"It won't always be like this. One day they won't need me. When that happens I'll go off alone and die happy. Or maybe just get piss-drunk."

copper, vermilion, steel blue, violet, black and brown, gold,

http://www.youtube.com/watch?v=HaZEjwTcNZE
  • home turf +3
  • +1 sword of luck
  • space survival
  • Davan's luck
  • take damage for mate 1 round
  • wild surge 1/week
  • Obie's ancestral memory
  • languages
  • May howl for wolf help
  • +3 Gifts
  • Pr 14+12
    • spear +2
    • defend family +1
    • defending party +1
    • sword +1
    • The Hammer +6
  • str 12+1
    • tight chainmail vest, concealed +3/+3
    • home armor: +11/+11 with Boots
    • cause damage vs evil +1
    • Toughness +15/+15
    • Cause damage +6/+6
  • ath 15+5
  • awa 16+1+3 init
    • appraisal
    • innesian history +3
    • sense suicidal thoughts
  • memory +1
    • +3 Strategy (one shot use of +7 strategy or tactics)
  • wp 14+3+12
    • resist fear +3
    • return to monastary
    • cause shame
  • rog 17+3
    • read+2+3
  • Boots of Home
  • Lists of missing persons from Inverray
  • Bracers of Deformation
  • 6 coins of body
  • one use of moment of authority
  • Davan's Luck, Royce's Languages, Isidore's Time-hands, Obie's ancestry, Nahuel's empathy 4, Kentosane's magics.
  • Hope 4 war 2 change 1 home 2 celebration 1 air 1
  • Chosen at the juncture: MacBoon, Fraser, and the Troublemakers so far. Home turf advantage Inverray. Can locate all MacBoons, can speak silently with troublemakers
  • Blue Falcons: zailing bonus
  • refugees: sense displaced
  • families of close allies: mimic skill one round after use.
  • Innesh legends: Focal state-avatar of their might
  • Pair of dirks +3/+3 each
  • holdout sgian dubh ("black knife") +1/+1
  • great-kilt in clan tartan, with clan badge, tamoshanter (bonnet), sporran (purse), good boots
  • concealed armor
  • a set of pipes, penny whistle, and bodhran in his luggage
  • soul magic hope 4 war 2 change 1 home 2 celebration 1 order 1 air 1
  • shapeshifting 3
  • empathy 4
  • smithing 3
  • gambling 5
  • architecture 1
  • Riding 16
  • local politics 16
  • Tactics 15+3
    • Field skill/hunting 12+1+3
  • Interrogation 10
  • Sailing 12 Zailing +3+3 captaing +1
  • First Aid 10
  • Poisons 11
  • Pennywhistle 11
  • Bodhran 10
  • Highland bagpipes 11
  • Connections to the Brotherhood, and the Shadows of Death
  • Connections to the folks throughout Inverray
  • Thieve’s cant
  • Assay/appraise 12
  • War faith 5
  • Celebration faith 7
  • Home faith 3
  • Tarahinian 7
  • Galdunic 6
  • Emmish 6
  • Maskovite 7
  • Vesturian 9
  • Danuan 6
  • Kadian 6
  • Barausian 6
  • Windkin 5
  • pterodian 1

Convictions:
  • Proper use of trust means trusting a snake to be a snake. $
  • You don't shit where you eat. Family is sanctum sanctorum.
  • Threats are better quashed first, then questioned. But don't be wasteful about it.
  • Anything that needs to be killed needs to be killed swiftly and efficiently, without attracting attention if possible. As Giacomo said, DON'T PLAY WITH YOUR FOOD. $
  • Always hide your true strength until you have to whip it out.
  • Business first, then drinks. Unless you need to ply them up a wee first.
  • Never taint the family with evil. MacBoon will survive outside the Hells. they'll get what we want without losing who they are.
  • Our neighbors get the courtesies they extend to us, and we don't withdraw them unless they do.
  • But Our enemies get no protections, nor does anyone who aids them.
  • We don't leave a man in Enemy hands, and we don't leave someone lost in time, and NO TROUBLEMAKER GOES ALONE.
  • Homeland Day is the high holy day of the land. But don't think I'm stupid enough to let my guard down even for that day.
  • When in doubt, have a sip of the family brew and a bite of food to clear your head.
  • I'm at peace with my own end. My family is seen to. $

