"It won't always be like this. One day they won't need me. When that happens I'll go off alone and die happy. Or maybe just get piss-drunk."
copper, vermilion, steel blue, violet, black and brown, gold,
http://www.youtube.com/watch?v=HaZEjwTcNZE
- home turf +3
- +1 sword of luck
- space survival
- Davan's luck
- take damage for mate 1 round
- wild surge 1/week
- Obie's ancestral memory
- languages
- May howl for wolf help
- +3 Gifts
- Pr 14+12
- spear +2
- defend family +1
- defending party +1
- sword +1
- The Hammer +6
- str 12+1
- tight chainmail vest, concealed +3/+3
- home armor: +11/+11 with Boots
- cause damage vs evil +1
- Toughness +15/+15
- Cause damage +6/+6
- ath 15+5
- awa 16+1+3 init
- appraisal
- innesian history +3
- sense suicidal thoughts
- memory +1
- +3 Strategy (one shot use of +7 strategy or tactics)
- wp 14+3+12
- resist fear +3
- return to monastary
- cause shame
- rog 17+3
- Boots of Home
- Lists of missing persons from Inverray
- Bracers of Deformation
- 6 coins of body
- one use of moment of authority
- Davan's Luck, Royce's Languages, Isidore's Time-hands, Obie's ancestry, Nahuel's empathy 4, Kentosane's magics.
- Hope 4 war 2 change 1 home 2 celebration 1 air 1
- Chosen at the juncture: MacBoon, Fraser, and the Troublemakers so far. Home turf advantage Inverray. Can locate all MacBoons, can speak silently with troublemakers
- Blue Falcons: zailing bonus
- refugees: sense displaced
- families of close allies: mimic skill one round after use.
- Innesh legends: Focal state-avatar of their might
- Pair of dirks +3/+3 each
- holdout sgian dubh ("black knife") +1/+1
- great-kilt in clan tartan, with clan badge, tamoshanter (bonnet), sporran (purse), good boots
- concealed armor
- a set of pipes, penny whistle, and bodhran in his luggage
- soul magic hope 4 war 2 change 1 home 2 celebration 1 order 1 air 1
- shapeshifting 3
- empathy 4
- smithing 3
- gambling 5
- architecture 1
- Riding 16
- local politics 16
- Tactics 15+3
- Field skill/hunting 12+1+3
- Interrogation 10
- Sailing 12 Zailing +3+3 captaing +1
- First Aid 10
- Poisons 11
- Pennywhistle 11
- Bodhran 10
- Highland bagpipes 11
- Connections to the Brotherhood, and the Shadows of Death
- Connections to the folks throughout Inverray
- Thieves cant
- Assay/appraise 12
- War faith 5
- Celebration faith 7
- Home faith 3
- Tarahinian 7
- Galdunic 6
- Emmish 6
- Maskovite 7
- Vesturian 9
- Danuan 6
- Kadian 6
- Barausian 6
- Windkin 5
- pterodian 1
Convictions:
- Proper use of trust means trusting a snake to be a snake. $
- You don't shit where you eat. Family is sanctum sanctorum.
- Threats are better quashed first, then questioned. But don't be wasteful about it.
- Anything that needs to be killed needs to be killed swiftly and efficiently, without attracting attention if possible. As Giacomo said, DON'T PLAY WITH YOUR FOOD. $
- Always hide your true strength until you have to whip it out.
- Business first, then drinks. Unless you need to ply them up a wee first.
- Never taint the family with evil. MacBoon will survive outside the Hells. they'll get what we want without losing who they are.
- Our neighbors get the courtesies they extend to us, and we don't withdraw them unless they do.
- But Our enemies get no protections, nor does anyone who aids them.
- We don't leave a man in Enemy hands, and we don't leave someone lost in time, and NO TROUBLEMAKER GOES ALONE.
- Homeland Day is the high holy day of the land. But don't think I'm stupid enough to let my guard down even for that day.
