Since Starfall, Harkanheim has been a place of power for Blasphemy, sometimes stronger than others, but always a realm where faith has no power. With the great powers of Furich Amol and Tzuk fallen, and the Webweaver missing, the powers of the Court of The Pit and Harkanheim have begun to gather strength for a major conflict.

Arcs :
1. Enemy Lair:
Agents of the Harkanian lords have captured sienna dragon eggs to be corrupted into fuligin dragon eggs. They have sold them to powerful fuligin dragon lords living in the Fuligin Fields. Sienna dragons and their servants have traveled to rescue the eggs, and during their mission, discover alarming information.

PCs:

2. Allfaith:
A theologer is one who has mastered all the arts that command Divine energies. These practicioners are rare and known for their unique philosophies on Divinity and mortality. A group of theologers from a secret school in Gyrah have been attacked by baal's children and other creatures on their way to a conference in Dekel. Players would be the theologers seeking to find out who sent these creatures and why.

PCs:

3. The Bane:
The leader of Harkanheim is known as The Bane. He is said to be the successor to Harkan the Black, though none know who he really is or where he came from. He has many slave-soldiers as bodyguards. He currently intends to start an expedition to The Pit itself. Players would be his agents taking care of a vital task before the expedition begins.

PCs:

4. New Jesumein in Flames:
Agents of Harkanheim have set flame to the entire city of New Jesumein, where the Guardians have moved their center of power since the fall of Jesumein to the goblin hordes. Players would be Guardians seeking to find the agents, rescue as many people as possible, and protect specific treasures.

PCs:

5. Three Faces:
The Triple Mask is a Gift worn by the Zurashi judges when they must address a Divine proceeding, but Harkanian agents have stolen this mask just before an important court date. A group of judges have been selected to rescue the mask from them before they leave Cassaru.

PCs:

6. Ferocity:
A Guardian (from 4), a Zurashi judge (from 5), a theologer (from 2), a Dwyrean (from 7), a Walker of the Path (from 10), and one other from one of those arcs join forces to defeat the Harkanian warlord who wields the Obiefune Sword Ferocity, a fuligin beast-man hybrid warrior who is terrorizing cities along the edges of the Bear's Heart.

PCs:

7. Dwyrean Sigil:
Law-casters from Lost Dwyre have quested forth for the first time since Harkan the Black was alive, seeking to destroy The Bane's expedition. Using information gained from their fight with the warlod from 6, they track the expedition into the Fuligin Fields and confront them. In doing so, they learn the identity of their real enemy.

PCs:

8. Leaf:
In the World Tree, fuligin creatures have begun attacking villages and other safe places, trying to wound the Tree. Players would be powerful agents of the Arbiter or the Tree seeking to defeat these beings and learn why and how they have gotten so deep into the Tree.

PCs:

9. Cubic Planescape:
A crew from other arcs (Guardian, Zurashi judge, Dwyrean, Walker of the Path, theologer, etc., but not those from 6) gather to experiment with the Gifted Three-Sided Cube in order to find the power to defeat the real enemy behind this rise of Blasphemous power.

PCs:

10. Walking:
The Walker of the Path of Balance, Ulcres, has been assassinated by the Champion of Blasphemy. Walkers of the Path unite and determine to seek out their master's killer, but first they must pass an impossible test to determine who will be the new Abbott.

PCs:

11. Fuligin Troll:
The Abbott of the Walkers of the Path sends his Walkers out to find heroes to defeat the Champion. One Walker, a Guardian, a Zurashi judge, a Dwyrean, and one other (from previous arcs, but not the same as in 6 or 9) join forces at the behest of the Abbott to challenge the Champion in his fortress.

PCs:

12. Worlds Apart:
The attack on the World Tree has caught the attention of the Sons of Shem themselves. These six nephesh come to the Tree and engage in a quest into the Name of the World to heal the Tree and unravel the mystery of the new Blasphemous power.

PCs:

13. Godslayer:
The Last Guardian calls upon his most powerful allies (Guardian or not) to face the corrupted Arbiter.

PCs:

14. Divine Combat:
In the wake of the Arbiter's death, baals and gods face off in war. Players would be agents of Divines seeking to end the Mad War quickly.

PCs:

15. Duel:
The Harkanian elite lord The Magnate wields the first fuligin sword, Basdia, legendary Divineslaying weapon, which he has used to kill many Divines during the war. The Last Guardian wields the Sword of Mortals. The two face off across a wild battlefield in the Fuligin Fields.

PCs:

16. Descent:
Characters from previous arcs (none from the same arc) descend into The Pit to face the enemy behind this Mad War.

PCs:
Topic revision: r2 - 14 Feb 2019, SallyJaneBlack
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