| Species | Flint Dwarf |
| Over-race | Dwarf |
| Classification | Vaettir |
| Family | Natural Dwarf |
| Sphere | Earth |
| Origin | Arose from the flint near the dawn of Shem. |
| Lifespan | ~800 years |
| Habitat | Deep caves |
| Food | Omnivore |
| Description | Flint dwarves stand about 4' to 5' tall. They have tend to have flinty grey or brown hair and dark eyes. Their skin is ranges from pale white to dark brown in hue. They are stocky, stout, and broad-shouldered. Beards and braids are commonly worn. |
| Procreation | With each other. Half-dwarves are not possibly without esoteric intervention. |
| Esoterica | Dwarves are aetherial beings, born from the earthpower imbuing the stones they are crafted from. They are capable of using any other supernatural energies, but msawhat is rare and often corrupts and destroys them. Divine energies, other forms of aether (especially white tiger), ethereal energy, Foundation, dumaqu, arnum, poioumenon, Damaskian power, and mashoaab are all very common. |
| Special Powers | Flint dwarves' main aetherial powers are their ability to see in the dark, their ability to sense caves, and their skills at mining and crafting stone. Working in the earth and stone near sources of earthpower can empower them further, and some of the older miners often have other powers, including moving through stone, crystal shaping, and greater earthshaping powers. All dwarves are known for their steady feet, their inborn toughness, and their shrewdness. |
| Weaknesses | Msawhat can corrupt and destroy them. Flint dwarves are also often afraid of open spaces outside the confines of their mines. |
| Culture | Flint dwarves live in stone-carved underground cities fueled by deep mines of every kind. They are shapers of stone and earth and they view it as sacred. Dwarven society is dominated by a rigid bureaucracy that controls who owns which mining rights. Mining rights are central to many of their political disagreements, and a major part of their ongoing internal conflicts. The major facets of dwarven political life are the unions (representing the workers), the temples (representing the faithful), the traders (representing merchants and financial organizations), and the thanesrakh (split between the elected officials and those born to the nobility). The bureaucracy controls what percentage of each mine is controlled by each of these, and all mines are split between them. The bureaucracy is composed mostly of elders who have retired from mining or other crafts, those elected to it, nobles who have been given the positions, traders who have bought them, and specially appointed faithful. Depending on the numbers represented in the bureaucracy, percentages of ownership change. Flint dwarven families tend to be clans of many generations living together at once. The eldest members have joint authority, and children are cared for mostly by their parents, who train them in the family occupations, usually some sort of craft. Those who prove able are sent to special schools. Those who are not must test into other crafts, enter the temples, or take up a job as a laborer, all of which are considered proud professions. Some families put more stock in their family traditions than others. Noble families tend to be the least tradition-bound when it comes to occupation but the most when it comes to social matters. Faith families adhere closely to family traditions and social traditions. Trades families are very loose on both social and family traditions, and crafts and labor families vary individually. Flint dwarves have many legends about the depths of the world. Their nations sprawl from the Lithosphere down to Barathrum, and still much of the subterranean world remains unknown to them. These legends about the wonders and dangers of the subterranean world are the upper world's main source for information about the underground realms because most other beings from below do not interact with the surface as often as dwarves. |
| Crafts | Flint dwarves are known as miners, masons, and sculptors. Mining is considered the most important facet of their communities, as miners serve not only as gatherers of resources but also creators of the caverns and passages that compose their cities and towns. The work of a miner is more than just extracting materials from the earth. Mines are the seeds that eventually become nations amongst flint dwarves. As such, miners are revered in dwarven society. Masons are shapers of stone. They not only create the great works of stone that compose the buildings and structures of dwarven towns and cities, but also everything from furniture to machinery. Their work is second only to the miners in importance. Sculptors are the most revered of all artists, and their work is considered third only to miners and masons. Their works are the heart of all flint dwarven art. All three of these crafts also allows flint dwarves to build reserves of earthpower. Working directly with earth and stone empowers them, and as they interact with it, they grow in aetherial strength. Flint is the most powerful stone to work with, but all twelve of the sacred stones of the Stonefather are very potent sources of energy. |
| Notables | Ostrum Baurhaas, Flint Dwarf Manifest, Lost Miner; Khulgan Abaullard, Warden of Gneiss; Armaurak Urikh, Hand of the Stone Champion (deceased); Mayna Draurukh, Proctor of the Geode |
| Sample statistics | PRO 10 ATH 8 Balance 14 STR 14 Toughness 17 AWA 10 Cave Sense 16 Nightvision 12 WIL 10 Stubborness 13 ROG 10 Crafting 13 |
Copyright © by the contributing authors. All material on this collaboration platform is the property of the contributing authors.