| Species | Gnome |
| Over-species | Gnome |
| Classification | Vaettir |
| Family | Gnome |
| Sphere | |
| Origin | From the rules of fundamental systems. |
| Lifespan | 80-120 years |
| Habitat | , where they live in burrows and earthen structures |
| Food | The smelliest, most unusual aspects of human fare |
| Description | short (about 3.5'), Their heads are slightly too big for their bodies. They have big noses, wide grins, and human-hued colored hair and skin. |
| Procreation | Gnomes breed with each other, where the type of gnome is determined by the mother of the gnome. Breeding with non-gnomes is only possible with supernatural intervention. |
| Esoterica | Gnomes are hegnhic beings who are compelled to obey specific rules. By obeying the rules, they gain insights into systems and mechanism that gives them a supernatural affinity for devices and engineering. [] gnomes also gain insights into through [] energies. Gnomes can use almost any supernatural energy except entropy. The most commonly used are Foundation, aether, ethereal essence, yahas, void, mashoaab, damaskian power, dumaqu, arnum, and ordinal power. |
| Special Powers | [] gnomes have supernatural skill with engineering and devices. Like all gnomes, they have gnomish illogic damage, wherein their inevitably dangerously failed experiments do not, in fact, hurt them. They also tend to inherently know []. |
| Weaknesses | Entropy and []. If a gnome violates their rules, they become a rogue gnome whose energies are askew and dangerous. |
| Rules | [] gnomes must obey three basic rules:
|
| Culture | family structure, government structure, festivals and rituals, coming of age, courtship, attire, food, religion, science, schools |
| Engineering | [] gnomes are skilled with engineering. The most common uses for this are []. Their preferred materials are []. [How this fits into society and their rules.] |
| Notables | |
| Sample statistics | PRO 10 ATH 12 STR 6 AWA 14 WIL 12 ROG 10 Sneak/Hide 11 Engineering 13 Illogic Damage |
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