Boots of the Somnambulist: literally, sleepwalking. A Gift of the Dreamer. The Boots allow the user to act while resting, most basically. Might be able to allow dream-travel.
Missing Egg: a Gift of the Veiled God. Its properties, as such, as largely unknown. It's said you'll know you have it once you've lost it. Like any Gifted Egg, sitting it likely awards the user information/powers, eating it likely has profound effect, and breaking it open likely unleashes incredible powers.
Hoarding Bag: Gift of the Dragon God. It can hold anything, and is said to hold infinite riches.
Axe of the Fourth Wall: Gift of the Storyteller. Supposedly reveals the narrative forces acting on the wielder. Those who use it often go mad.
Zephyr Pin: Gift of the Falcon God. This Pin allows the wearer to command the west wind.
Glove of Sloth's Grip: Gift of the Ark. Allows the user incredible gripping power and command over sloths.
Rascal's Falling Belt: Gift of the Prankster Divine. Crafted to look like the Belt of Appetite, those who wear this are often surprised to find that they cannot eat an infinite amount of food, but instead, find their pants falling down. Given that the Belt of Appetite is favored by the portly for certain reasons, this has added effect of sometimes tricking them into thinking they are losing weight. The Belt can also be wielded as a whip, tripwire, etc. The more mischievous the use, the more powerful it will be.
Jar of Eternal Lamp Oil: Gift of the Flame Divine. A Jar that holds an infinite amount of lamp oil.
Reflective Draught: Gift of the Goddess of Three Cycles. This Draught causes the user to shine like the moons if bathed in. If drunk, it will allow the user to choose what three things they reflect. Other uses are possible.
Amulet of 30 Gems: Gift of the Flint-Hearted God. This Gift can be empowered by 30 gems. Every gem chosen has a new effect.
Ultimate Eye: Gift of the Mad God. If used, it allows the user to see Chaos. If made part of the user, it gives random powers, randomly.
Prism of All Possibilities: Gift of the Crystal Goddess. Looking in reveals possibilities, but discerning the most likely ones is difficult.
Ring of 11 Chants: Gift of the Goddess of Lesser Magic. Allows the user to speak in 11 voices when casting in the Orono style.
Eternal Torch: Gift of the Flame Divine. A Torch that burns eternally.
Jar of Saved Time: Gift of the Historian. This Jar can store Time.
Chosen One's Charm: Gift of the Seer Divine. This Charm turns the user into a prophesied figure. There is a proscribed set of deeds the user can perform to follow an arc that the Charm is empowered by. No one knows if, when picking it up, they will get the good ending or the bad one.
Jewel of 11 Magical Senses: Gift of the Goddess of Greater Magic. The Jewel gives the user 11 different magical senses.
Cloak of the Tumbleweeds: Gift of the Green Goddess. The Cloak allows the user to travel like tumbleweed.
Sword of Movement: Gift of the Traveler. This Sword is Sealed into Stephen Nimbus, allowing him to be everywhere at once. He is one of a very few people to survive Sealing a Sword (Trenton Reis, Menes Frail, and Nimbus). It also makes him the Sather.
Spectacles of the Eclipse: Gift of the Goddess of Three Cycles. The Spectacles allow the user to see not just during eclipses, but to see eclipses coming, and to control eclipses.
Galvanic Battery: Gift of the Old God. This Battery holds electrical energy created by chemical processes, infinitely.
Pyramid Cap: Gift of the Cat-Faced Goddess. This Cap allows the user mystic properties derived from pyramids, as well as knowledges of so-called middle magics.
Sword of Vengeance: Sword of the Masked God. This Sword is owned by one of Genfyllid's Servitors. It can strike back at anyone who strikes at the wielder.
Cloak of the Endless Tundra: Gift of the Winter Goddess. Allows the user to create tundra fields and hide in snow.
Mask of the Final Cold: Gift of the Winter Goddess. Nulls all emotion in the user. Allows the user to see heat/cold and emotion.
Sword of Rushing Water: Sword of the Mother of the Seas. Controls water currents. The Blade is made of Rushing Water and can cut almost anything.
Dagger of Yesterday: Gift of the Historian Divine. Allows the user to go back one day precisely, or to send someone back one day.
Ring of the Duelist: Gift of the WAR GOD. Allows the user to excel in a duel.
Cloak of the White Tiger: Gift of the Smith Divine. Allows the user to appear as a white tiger. Allows the user to command white tigers. Allows the user to enshroud themselves with metal.
Drop of False Death: Gift of Death Herself. Allows the user to fake death, have a near death experience, and/or sense life/death. Would destroy Gabir wholly.
Sword of Arc Lightning: Sword of the Storm God. Commands lightning.
Maul of the Highest Peaks: Gift of the Flint-Hearted God. Raises mountains when thrown. Smashes them when wielded.
Agate of Examination: Gift of the Thinker God. Can be used to examine objects and give information. Can be used to make the wielder more aware.
Biologist's Tail: Gift of the Experimenter Divine. Grants knowledge of biology.
Ship of the Desperate Captain: Gift of the Scarred Mother. The more desperate the captain of the Ship, the more potent the Ship's aura of despair is. As to whether it can fly or go underwater: with the right Mastery.