| Name | Kraman |
| Over-race | Chthonian |
| Classification | Deviate |
| Family | |
| Sphere | Metal |
| Origin | Dallion made them from chthonians |
| Lifespan | ~70 years |
| Habitat | Underground |
| Food | Fungi |
| Description | Kramans appear to be 4' tall humanoids without eyes. They have rounded, pod-like faces with thin mouths filled with sharp teeth. Their bodies are steel grey and thin, and their fingers from long, thin claws. Their feet are normal but for the claws they end in. Metallic spines grow down their heads and backs. |
| Procreation | Follows the mother. |
| Magic | One in five million have heart or soul magic. Mind and body magic are possible. Void is possible. Faith is not uncommon. |
| Special Powers | Kramans' claws are used for digging. Their teeth are razor sharp. Kramans can sense metals, naturally, and have the ability to fuse with any ore they find, changing the nature of their spines. They can become molten at will, fitting through tight cracks. |
| Weaknesses | |
| Culture | Kramans live in mines, seeking metals to become one with or fungi to eat. They live in packs of 10-15, lead by whichever kraman has the most potent spines (dragonsteel is best). |
| Stats | PRO 11 ATH 10 Digging 16 STR 14 Toughness 19 AWA 10 Vision 0 Hearing 13 Metal Sense 13 WIL 11 ROG 11 Spine Fuse (WIL) |
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