| Nation | Harkanian |
| Species | Fuliginite |
| Esoterica | Blasphemy |
| Origin | Evolved from the people of Harkanheim, who live in proximity to The Pit |
| Lifespan | 200 years |
| Habitat | Fuliginized lands |
| Diet | Tainted fare |
| Description | Fuliginites appear to be amalgamations of many different species from the current era of Shem. Any given Harkanian will have features of any spirit folk, humans and metahumans, insinsis, elementals, illittum, and adelfoi. Each individual will have no more than seven and no less than five features of different species, and their progeny will not necessarily match them. |
| Procreation | Fuliginites only reproduce with other fuliginites. They only reproduce outside of their species with supernatural intervention. |
| Esoterica | Fuliginites are beings of blasphemy, and this power is common among them. None of them can use ambrosia or faith powers, nor mortal will. Wielding other energies always ends up with those energies tainted with blasphemy, thus creating strange mixtures of energies. Celestial energies are impossible, and aetherial energies are very rare. Void, ibbissu, and slitna are the only ones that do not blend with blasphemy, and all are common. |
| Special Powers | A fuliginite will have no more than five and no less than three powers from the above list of species they might resemble. Their powers do not necessarily match the beings they resemble unless said powers are derived from physical features they have as part of their resemblance. For instance, a fuliginite who appears to be part-centaur, part-nymph, part-brannish, part-avian animal folk, part-athak might have a nymph's beauty, psionic powers from a psionist, and water-breathing like a merfolk, and they can fly because they have the wings of an avian. The powers they have will all be blasphemy-tainted, however, meaning that any interactions their powers have with faith, spirits, or Divines will harm the faith/faithful, spirits, or the Divine. |
| Rejection | Upon birth, a fuliginite is almost always rejected by their parents. This act allows the blasphemous energies to fill them. If this act does not occur, the child will probably die, but if they survive, the child will simply grow up as a strange interbred being. This is extremely rare. Upon being filled with blasphemy, the child will rapidly grow in strength until it can survive on thir own. |
| Immunities | Fuliginites have a variety of immunities not necessarily correlated to any being they resemble. Each fuliginite will have an immunity for one to three different esoteric energies. |
| Weaknesses | All fuliginites are weak to ambrosia/faith. They cannot have an immunity to this. |
| National Culture | The largest nation among the fuliginites: Harkanians. Harkanians live in a brutal monarchist culture. Their High King rules with a fuligin fist, demanding tribute and taxes monthly from his vassals. He has a powerful military with a core of warriors called the Knights of Harkanheim. These fearsome knights bear fuligin arms and armor. The High King's vassals are kings, dukes, earls, barons, and the landed gentry. Each pays tribute up the chain, with the High King taking the largest cut from the collected wealth. The main underclass are the serfs, who are not free to move from fiefdom to fiefdom, unlike peasants, of which there are none. The other workers and servants are all slaves, who can be bought and sold, unlike serfs. The only way a serf or slave can get out of enslavement is by joining the military or being chosen for the priesthood. As mentioned above, all Harkanians are rejected by their parents at birth as part of a ritual ceremony that gives them the powers of the Harkanian nation. The children are left to their own devices for seven years, at which time they are either taken to the schools run by the church (see below) if they are noble or by serf or slave families if they are not. If they end up with the serfs or slaves, they will be taught whatever work that family does. If they are taken to the church schools, they are taught to be ruling class. Their parentage is never discussed, even if they are children of nobility, except when they are sorted between church or slavery. Even children of the High King live this way. Noble rank is determined by ruthless political maneuverng, assassination, betrayal, and military force. There are constant small wars between the lesser vassals. The High King is the king who has the most power and can hold the Throne of Harkan. When a noble child reaches the age of 16, they are tested in combat, in scholarship, in faith, in esoterica, in politics, in stealth, in athletics, and in social skill. This sorts them based on which they did best at: military officer (combat), advisory council (scholarship), the church (faith), the esoteric branch of the church (esoterica), noble rank (politics), intelligence corps (stealth), royal sports (athletics), or courtier (social skill). In any of these they retain their rank. If they fail all categories, they are killed. At similar age, serfs and slaves are also