Relationships:

PCs:
  • Royce: Time for the trial by fire.
  • Obiefune: He's as immovable as a mountain.
  • Isadore: More insightful than I realized.
  • Davan: Good gods, I thought that was about to come to a bad head. Glad to have him back. $
  • Nahuel: Died the death we all dream of. I'll help look after his son. $
  • Kento: We are coming for you. Hang on. $
Family and close friends:
  • Mother: I have to accept that she's probably dead. Most of my soul accepts that as the cost of doing business. The rest of me does not.
  • Father: Time to see what I can glean from his memory.
  • Malcolm: Will always be with us.
  • Donald(next older brother): Is coming back into his own. I'm proud of him. $
  • Margaret (older sister): Is the key to running the family now.
  • Mary (younger sister): Will help Margaret.
  • Ansley: ...The mother of my children <3 And currently the Lady of Inverray. I don't know if her job is harder or mine.
  • Jonas (right hand Ender): I'm going to miss you, friend. You're one of only a handful of people who truly understood me. $
  • The Troublemakers: I've spilled good blood with these boys More of theirs (the Vesturians) than ours. They're good men one and all.
  • Salty (the commodore): We got a good man back home. He can help watch the skies.
  • MacAigh (the general): A shepherd needs a good herding dog to watch the fence. He's the best we've had in a while.
  • Michael Scott (family wizard): I don't trust him. He'll have some explaining to do about the mirror.
  • The men: They're the reason we can stand against Vesturia. We need more.
  • Aifric Fraser: He's a good solid man, and I've put upon him a lot. I'll need to smooth things over quite a bit when this is over.
Other:
  • The people of Inverray: They are the sheep, and I am the shepherd. My staff and my rod comforts them. I keep the lions away by day and the wolves by night, and I do not sleep nor do I slumber.
  • The priests: Da always said you protect the goose that lays the golden eggs.
  • The gods: So long as they keep my interests, I will fear them, love them, and do as they say. What they do for my people, they do for me, and vice versa.
  • The other free lords: We're in this together some of us more together than others.
  • The Vesturians: They will remember the lairds of MacBoon 'til their dying days, but I'm no fool. I know what we're up against.
  • Windkin: Will be welcome guests and friends in Inverray when I get back (see conviction 10).
  • The Prophetess: I don't like to think about dealin' with her, but she did (mostly) protect Ansley, and she may actually be helpin' us. ...But she's a snake, and we all know it. She was feelin' us out. I need to tell the party what she learned from us.
  • The other six: I will be checking on them, and I will clear their path if they need it.
MacBoon symbols:
  • a pin of a claymore through a shell-encrusted cup
  • wild mountain thyme (aka calluna, or heather, the symbol of Innes)
  • Dress tartan: sky blue with even pivots of red, violet, and steel blue
  • normal tartan: sky blue with complex pivots of red, violet, and steel blue
  • hunting tartan: steel blue with pivots of red, violet, and sky blue
NOTES:

Machievelli = Vendale

The over-handed handshake: Gerrick reserves this handshake for those closest to him: Jonas and the troublemakers. The hand is presented angled up, as if offering an arm-wrestling match, and ends en a one-armed embrace.

Interred at the cairn in the courtyard:
  • Rose Corbin, killed by guards at Ballymoran
  • Giacomo, last name unknown, killed defending Rose and buying time for the party at Ballymoran
  • Diogenes "Digs" Walker, died of wounds keeping the mains'l steady fleeing a Marsaukan ambush
  • Jacob "Spider" Cartwright, died fighting the spider-web plague, with his soul intact
  • Jacob MacKenzie, murdered by an assassin in Inverray keep
  • Lorie "Greenie" Cameron, murdered by an assassin in Inverray keep
  • Jonas Khalev, cause of death unknown, after the second breaking
  • Sine MacEoghban, cause of death unknown, after the second breaking
  • Fearghas O'Toole, cause of death unknown, after the second breaking
Topic revision: r2 - 28 Jan 2012, Ben3Miller
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