| Species | Jotunn |
| Order | Giant |
| Classification | Humanoid |
| Family | Massive Giant |
| Sphere | Neutrality |
| Origin | Kandanus made them from sweat and blood |
| Lifespan | 70-100 years |
| Habitat | Mountains |
| Food | Large amounts of human fare. |
| Description | Jotnar stand 30' tall. They appear to be varied humanoids. |
| Procreation | Follows the mother with other giants. With other humanoids or pseudohumans, mixed nations people are possible if size permits. Some jotnar can remove parts of their bodies to grow new children from them. |
| Esoterica | Jotnar are beings of shebv heya and mijjit. The arts of these are their primary esoterica, but they also use Damaskian power, gebvel, mashoaab, the gates, various kinds of aether, poioumenon, kor, yahas, mana, and all ordinal powers. |
| Body | Combining shebv heya and mijjit, jotnar have supernatural size, strength, agility, and constitutions, being very resistant to diseases. They are also resistant to infernum and heavenly light. Through an art called eta, they are able to alter their bodies. This involves eating huge amounts of food called hafli, which is a mixture of oats, salt, and bear fat, and doing special exercises that involve running 300 miles per week, drinking 100 gallons of mead per week, lifting 2,000 lbs. five times per day, mock combat trials, and special stretches. The most common alterations are extra heads (up to nine), supernatural attractiveness, supernatural ugliness, massive hands, and fire or frost breath and hair. |
| Farming | Jotnar build huge farms for their crops and livestock. These can vary greatly, but the most common are grains and root vegetables, colorful cattle, multi-headed giant pigs, huge goats, and lots and lots of common chickens. They innately understand how to tend their farm creatures, and they are very skilled at herding and slaughtering. Milking of their animals is a major source of food as well. Mead, however, is their primary art. Beekeeping, brewing, and bartending are their biggest occupations. |
| Special Powers | As well as the above-mentioned size, strength, agility, constitution, resistances, farming, and eta, jotnar are skilled builders, They can survive for longer without air than most beings, and they are able teachers. They can sacrifice their own bodies to give strength to their fellow jotnar in hard times. |
| Weaknesses | Non-neutral faiths and the Law can harm them. |
| Culture | Jotnar once lived in matriarchal societies, but outside influences forced them to adapt to changing times. Now they live in autocratic, pre-feudal tribes. Their leaders are warlords. They raise their children semi-communally, with families raising children together but not with the rest of the community. Families are made up of a male and his wives, their unwed siblings, and all of their children. Grandparents stay with the most secure family of their children once their own is diminished. Wives are called gygnar (singular gygr). They form their own poltiical power that works against the interests of the unwed women (ivithja/ivthjur). These two groups hold most of the power among the common jotnar, and the warlords' family controls the warriors and the elites. Between the three groups, they guide all of jotnar society. A young jotunn learns from the gygnar and ivthjur until they are ten years old. At this age, they either join the men at work or they are sent exclusively to live with the ivthjur. The ivthjur are kept in a protected compound within the community to keep them from being kidnapped by those compelled by their beauty. Their virginities are well treasured by the men, but most ivthja are eager to lose it and often do, even among themselves. Seldom do the men notice. The leaders of the ivthjur are known for their wisdom, being elder unwed women, women who never were taken husband. They do this by fighting them off fiercely, and they are feared by the men and respected by even the gygnar. The leaders of the gygnar are similarly respected, but they are less often warriors and more often advisors and cunning politicians and administrators. The leaders of the men are all warlords. Jotnar reach adulthood at their last growth spurt, usually around the age of 21. At this time, they may marry (ivthja becoming gygr; men becoming... men). If they do not hit their last growth spurt, they must leave society for ten years. If they hit it between then and their return, they are allowed back in. If not, they are outcast forever. During this time, many jotnar force the growth spurt through eta. Among the jotnar tribes are many craftsmen, tradesmen, and farmers who have great power within society despite not being part of the warrior class. They form rudimentary associations and alliances, but they are subject to the authority of the ivthjur (tradesmen, farmers, merchants) or gygnar (craftsmen, herders, hunters). Only the mead maker community--beekeepers, brewers, servers--are independent. Jotnar hate titans and fight them to the death on sight. The sentiment is usually returned. The most frequent festivals are to honor different victories or milestones of the tribe. They vary from tribe to tribe. Every ten years, though, the mead makers hold their Tasting Festival, and every jotnar tribe in the world attends if they can. This festival is world-renowned. During the life of a jotunn, there are many feasts, mostly birthdays, marriages and anniversaries, and adulthood ceremonies. |
| Notables | |
| Sample statistics | PRO 9 ATH 10 STR 38 AWA 8 WIL 8 ROG 6 Farming 11 Special Powers [See Above] |
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