| Race | Khnum |
| Over-race | Shemir |
| Classification | Demihuman |
| Family | N/A |
| Sphere | Nature |
| Origin | Aarkus created them from the aether |
| Lifespan | Immortal |
| Habitat | Azet |
| Food | Normal human fare |
| Description | Khnum appear to be tall, thin human-like beings with domed foreheads and a variety of color skin hues (celadon, brown, viridian, rose, ochre, bronze, grey, blue and so on). The eldest amongst them shape their heads to have animalistic features, like ram's horns, crocodile snouts, and so on. |
| Procreation | With each other for more khnum. Half-khnum are possible outside of the race, but with other demihumans, it follows the mother. |
| Magic | 1/10 have soul magic. 1/100 have heart magic. Mind and body magic are possible, as is void. Faith is common. |
| Special Powers | A khnum has the ability to fashion bodies from the aetehr. When they do this, it uses up a tiny bit of aether. If confronted with a being of the Filthmonger, a khnum may sacrifice his life to damage it. |
| Weaknesses | Filth magic or faith can hurt them more than it would others. |
| Culture | Khnum live in cities along the river in Azet, where they work as potters. They tend to sleep through the early day and work primarily in the evening. |
| Notables | Khnemu, Khnum Manifest |
| Sample statistics | PRO 9 ATH 10 STR 9 AWA 19 WIL 19 ROG 13 Fashioning 10 |
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