| Species | Gjenganger (pl. Gjengangere, alt. Gengangar/Gengangare, Attergangar/Attergangare) |
| Order | Corporeal Undead |
| Classification | Undead |
| Dominion | Dun |
| Sphere | Pestilence |
| Origin | Murderers in disturbed graves |
| Lifespan | Inmortal |
| Habitat | Near their graves |
| Food | Pain |
| Description | Walking dead bodies, slightly rotted, sometimes partly skeletal. As they age, they become paler and grow fangs. |
| Corruption | When someone is murdered, commits murder, commits suicide, or dies with unfinished business and is not buried properly (allowing msawhat or vile energy to creep in), they sometimes come back as a gjenganger. |
| Esoterica | Gjengangere are beings of vile energy and msawhat. They do not retain any of the powers they had in life, and they cannot learn new powers in undeath. |
| Special Powers | Gjengangere cause unease in those who are near them. They can pinch the living with dodeningeknip, a special grip that causes intense pain. Their presence in a community spreads disease. |
| Necromancy | A user of vile energy or msawhat must find the grave of a murderer, suicide, murder victim, or someone with notable unfinished business and violate it with their chosen energies (11) to create a gjenganger. To summon or control a gjenganger, one must gather some of their grave dirt and use it in a simple ceremony (6). To capture one and draw its power, one must take one of its fingers and keep it in a jar of oil or fat. |
| Sending | Those gjengangere with unfinished business can be sent if someone helps them finish it. Otherwise, symbols of Alabaster or Fulgent faiths can send them. To prevent someone becoming a gjenganger, their coffin must be walked around the church (temple, etc.) thrice, and the spot where they died must be marked by a varp, a pile of stones and twigs, and all who pass it on their travels must place an extra stone or twig upon it or face bad luck (placing the stone or twig can bring good luck). |
| Weaknesses | Curacion or light of compassion are especially effective against them, but all heavenly essences, qi, or the gates can send them. |
| Behavior | Gjengangere rise from their graves and go into communities to torment those they knew in life, pinching them in their sleep, causing intense pain and anguish. |
| Dominion Culture | In the Dun Dominion, gjengangere are part of the common class. They are used to spread disease and target specific individuals, but are mostly just kept as common laborers for the more powerful undead. |
| Other Dominions | Gjengangere are not common in other Dominions, but when they come up, they are usually commoners. They do not have special powers in other Dominions. |
| Mortal Interactions | Gjengangere are viewed as a pest to be rid of, albeit a very dangerous and difficult one, by the communities they dwell near. |
| Afterlife | Redemption is possible but rare for gjengangere, and only for those who are unwillingly created, not guilty of murder. Those spend a few centuries in the in-between before moving on. Others end up in the Hells or the Grey Lands. |
| Notables | Rore Ved, Gjenganger Manifest |
| Special Classes | Murderer |
| Sample Stats | PRO 11 ATH 8 STR 12 AWA 7 WIL 7 ROG 9 Unease Presence 6 Dodeningeknip 11 Disease Presence 11 |
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