Rewoven: more to come?
  • player has to let the GM narrate the results of every tenth roll
  • +6 faith
  • +6 fate magic
  • +6 danger sense
  • +6 talent
  • wild surge is now "controlled surge" (player narrates sphere and target; GM narrates effectiveness and strength)
  • do not have Davan's Luck
  • no bonuses to the Sword of Seven Fortunes
  • firearms score: you don't roll. GM determines the result, unless working against an embodiment of a different force (story, luck, hope, time, etc.), then WIL vs WIL to see whose force determines the result
From the Mother:
  • Always narrate direct protection actions. If you are acting in direct protection of another, the player narrates the result.
  • Unable to leave anyone behind in a dangerous situation. It simply will not work. (Unknown to character.)
  • Virility.
From the Maiden:
  • Always narrate social conflicts. Read people, fast talk, negotiation, card games, etc. rolls are instead narrated by the player.
  • Unable to intentionally harm someone. Called shots never succeed. (Unknown to character.)
  • Eternal youth.
From the Crone:
  • Always narrate attempts to understand. Memory, reasoning, learning rolls are narrated by player.
  • Low endurance. Endurance tests never succeed. (Unknown to character.)
  • Fate sense.
Seven Fates:
  • Gambler: high risk actions reap extra rewards; his own past and fate
  • Nexus: +3 to all Cross powers and bonuss; his time since the Cross
  • Mirror of the Ceremonialist: you are the mirror to Mikhail Mao; the two of you can mimic each other when in proximity; bonded with Mikhail Mao (access to his memories)
  • Knave of Rubies: his time as a hellraier; fates get altered in his presence
  • Sage of Keys: his lowest point, nearest death; can Instant Kill beings who embody opposing determining forces with a touch (WIL)
  • General of the Games: the times when Isidore is in the zone while gambling; +6 gambling
  • Servant of Scales: Isidore's life's affect on the Balance; player can ask GM to balance a situation once a day

Isidore Firfov (27) Lost Talent Gambler

Born Separa'yim (August) 8th, 1973 in Age of Flame

Talent is to be able to go back in time a card hand’s worth of time. Only during a card game. He’s cursed by someone he cheated against to always be poor. Since discovering the curse he’s taken to spending his winnings as quick as he can.

fate faithful. Acts on most impulses.
  • prowess 12+3+1 (+1 when defending family or member of party) spear 14 firearms 14+1 Sword 13
  • ath 11+6
  • strength 11+1 Toughness +1
  • awareness 14+1+3 gambling 16+1+3+1 weakness sense 15 hearing 16
  • willpower 10+2 gambling 7 fate 8+3(+4 cat's cradle from Arsul)
  • rogue 13 read people 16+3+2
  • riding 12
  • soul magic: meta 7 time 4 fate 1 fire 1 travel 7 despair 7 order 7
  • Ma-e (first language)
  • Maraddonian 9
  • +3 tactics
  • +1 wilderness survival
  • +3 Innesian history
  • +1 pterodian language
  • +3+1 hunting
  • +3 zailing
  • +1 captaining
  • +3 smithing
  • +1 architecture
  • +1 memory
  • +1 danger sense
  • Soul magic
    • meta 7+3 time 4 fire 1 fate 1
    • Xephthar for despair, Resh for Order, and Iero for Travel
  • +3 shapeshifting
  • appraisal sight (AWA)
  • cause shame (WIL)
  • home turf edge (+3 on home turf)
  • return to Monastery (WIL)
  • take damage for one rd for one Mate
  • wild surge (once/week)
  • sense suicidal thoughts (AWA)
  • +1 Sword of Luck powers
  • take middle die
  • space survival
  • Davan's Luck applies to everyone
  • All Timeless Zones are open to the party
  • The whole party speaks the languages of people and animals fluently
  • The whole party can access Obie's ancestral memory
  • The whole party has 4 empathy
  • The whole party has soul magic (see below for specifics)
  • The whole party has silent communication
  • cause shame
http://merukis.net/wiki/index.php/Shem/Tarot

