Species Kirti
Over-species Shemir
Classification Demihuman
Sphere Glory
Origin The Brave Warrior created them from the fabric of reality
Lifespan Inmortal
Habitat Northern tundra hot springs
Food Normal human fare
Description Kirti appear to be tall, muscular human-like beings with high foreheads and a variety of color skin hues (scarlet, pink, orange, purple, yellow).
Procreation Mostly with each other or other demihumans (where species follows the mother). Procreating with other species is rare and usually supernaturally aided.
Esoterica Shemir have the innate ability to fashion the energies of the Foundation into physical matter. Other esoteric arts are all possible except use of rending energies.
Fashioning Shemir have the ability to fashion Foundation energy into physical matter. If they wish to make an object that is imbued with energies other than Foundation, they must have access to that energy at the time of fashioning. Fashioning is done primarily with the hands (though shemir who have lost their hands have found ways to work fashioning with feet, legs, arms, and even their eyes). By focusing their attentions on the Foundation energy around them (which they can sense), they are able to take hold of it and weave it together into matter.
Special Powers Beyond their ability to fashion matter from Foundation energy, shemir have the power to turn themselves into Foundation energy, converting their entire being into it, when faced with beings from the Rending. They can also sense Foundation energy, appraise the skill with which an object was made, and have a natural talent for creative arts and crafts.
Weaknesses Rending energy will weaken them to powerlessness.
Culture

The first shemir societies were matriarchal communities clustered near to hot springs in Cassaru. As their societies grew, they each began to take on new forms, eventually merging into the city of Madziar, which is split into hundreds of sectors, each one a different kind of society, ranging from matriarchal communities to feudal to capitalist to socialist to communist communities and everything in between. They get along because of their shared interest in maintaining the power of creation, and those that fail to maintaing it or who stray into dangerous powers too irresponsibly or who simply rebel are banished into the cold tundras around the city.

The whole of shemir society is led by a council of elders, the chiefest among them the Alpha Shemir. The council has their own special force who maintain the city as a whole. For many Ages, there was a small camp in the tundra run by a being known as the Omega Shemir. This camp has since been left in ruins.

Notables Bohoniv, the Alpha Shemir, Shemir Manifest, first being on Shem; Hausteen, the Omega Shemir; Neshua, Consort of the Maker, Shemir Subsequent; Gaesom (deceased), Champion of the Maker; Lotsep, Hand of the Fashioner; Pazsul, Custodian of the Fashioner; the Fabricweavers
Sample statistics PRO 9
ATH 10
STR 9
AWA 19
WIL 19
ROG 13

Fashioning 10
Sense Foundation (AWA)
Appraise (AWA)
Creative Skills 10

Race Kirti
Over-race Shemir
Classification Demihuman
Sphere Glory
Origin Capirim created them from the fabric of narrative
Lifespan Immortal
Habitat Gyrah
Food Normal human fare
Description Kirtis appear to be tall, muscular human-like beings with domed foreheadsand a variety of color skin hues (scarlet, pink, orange, purple, yellow).
Procreation With each other for more kirtis. Half-kirtis are possible outside of the race, but with other demihumans, it follows the mother.
Magic 1/100 have soul magic. 1/10 have heart magic. Mind & body magic are possible, as is void. Faith is common.
Special Powers A kirti has the ability to fashion moments from the fabric of narrative. When they do this, it uses up a tiny bit of the narrative of the universe. If confronted with an impossible threat, a kirti may sacrifice his life to damage it.
Weaknesses Nightmare magic or faith can hurt them more than it would others.
Culture Kirtis live in the nation of Ezara in Gyrah, where they engage in the Games, an eternal contest to create the greatest moments of valor and earn the most glory. The kirti with the most glory is the leader of the city and may weave its entire narrative to his or her will.
Notables  
Sample statistics PRO 17
ATH 14
STR 14
AWA 12
WIL 13
ROG 9
Fashioning 10
Topic revision: r3 - 12 Nov 2021, SallyJaneBlack
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