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Race Khnum
Over-race Shemir
Classification Demihuman
Family N/A
Sphere Nature
Origin Aarkus created them from the aether
Lifespan Immortal
Habitat Azet
Food

Normal human fare

Description

Khnum appear to be tall, thin human-like beings with domed foreheads and a variety of color skin hues (celadon, brown, viridian, rose, ochre, bronze, grey, blue and so on). The eldest amongst them shape their heads to have animalistic features, like ram's horns, crocodile snouts, and so on.

Procreation

With each other for more khnum. Half-khnum are possible outside of the race, but with other demihumans, it follows the mother.

Magic

1/10 have soul magic. 1/100 have heart magic. Mind and body magic are possible, as is void. Faith is common.

Special Powers

A khnum has the ability to fashion bodies from the aetehr. When they do this, it uses up a tiny bit of aether. If confronted with a being of the Filthmonger, a khnum may sacrifice his life to damage it.

Weaknesses

Filth magic or faith can hurt them more than it would others.

Culture

Khnum live in cities along the river in Azet, where they work as potters. They tend to sleep through the early day and work primarily in the evening.

Notables

Khnemu, Khnum Manifest

Sample statistics PRO 9
ATH 10
STR 9
AWA 19
WIL 19

ROG 13

Fashioning 10
Topic revision: r1 - 29 Oct 2012, BillyRayStupendous
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