Watched by Fate: one narrative karma per session $

Kento Cross karma: one free karma of any type per session $

Seven Fates: * The Gambler: +3 gambling * The Nexus: Instantly return to the group * The Mirror: +3 read people * The Knave of Obelisks: random +1 on straights * The Sage of Swords: No penalty to called killing blows * The General of Wands: +3 Faith * The Servant of Scales: Weakness sense (AWA-3) argent fire for weapons at will

Inventory
  • clothes from Age of Winds
  • coat
  • Order Pistol
  • tarot deck
  • cat's cradle (+4 fate holy symbol)
  • sword that responds to my desires (cannot lose it)
Motivations

Passions:
  • Living life to the fullest.
  • Gambling $
  • Winning
Relationships:
  • Father: It's odd to see him proud. Not sure if I should be happy or insulted. $
  • Mother: She needs to stop worrying so much. $
  • Ljuben: Ljub's a good egg. I just hate it when he starts to act self-righteous like Dad $
  • Khalif Benin: taught me everything I know about using Fate to my advantage, even if I couldn't trust half the lies out of his mouth. I can't believe he's one of the people in the center of all this. I'm not sure I can trust him completely as his actions still seem self-serving. Will have to take things with a grain of salt.
  • Toth-e Etali: always good for a laugh and a prank.
  • Malorie D'Aurlene: She's kind of a bitch for dropping me like she has. But I suppose I can't really blame her. Miss her though. What happened to her? I have to help her
  • Deora Coray: I can't believe I could've done anything worth what she's done to me. Gotta confront her about that when I find her.
  • Nahuel: It's terrible what's happened to him
  • Ateg: I hope he's going to be all right. He's been through so much. He seems so strong.
  • Royce: a good sort. Happy and looking for the next big interest. I can get behind that. I hope he's going to be okay.
  • Obiefune: a good man. I'm glad he was able to master the Ring
  • Sierra: a good looking woman. Hope she finds what she's looking for.
  • Gerrick: seems an all right fellow. Takes care of his men.
  • Davan: a bit reckless, which I like. Seems fiercely loyal to those under him. I'm not happy being a man under him though. Seems lost at the moment
  • Kento: bit of an odd-- rabbit thing but I hope he does all right with us.
  • Qarqrodus: My Watcher. Can't believe I spoke to him! Looked a bit worse for wear though. Hope he gets us through this all right.
  • The Prophetess: terrifying and disgusting. It will be too soon if I never see her again.
  • The Centipede: must DIE for what he did to Mal
  • The Devil: TERRIFYING $
Convictions:
  • Might as well spend your last nickel. You'll lose it anyway.
  • I won't let this curse thing stop me from enjoying what I have as I have it.
  • Easy come, easy go.
  • Fate can guide you when you're desperate. $
  • Experiences are worth having, good or bad.
  • I have to bring back together all the elements of the card game I was playing before things went all odd
  • To find situations to move in time I need to think of hands/cycles/rounds of time
  • Floating continents are just weird
  • Rain and cold are highly unpleasant
  • What have those green eyed assholes gotten us into?
  • I need to find a way to show the Rogue Watcher that Orelsa was done with him
  • I have to convince Mal that what she's doing is wrong. I'm the only one who can help her.
  • I want the Littany items. They're utterly compelling and slightly scary.
  • I don't want to be erased.
Seek what you will in this Epoch (Flora) in the land known as Jenil on Dabusen. In the Epoch of the Topaz Pillar (winds), seek what you will in the Forests of Genesis, around the World Tree. And in the Epoch of the Ochre Pillar (beasts), the moon that looks like it is soaked in blood holds something you seek.

http://merukis.net/wiki/index.php/Shem/TheTimelessZones

http://merukis.net/wiki/index.php/Shem/TheMapOfThe7Winds

LazloRoles
Topic revision: r2 - 28 Jan 2012, Ben3Miller
This site is powered by FoswikiCopyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding Foswiki? Send feedback