- When in doubt, have a sip of the family brew and a bite of food to clear your head.
- I'm at peace with my own end. My family is seen to. $
Relationships:
PCs:
- Royce: Time for the trial by fire.
- Obiefune: He's as immovable as a mountain.
- Isadore: More insightful than I realized.
- Davan: Good gods, I thought that was about to come to a bad head. Glad to have him back. $
- Nahuel: Died the death we all dream of. I'll help look after his son. $
- Kento: We are coming for you. Hang on. $
Family and close friends:
- Mother: I have to accept that she's probably dead. Most of my soul accepts that as the cost of doing business. The rest of me does not.
- Father: Time to see what I can glean from his memory.
- Malcolm: Will always be with us.
- Donald(next older brother): Is coming back into his own. I'm proud of him. $
- Margaret (older sister): Is the key to running the family now.
- Mary (younger sister): Will help Margaret.
- Ansley: ...The mother of my children <3 And currently the Lady of Inverray. I don't know if her job is harder or mine.
- Jonas (right hand Ender): I'm going to miss you, friend. You're one of only a handful of people who truly understood me. $
- The Troublemakers: I've spilled good blood with these boys More of theirs (the Vesturians) than ours. They're good men one and all.
- Salty (the commodore): We got a good man back home. He can help watch the skies.
- MacAigh (the general): A shepherd needs a good herding dog to watch the fence. He's the best we've had in a while.
- Michael Scott (family wizard): I don't trust him. He'll have some explaining to do about the mirror.
- The men: They're the reason we can stand against Vesturia. We need more.
- Aifric Fraser: He's a good solid man, and I've put upon him a lot. I'll need to smooth things over quite a bit when this is over.
Other:
- The people of Inverray: They are the sheep, and I am the shepherd. My staff and my rod comforts them. I keep the lions away by day and the wolves by night, and I do not sleep nor do I slumber.
- The priests: Da always said you protect the goose that lays the golden eggs.
- The gods: So long as they keep my interests, I will fear them, love them, and do as they say. What they do for my people, they do for me, and vice versa.
- The other free lords: We're in this together some of us more together than others.
- The Vesturians: They will remember the lairds of MacBoon 'til their dying days, but I'm no fool. I know what we're up against.
- Windkin: Will be welcome guests and friends in Inverray when I get back (see conviction 10).
- The Prophetess: I don't like to think about dealin' with her, but she did (mostly) protect Ansley, and she may actually be helpin' us. ...But she's a snake, and we all know it. She was feelin' us out. I need to tell the party what she learned from us.
- The other six: I will be checking on them, and I will clear their path if they need it.
MacBoon symbols:
- a pin of a claymore through a shell-encrusted cup
- wild mountain thyme (aka calluna, or heather, the symbol of Innes)
- Dress tartan: sky blue with even pivots of red, violet, and steel blue
- normal tartan: sky blue with complex pivots of red, violet, and steel blue
- hunting tartan: steel blue with pivots of red, violet, and sky blue
NOTES:
Machievelli = Vendale
The over-handed handshake: Gerrick reserves this handshake for those closest to him: Jonas and the troublemakers. The hand is presented angled up, as if offering an arm-wrestling match, and ends en a one-armed embrace.
Interred at the cairn in the courtyard:
- Rose Corbin, killed by guards at Ballymoran
- Giacomo, last name unknown, killed defending Rose and buying time for the party at Ballymoran
- Diogenes "Digs" Walker, died of wounds keeping the mains'l steady fleeing a Marsaukan ambush
- Jacob "Spider" Cartwright, died fighting the spider-web plague, with his soul intact
- Jacob MacKenzie, murdered by an assassin in Inverray keep
- Lorie "Greenie" Cameron, murdered by an assassin in Inverray keep
- Jonas Khalev, cause of death unknown, after the second breaking
- Sine MacEoghban, cause of death unknown, after the second breaking
- Fearghas O'Toole, cause of death unknown, after the second breaking