| Race | High Gira |
| Over-race | Minotaur |
| Classification | Faunal |
| Family | N/A |
| Sphere | Fauna |
| Origin | Jarikir made them from giraffes |
| Lifespan | ~500 years |
| Habitat | Savannah |
| Food | Vegetarian |
| Description | Like all minotaurs, high gira are bipedal. They have the lower body of a giraffe & the upper body of a human being, and the head and neck of a giraffe. They have spotted bodies & their long torso & necks are covered in the spotted fur as well. They stand about 15' tall. They have horns on their heads, small, stubby ones. Females have tufts of hair ontop of their horns. |
| Procreation | It follows the mother amongst centaur subtypes, but usually, they only breed with each other. Outside of species, it varies. Halfbreeds are rare but possible. |
| Magic | One in five million has soul magic. One in five hundred thousand has heart magic. Mind magic, body magic, & void are possible. Faith is common. |
| Special Powers | High gira are peaceful beings, & they rarely attack except to incapacitate. They are very swift, strong, & intelligent. Their horns are +1/+3, & their flexible necks are effective weapons as well. They can get by for a long time on a little bit of water, & they very rarely need to sleep. They have very long tongues. |
| Weaknesses | Hunt magic or faith hurts them. They are weak to certain poisons. |
| Culture | High gira tend to live in herds that are mostly female, dominated by a herd leading male. They dwell in the savannahs, living in these herds like tribal nomads. |
| Notables | |
| Sample statistics | PRO 10 ATH 13 Speed 14 Neck 16 STR 16 AWA 12 WIL 10 Sleep Resistance 16 ROG 10 No Penalty to HeadshotWater Efficiency |
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