tested, but in a general way, as the nobility look for "more skilled" roles like entertainers, scribes, craftsmen, or apronmen. Once a noble is 25, they are eligible for a fiefdom. Competition for these is fierce, and every year, a few folks die in the process. Gender is strictly enforced based on biology among Harkanians. Because they sometimes have features of species that have different kinds of sexual organs, there are more than two genders among Harkanians, but they are all rigidly adhered to for fear of the Church's wrath. The genders are male, female, neuter (nedra), and multigender (trith). Men are considered the leaders of society, and only men can own land, be knights, or serve as leaders in the Church or military. Women are considered nothing more than vessels for reproduction. Barren women are seen as useless. Nedra are always slaves, even if born to nobles. They are seen as weaklings, fools, and pathetics, even though there is much evidence they are anything but. And trith are considered mysterious, special figures who are always taken up by the Church and trained in use of void, rending, or entropy. Marriage among nobles is seen as solely extant for breeding new nobles. A vassal can only marry with their lord's permission, and a woman can only marry with their lord's permission and the permission of the Church, though this latter is usually a matter of form if the lord permits. If a woman does not give birth within three years of marriage, divorce is automatic unless their husband deems otherwise (for instance, if the husband has been away at war and thus unable to attend their duties toward reproduction). Noble women are highly prized if they are considered good for breeding. This means they have passed the right tests at age 16. Marriage among serfs is only possible if their lord permits for both men and women. What happens after that is left to the serfs, unless there is a shortage of new serfs. Then a lord may require breeding of his serfs or threaten to separate them for more suitable mates. Slaves--and thus nedra--may not legally marry, though they often have their own commitment ceremonies in secret. Some lords take an interest in breeding slaves, but this is rare. Mostly there are always enough people to be made slaves, so no one cares. Trith are allowed to marry if the Church allows it, but permission is only granted if there is a belief more trith might result from the pairing. In rare circumstances, trith can breed asexually, and their children are seen as abominations to be destroyed. The trith in question will also be killed if they go through with it. Serfs and slaves have their own secret sign language that they hide from the noble class. Nobles sometimes suspect there is secret communication going on, but historically, none have admitted awareness of the sign language if they know of it. Harkanians have traditions of music, food, and prose that are esteemed even by those who fear or hate them. Their food is one of the few things that is not tainted by fuligin, and only Harkanians know the process they use to remove the taint. Their music is largely minor key, murder ballads, and laments, and their prose is verbose, florid (and disturbing) romances, adventures, and courtly epics. Harkanians honor the founder of their nation, Harkan the Black, who died toward the end of Second Shem. It is said his skeleton is part of the throne the High King sits on. Every year, they hold a massive tourney that honors their founder and features jousts, melees, feasts, balls, concerts, and readings among the nobility. Serfs and slaves get extra food servings and little more, though they have their own celebrations in secret. The Pit also has special significance for Harkanians. It is not only of religious significance, but also political and cultural significance. Among nobles, there is a tradition of claiming ownership of a part of the rim of The Pit. This is controlled by the Church and must be bought with political and financial resources. Those who do own a piece of the rim have ownership therefore of Pit-monsters and a right to the use of them. Pit-monsters are ferocious creatures who come from The Pit and are useful in combat. |
| Religion | The Church of Harkan does not present itself as a rejection of the Divine nor do Harkanians recognize their primary esoterica as blasphemy. They see it as faith, a faith in a being they merely call God. They believe Harkan was this God's chosen champion against the blasphemers of the world. The Pit is seen as the place where false gods are cast. The Church presents their control over blasphemy as Divinely granted, but of course, the rituals are all truly blasphemous rejections of the Divine, spirits, and ambrosia. The Church is responsible also for the ritual of rejection Harkanian children are subjected to. If they find a child who did not experience this baptism, they kill it and feed it to Pit-monsters. The ritual of rejection is one of the nine sacraments: rejection after birth, annointing of the noble children at age 7, testing of the noble children at age 