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Race Bridgekeeper
Over-race Minotaur
Classification Faunal
Family True
Sphere Connection
Origin Shona fashioned these from normal minotaurs
Lifespan 1000 years
Habitat Bridges
Food

None

Description

A huge, 20' tall anthropomorphic aurochs. Human-like hands, hooved feet, & horns that blot out the sky.

Procreation

He who slays a bridgekeeper must take his place.

Magic

One in every ten has soul or heart magic. Mind & body magic are possible & probable. Void is possible. Faith is common, usually connection or home.

Special Powers

While on his bridge, a bridgekeeper is practically impossible to fight & win.

A bridgekeeper can sense when someone approaches his bridge. If they come within ten feet of it, he will know almost everything about the person. The bridgekeeper is bound to his bridge, unable to leave further than a mile from it.

Weaknesses

Bound to the bridge, a bridgekeeper cannot follow you away from it. If you destroy the bridge, the bridgekeeper dies without the curse falling on the killer.

Culture

A bridgekeeper is bound to a specific, very important bridge. Usually, it will connect one nation to another, or one plane to another, or one city to another, etc. They are skilled fighters who prefer not to kill unless they have to. This usually entails the use of three fighting styles--one for convincing people to leave (non-lethal), one for self-defense, & one to kill.

Notables  
Sample statistics PRO 16 - 25
ATH 13 - 19
STR 16 - 25 Horns +7/+7 Hooves +5/+2
AWA 16 - 19
WIL 13 - 22

ROG 7 - 16

Bridge sense (AWA)
Identify oncomer (AWA)
Topic revision: r2 - 11 Sep 2012, BillyRayStupendous
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