| Race | Bridgekeeper |
| Over-race | Minotaur |
| Classification | Faunal |
| Family | True |
| Sphere | Connection |
| Origin | Shona fashioned these from normal minotaurs |
| Lifespan | 1000 years |
| Habitat | Bridges |
| Food | None |
| Description | A huge, 20' tall anthropomorphic aurochs. Human-like hands, hooved feet, & horns that blot out the sky. |
| Procreation | He who slays a bridgekeeper must take his place. |
| Magic | One in every ten has soul or heart magic. Mind & body magic are possible & probable. Void is possible. Faith is common, usually connection or home. |
| Special Powers | While on his bridge, a bridgekeeper is practically impossible to fight & win. A bridgekeeper can sense when someone approaches his bridge. If they come within ten feet of it, he will know almost everything about the person. The bridgekeeper is bound to his bridge, unable to leave further than a mile from it. |
| Weaknesses | Bound to the bridge, a bridgekeeper cannot follow you away from it. If you destroy the bridge, the bridgekeeper dies without the curse falling on the killer. |
| Culture | A bridgekeeper is bound to a specific, very important bridge. Usually, it will connect one nation to another, or one plane to another, or one city to another, etc. They are skilled fighters who prefer not to kill unless they have to. This usually entails the use of three fighting styles--one for convincing people to leave (non-lethal), one for self-defense, & one to kill. |
| Notables | |
| Sample statistics | PRO 16 - 25 ATH 13 - 19 STR 16 - 25 Horns +7/+7 Hooves +5/+2 AWA 16 - 19 WIL 13 - 22 ROG 7 - 16 Bridge sense (AWA)Identify oncomer (AWA) |
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