. Most of the dragons control their own small territories in their own ways. Upon meeting the PCs, a certain dragon will entrust them with an egg that must be protected, infused with a specific energy, and brought to a specific place.
Rise of the White Crown
The White Crown is the name of an alliance of empires in Ansulym - Srisia, Furich Amol, Malaer, Baradin, Endruin, and Deseria - who will, at a certain point, begin to conquer the rest of the world. The PCs will need to react to this threat to all of mortality.
Characters
PCs
Merukis
Wymmera
White Crown