Fey Magic

Fey magic derives from legends, myths, folklore, fairytales, stories, and dreams. It is the magic of the fey, of story cycles, of the narrative of all things. It is magic that derives from customs and the Tradition, the orderly forms of stories, and the Lore, the superstitions and informal practices of stories.

The Lore and the Tradition

Fey Names

There are many ways to wield fey magic, but ultimately, it derives from the Names of fey concepts. Some are much more common than others. Below are the most common Names, the concepts they represent, and the commonest methods used to wield them.
Name Concept Method Primary Occupation Primary Species
Aendern Fey change, the changing of stories, the evolution of legends, change within stories, character growth and narrative and plot     Aithris (Akhoata)
Ainm Fey Names, identities from outside reality     Ancient (Inmortal)
Airghead Fey metals, fairy silver, magical and legendary metals     Gamman (Deneg)
Anam Fey souls, the essence of legends and stories     Anamnighean (Akhoata)
Arcane shadow Fey shadow, secrets, mysteries, doubt, uncertainty   Arcanist (Spy) The Hidden (Deneg)
Argitsu Lucid dreaming     Ceimneoir (Alien)
Ausa Character, perspective   Voelva (Witch) Andlit (Metahuman)
Boasting energy Talltales, hyperbole, boasts     Jactan (Deneg)
Caercallan Cycles, witchcraft   Cailleach (Witch) C'hoar (Akhoata)
Coimhlint Fey war and conflict   Laochra (Warrior) Breseli (Terata)
Corpatha Fey body     Euzhvil (Terata)
Costat dret Daydreams, imagination     Saultak (Construct)
Croilar Fey spirits, stories about stories, metafiction     Spirit (Spirit)
Crossing energy Crossroads, thresholds, passages, doorways     Troll (Spirit)
Deanta Crafting, fey creation     Munlaithe (Spirit Folk)
Dream energy Dreams, illusions, imagery, imagination   Imager (Esotericist) Miro (Insubstantiate)
Dreamstone Fey stone, solidity     Cloch bheo (Construct)
Dybtanke Subconscious, fey mind     Smaoingh (Insubstantiate)
Eorna Fey harvest, the cycle of planting, cultivating, feeding, growing, harvesting, feasting, and scarcity     Buinner (Deneg)
Ethereal essence Fey connection, bonds, relationships within stories, connected stories   Bondsmage (Esotericist) Barhana (Spirit Folk)
Faeriefire Fey fire, flames that only work if you believe in them     Tanyow (Akhoata)
Faeriewood Fey wood, the wood of faerie trees, stories carved in wood      
Fairy light Illusory lights, fey light, whisps, distraction, confusion     Disgleir (Metahuman)
Fate That which will be, the future, thread, fey fabric   Seer (Seer) Jinni (Spirit)
Fey energy The fundamental energies of legends and the fey, of Faerie, or that which is outside reality   Wyrder (Esotericist) Fairy (Spirit)
Fey plasma Fey-aligned plasma, geas, quest     Corcraneach (Insubstantiate)
Fiach Debts, payments, and deals     Bodach (Deneg)
Fiain Fey chaos, wildness, confusion, the improbable and impossible     Ubh-oga (Terata)
Fool's way Foolishness, beginnings, the start of the story and the journey   Fool (Fool) Comezar (Spirit Folk)
Fortune Luck, good or bad, risk, chances, happenstance   Rambler (Gambler) Pesperian (Metahuman)
Fuil Fey blood     Suighaiste (Plant Folk)
Fuinneamh The Wild Hunt, the collecting of debts, the gathering of the dead, the end of the story   Saoiste (Hunter) Wild Hunt (Spirit)
Glunta Fey ancestry, the original stories     Yrothrean (Akhoata)
Gorm domhain Fey waters, enchantment, becoming different, liquid     Gwalc'het (Construct)
Izvebda Performance     Arzour (Metahuman)
Karom Fey animals and beasts, creatures of legend and story     Bhrocaire (Animal Folk)
Kikota Fey truth, true stories, objective tales, journalism     Cyclops (Spirit)
Kiroku Fey paper, papers that change and shift with the story     Lioar (Plant Folk)
Kor That which has been, that which came before, the past, history   Arrangist (Esotericist) Yokai (Spirit)
Lammat Nonlinear stories, lateral thinking   (Transporter) Saccad (Insubstantiate)
Lancaulam Sex magic   Cori (Sensaulist) Mealladh (Akhoata)
Leighis Fey life     Kornek (Construct)
Ley line Structured magic, the flow of magic through the world   Wizard (Esotericist) Leyling (Insubstantiate)
The Lore Superstition, changing lore, the differences between stories, the way stories evolve     Draymir (Construct)
Mana Raw magic   Mage (Esotericist) The Cunning (Spirit Folk)
Maru Fey death, stories and omens of death and endings     Banbas (Akhoata)
Mion Fey microbes, stories and legends of disease or microbial beings     Bagand (Insinsi)
Mothu Fey emotions, how stories make us feel, the emotional connection to stories     Patrail (Spirit Folk)
Nakkal Mimicry, copying     Maslacher (Insubstantiate)
Nasheebane Fey patterns, the patterns found in the tapestry of fate, patterns in stories that allow predictions     (Fungal Folk)
Nihaya Fey destruction, the wildness, the breaking of stories, post-modernism     (Alien)
Poioumenon Stories, legends, myths, folklore, the narrative itself   Fabulist (Storyteller) Archon (Inmortal)
Rownolygly Sympathetic magic     Meallta (Construct)
Seychas The present, the now, moments   Momentarian (Monk) Hodiern (Insubstantiate)
Sijjits Plot, conflict     Caggee (Terata)
Sioc Fey ice, stasis      
Solas na realta Fey starlight, the cosmos of the fey     (Alien)
Sopper Fey fungi, hallucinatory mushrooms     Caipin (Fungal Folk)
Sreang clarisi Fey sound, fairy music, music that shapes and changes the story, stories about music, music that tells stories     Glaochan (Spirit Folk)
Stagma Celebration and mirth, wine and food, indulgence   Cupbearer (Servant) Zile (Insinsi)
Symbolism Symbolic magic, symbols and their meanings, ideas and themes, philosophy   Symbologer (Esotericist) Thaumar (Insinsi)
Tahalana The journey, fey travel, the story as you go along, the middle of the story   Cardbearer (Vagrant) Naga (Spirit)
Taia Analysis of the story, critique, finding meaning     Arist (Insinsi)
Tajo The end of the story, the coda, the ending, the last word     Claudent (Insinsi)
Tapalae Fey winds, the shifting of tales, gas     Goota (Deneg)
The Tradition The fundamental structure of stories, the commonalities between tales and legends      
Tutelary energy Setting, place, location, the story of where you are   Tutelar (Guard) Minotaur (Spirit)
Unfugl Mischief, trouble, chaos, pranks, hoaxes, tricks   Grinning Mage (Grifter) Gremlin (Spirit)
Unnanays Synthesis, the uniting of stories     Henede (Construct)
Vekontan Fey glass, seeing the world through distorted views based on the stories you know     Mionghaire (Spirit Folk)
Vishvaas Belief in stories     Vaundaakh (Plant Folk)
Wild mana Untamed magic, magical chaos, uncontrollable, unpredictable magic   Wild Mage (Esotericist) Wild talent (Metahuman)
Word, The Language and communication, the First Language, the recording and telling of stories, understanding   Melek'ineti (Messenger) Kalati (Insubstantiate)
Zelenilo Fey plants, stories of plants     Duilleog (Plant Folk)
Topic revision: r1 - 06 Jun 2026, SallyJaneBlack
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