| Race | Guide of the Long Path |
| Over-race | Shepherd |
| Classification | Living Soul |
| Sphere | Wisdom |
| Origin | Fashioned by the Chess Masters from holiness |
| Lifespan | Immortal |
| Habitat | The Long Path |
| Food | Teaching |
| Description | Men or women clad in deep shimmering grey, with dark skin. Hair is flowing white or nickel, eyes are silvery. They shine faintly or brightly depending on their will. |
| Procreation | Only with each other to make new guides. |
| Magic | One in ten has heart or soul magic. Mind magic is common. Body magic is rare. Void is impossible. Faith is ubiquitous, always good. |
| Special Powers | Guides age backwards. They begin old and wise and return to childhood, relying on the wisdom they gave to others. They are nourished by the wisdom they impart to others. They have access to many powers and attributes, including strategy, experience, cunning, aegis, cleverness, knowledge, acumen, analysis, application, understanding, enlightenment, tact, comprehension, discernment, good sense, common sense, erudition, profundity, etc. |
| Weaknesses | Evil powers have great effect on a guide who does not have protective attribute. As they grow older, if they have not imparted enough wisdom, they will not have any protection at all. |
| Culture | Guides dwell on the Long Path that spans across the world, and they live to help others traverse it. |
| Notables | Bantre, the Eternal Child Guide |
| Sample statistics | PRO 7 - 25+ ATH 7 - 25+ STR 7 - 25+ AWA 10 - 19+ WIL 10 - 19+ ROG 1 - 25+ Aspects 25+ |
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