| Race | Grig |
| Over-race | Faerie |
| Classification | Immortal |
| Family | Player |
| Sphere | Dream |
| Origin | Jerenel fashioned these out of the merriest of dreams |
| Lifespan | Immortal |
| Habitat | The Playgrounds, the Dream Realm; the Summer Country; legendarily, green fields on Shem |
| Food | milk, sour apples, bugs, grains, strong drink |
| Description | Tiny men with the lower half of a cricket & the upper half of a human. |
| Procreation | Grig & grig begats grig. Grig & other faerie begats the mother's race. Grig & non-faeire begats changeling. |
| Magic | 1/1000 have soul magic. 1/3000 have heart magic. Mind & body magic are possible. Void is possible, but rare. |
| Special Powers | Though a grig can cast a glamour, it cannot cast one larger than itself. A grig is generally several times stronger than he or she should be, & always handles his liquor better than he or she should reasonably be able to. A grig can vanish 5 times a day to insubstantiality. They can fly & they love to play music, which often results in drowsiness in nearby mortals. Anyone who falls alseep to grig music dreams good dreams. |
| Culture | Life is a never ending party to the grig. When hard times hit, they hit the bottle. |
| Notables | Antonionionius, King of All Grigs, who was taken by the Hunt whilst in a drunken stupor. |
| Weaknesses | Only iron or sufficiently magical/blessed attacks can kill a grig. |
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