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Gift Legend Description Users Powers Mastery Other
Soul Jar the Champion's corrupting powers a jar of grey glass with swirling lights within Elden Overbough every soul put in empowers the user originally done so by the Champion over the Gatekeeper's Jar, the Bone-Mother bought it before Second Shem  
Greyshadow (Sword of Undeath) made of a wraith's touch   Rhevalla Sris controls and creates undead bound completely to the Prophetess  
Eye of the Wraith created to replace the Webweaver's mortal eye a grey glowing orb formerly, Raithev Sris shows the user souls of others at the cost of a fraction of their soul each time    
Armor of Kael'Ras given to the original Knight of Kael'Ras full plate   gives user all the powers of a Knight of Kael'Ras    
Shroud of the Bash Tchelik made from the first ten bash tcheliks' souls     gives the user access to the powers of everyone who used it before by turning them into a bash tchelik    
Ring of Possession the soul thief in the ruins of Ansulym grey metal ring   allows the user to put their soul in other things or people temporarily or permanently    
Vampiric Cloak the Count of the Necropolis's journey abroad grey silk cloak   gives the wearer vampiric powers    
Words of the Cyhyraeth the withering Greysinger grey light orb   gives the user powers of a cyhyraeth but turns them into one    
Robes of Drunholle the River's maker robes made of drosoulites   gives wearer command of drosoulites    
Lance of the Draugr King the fall of the draugr king grey metal lance   turns victims into draugr slaves    
Dead-Eater Tattoo marking the eaters of the dead a grey bone tattoo   allows user to eat the dead with impunity and gain powers from it    
Crown of the Grey queen of Kael'Ras a grey metal crown shining with spectral lights   allows wearer to command all undead and control the Necropolis    
Bone Sword the samurai of the Corrupter a katana made of bone   can kill anything    
Grave Robber's Scalepel the mad scientist's assistant a grey metal scalpel   animates dead body parts    
Web of the Necrarach the Spider Hierarchs' devotion thick grey web   turns victims undead    
Staff of the Tombs the protector of the night pyramids bone staff with serpent's head   allows user to command tomb guardians    
Dust of the Zombie the doctor in the islands grey dust   makes victims into zombies    
Bracers of the Hantu Raya the master's mirror grey metal bracers   allows user to create hantu rayas    
Spectral Mask the mage in the Interstice grey cloth mask   allows wearer to temporarily become a chir batti    
Gloves of the Colossus the despeate Raesian captain grey bone hands   allows the wearer to have the powers of or control over the Colossus of Kael'Ras    
Chaos and Madness . Darkness and Malevolence . Cosmos and Location . Dreams, Illusions, and Fungi . The Moons and Cycles . Fire and Passion . Light and Benevolence . Pestilence, Parasites, and Pollution . Destruction and Eschaton . Earth and Stone . Hatred and Rage . War and Conflict . The Lakes, Rivers, Seas, and Currents . Knowledge, Thought, and Learning . The Void and Nullification . Famine, Drought, and Denial . Peace and Friendship . The Sun, Honor, and Pride . Hope, Redemption and Freedom . Flora and Nature . Harvest, Satisfaction, and Gratitude . Euphony and Harmony . Order, Law, Structure and Systems . Work, Creation, and the World . Death and Beyond . Despair, Shame, Guilt, and Weakness . Life and Rebirth . Silence, Mystery, and Stealth . Learned, Wild, and Racial Magic . Fauna and Protozoans . Compassion, Health, and Healing . Truth and Objectivity . Sorcery, Witchcraft, and Drawing Magic . Weather, Climate, and Patterns . Wind and Sky . Happiness, Inebriation, and Celebration . Good Fortune and Luck . Time, History, and the Past . Majesty, Discipline, Avarice, Vanity, and Territory . Fate, Certainty and the Future . Undeath and Corruption . Love, Affection, and Desire . Wealth and Resource . Envy, Obsession, and Disdain . Vision, Inspiration, and Art . Winter and Apathy . Movement, Travel, Language, and Culture . Civilization and Community, Hearth and Home . Change and Evolution . Science, Logic, Math, and Experimentation . Stillbirth and Pedophilia . Balance . Metal and the Forge . Might and Power . Wisdom, Strategy, and Experience . Mischief and Hoaxes . Connection . The Hunt and Determination . Insight, Introspection, and Self . Combined and Bond Magic . Skill, Ability, and Mastery . Family, Children, and Relations . Stories and Adventures . Forces . Nightmares, Fear, and Intimidation . Deceit and Subjectivity . Cacophony and Disconnection . Contradiction and Imbalance . Misfortune and Poverty . Blasphemy and Rejection . Oppression, Exploitation, and Slavery . Nature and Seasons . Infinity, Complexity, and Everything . Boundaries, Doors, and Challenges . Neutrality, Impartiality, and Passivity . Heart and Emotion . Crime, Greed, Treason, and Trouble . Harm, Suffering, and Agony . Utopia, Perfection, and Heaven . Diligence, Duty, and Protection . Glory, Bravery, and Victory . Filth, Pollution, and Violation . Equality and Unity
Topic revision: r2 - 02 Jun 2012, BillyRayStupendous
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