16, marriage, dedication to God at age 21, blessing of the land at age 25, pilgrimage to The Pit, centenary blessing, and consignment to The Pit at death. All Harkanian nobles are expected by the Church to go on a pilgrimage to The Pit after their 80th birthday. This pilgrimage must be done in the presence of a member of the Church to vouch for it, and at The Pit, the noble must throw a sacrifice into it. This sacrifice usually takes the form of a number of slaves, children, or livestock. The centenary blessing is on the 100th birthday and is simply a celebration of midlife. The Church is headed by a Pontiff. This Pontiff is equal in power to the High King, and ancient laws require that they may never be the same person. In effect, the High King controls the state, the armed bodies of men that control the populace, and the Pontiff controls the indoctrination of the masses. More often than not, they are political rivals, but rarely to an extent that they come into dangerous conflict with one another. The Pontiff is chosen from one of 12 bishops, each of whom runs a diocese that includes a complex grouping of priests, teachers, and esotericists. An aspiring priest is called an acolyte. The Church has its own knights (Pit-Knights), spies (Brothers of the Flies), and serfs and slaves. However, their military force is small and poses no real threat to the High King. It's there simply to protect Church property. Importantly, all healthcare and medicine are also controlled by the Church. All esotericism is controlled by the Church in Harkanheim. Anything other than use of blasphemy (priests), void (irritologers), rending (hexologers), or entropy (chaos mages) is forbidden, and those who use forbidden arts are hunted by witchfinders. Burning of "witches" is common in Harkanheim. Irritologers are users of void and are usually chosen for their scientific and logical mindsets. Irritologers serve the Church by creating minor technology and protecting it from esoteric attacks. Hexologers are the most rare, users of rending. They are chosen for their bravery and boldness, as it is a very dangerous art. Hexologers are considered the Church's shock troops. Chaos mages are users of entropy who are chosen for their mental instability. They serve as seers and makers of the strange, creators of wonders and horrors. All arts, media, and written communications are controlled by the Church as well. Newspapers and other forms of sharing news outside of town cryers or Church bulletins are forbidden. Access to libraries is controlled by the Church. Only nobles may own books, and then only ones approved by the Church. Any art that is censored, banned, or forbidden can mean death for the artist. Through these methods, the Church indoctrinates the masses and keeps them ignorant, divided, and controlled. They also, of course, run the schools for nobles and all esoteric learning. Trith, the multigender Harkanians, are always taken by the Church and brought in for esoteric training. If they fail, they are killed, and before they are allowed to use any esoteric power, they are thoroughly indoctrinated first. Church services are held every sixth day of the week, and missing services without good excuse or even just too often can mean persecution. Services are held first for nobles, then for serfs, then for slaves. |
| Mortal Interactions | Harkanheim has a worldwide reputation for brutality and danger. Other religions view them rightly as blasphemous. Other countries fear them. Harkanheim trades with some Ansulymic or Wymmeran countries. There is a common saying the gist of which is "thank God the seas around Harkan are rough." This prevents a more effective naval presence that has kept them from greater conquest. Xorcrans, who live as nomads in the Fuligin Field, view Harkanians are interlopers and often raid their pilgrimages. The dragons in the Fuligin Field and The Pit always take on the powers of a fuligin dragon. These are close allies to the Harkanians, who bribe them with slaves, livestock, and esoteric treasures. A Harkanian who travels out into the world will often either be mistaken for an Agikaani halfbreed or seen as a Harkanian because of their usually unique appearance. This makes them subject to prejudice in most countries save for those they trade with and a few who are far enough away not to know of them. |
| Notables | Harkan the Black (deceased), founder of the country; High King Unand Harkos; Pontiff Shadnath Mallchom; Larag, The Pit Mother, Harkanian Manifest, first to be an actual Harkanian |
| Special Classes | High King, Knight of Harkanheim, King, Duke, Earl, Baron, Gentry, Sheriff, Serf, Slave, Pontiff, Bishop, Priest, Acolyte, Soldier, Officer, Advisor, Irritologer, Hexologer, Chaos Mage, Courtier, Spy, Athlete, Apronman, Entertainer, Scribe, Craftsman, Chef, Writer, Nedra Slave, Trith Irritologer, Trith Hexologer, Chaos Mage, Teacher, Pit-Knight, Brother of the Flies, Witchfinder, Witchfinder-General, Doctor, |
| Sample Stats | far too varied to predict, but usually in the 10s |
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