| Race | Great Talent |
| Over-race | Wild Talent |
| Classification | Pseudohuman |
| Family | N/A |
| Sphere | Greater Magic |
| Origin | Sanzue made these by propagating the breeding of the first great talents |
| Lifespan | Varies greatly, usually 70-100 years |
| Habitat | Anywhere |
| Food | Varies greatly, normally human fare |
| Description | Their appearances vary drastically. |
| Procreation | If a great talent breeds with another wild talent, it will be a less powerful great talent. If they breed with another pseudohuman, it usually makes a weaker great talent. If they breed with an Immortal or another great talent, they become equal or stronger great talents. If they breed with anything outside classification, it varies. |
| Magic | 1/1000 have soul magic, same for heart magic. Void is possible, but rare for those who don't want to damage their natural abilities. Faith is no more common than the standard. |
| Special Powers | Every great talent has a number of special abilities that are determined by their parentage. Their powers can be absolutely anything. |
| Weaknesses | Void hurts them. Some talents are hindrances. |
| Culture | Great talents generally become great leaders or heroes, due to their unique ancestries--being descended of Immortals & wild talents. |
| Notables | Albert Renkarr, the Greatest Mortal; Gabriel Leannan, the Champion of Hatred |
| Sample statistics | Varies wildly |
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