Mother Shem bid the Pantheon of Vermeil Blade craft up to twelve gifts Gifts each, as she knew they would remain true to who they were.

Boundaries
  1. Shield of the Myrmidon, which is unbreakable
  2. Wall of Wymmeria, which spans across the cracked continent
Crime
  1. The Bycocket, the hat of the outlaw, empowered by audacity
  2. Cloak of the Rogue, which helps the wearer escape the eyes of the law
  3. Dagger of the Risher, which gives status among thieves
  4. Maroon Lockpicks, which make anyone a master locksmith
  5. Pouch of Unfindable Loot, a pouch which hides stolen goods from prying eyes
  6. Thief's Glove, which makes anyone a master thief
Dragon
  1. Bowl of Accumulation, bowl of the magenta dragon
  2. Claw of Territory, claw of the zinc dragon
  3. Heart of Discipline, heart of the black dragon
  4. Mail of Majesty, mail of the painted dragon
  5. Scales of Power, scales of the garnet dragon
Hunt
  1. Arrows of the Huntress, for the great hunters
  2. Bow of the Huntress, the bow of the Huntress Divine
  3. Headdress of the Wild Hunt, antlered headdress of the Wild Hunt
  4. Last Snare, which can trap anything
  5. Pathfinder's Eyes, which help in the wilderness
  6. Tunic of Survival, for those lost in the wilderness
  7. Wolfram Line, which can catch any fish
Might
  1. Blood of Power, which gives inner strength
  2. Boots of Stamina, which allow the wearer to keep on going
  3. Fist of Wath, glove that can crush anything
  4. Girdle of Strength, which gives the wearer strength unimaginable
  5. Mail of the Unstoppable, armor against almos anything
  6. Maul of the Great Warrior, liftable only by a few
  7. Shield of Mightm only usable by a few
Neutrality
  1. Potion of Impartiality, which allows the drinker to see all that is for what it is
Order
  1. Mantle of Law, which gives user knowledge of law
  2. Spanner of Repair, which aides in fixing devices
Resource
  1. Coat of Many Pockets, which has something useful in everyone
  2. Oil of Resource, which can fuel anything
  3. Rope of Many Spans, which is always helpful when needed
  4. Universal Tool, can be used on anything
Silence
  1. Cloak of Stealth, which renders the wearer indetectible
  2. Lost Voice, a silence divine
  3. Quill of Mysteries, which conceals or reveals the answers
  4. Ring of Subtlety, which allows the user to make things more or less subtle, including themselves
  5. Theresa's Book, which contains all secrets
  6. Veil of Silence, which mutes everything
  7. Wand of Arcanum, which shows them how to wield mystery
Skill
  1. Bell-Covered Armor, to train them to move with grace
  2. Belt of Training, which drives them to train with discipline
  3. Gloves of Dexterity, two pair for brannishes
  4. Mark of Finesse, to show them precision in skill
  5. Monocle of Evaluation, allowing one to analyze the skill of another and learn it
  6. Rule of Instruction, allowing them to give skills to one another (a tool of measuring skill as well)
  7. Satchel of All Ability, allowing them to gather many abilities and retain them
Structures
  1. Builder's Hammer, showing them how to build
  2. Square of the Mason, measure twice, cut once
  3. Trowel of Components, allowing them to work many different materials
  4. Unending Tower, to give them something to build, rising up in the midst of eastern Palhur
Travel
  1. Allspeaker Tongue, to allow them to communicate no matter where they go
  2. Sail of Voyaging, to allow ships to move no matter the winds
  3. Seven League Boots, to grant long-distance travel
  4. Traveler's Map, to allow them to know where they were going no matter where they were
  5. Unburdenable Cart, to allow them to travel with great weight
  6. Vagrant's Mark, which allows one to move unabated, but makes one unable to remain in one place
  7. Wings of the Swift, to allow speed and flight
Value
  1. Amulet of the Treasure Hunter, to guide them to valuable things
  2. Lens of Appraisal, to show them the value of things
  3. Trader's Sash, to show them how to trade and facilitate it
  4. Trunk of Rare Goods, to help struggling traders
War
  1. Armor of the Minotaur, to give them the strength and defense to survive
  2. Arrow of the Great Archer, to show them ranged warfare
  3. Axe of the Berserker, to empower their warrior instincts
  4. Crossbow of Armor-Breaking, to show them that no warrior is invincible
  5. Gladiator's Net and Trident, to give them the tools to fight no matter what
  6. Spear of the Battlefield, to guard them in battle
  7. Sword of the Last Warrior, to honor the greatest of warriors
  8. Tactical Helm, to guide their battle wit
  9. Trebuchet of Siege-Breaking, to help them remove fortifications
  10. Valkyr Shield, to protect the fallen
Topic revision: r3 - 27 Oct 2021, SallyJaneBlack
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