| Species | Fetch |
| Order | Phantasm |
| Classification | Undead |
| Dominion | Raesian Dominion |
| Sphere | Undeath |
| Origin | Early mortals wanting to send a message before death. |
| Lifespan | A few seconds |
| Habitat | Near to folk who were important to them. |
| Food | None |
| Description | A fetch looks exactly like they looked in life. |
| Corruption | Fetches are formed when someone is dying and needs to send one last message to someone who means something to them, or when someone dies with minor msawhat corruption on their souls. |
| Esoterica | All undead are beings of msawhat. A fetch has access to the energies they could control in life at a greatly reduced power (2-5), except for qi, gates energy, or heavenly essences. |
| Special Powers | Fetches cause unease and terror in those who see them. If a fetch appears to someone in the morning, they bring peace and comfort to them, but if they appear in the evening (as they almost always do), they cause paralyzing terror. If a fetch appears before someone else who is dying, they will pause and carry their soul on with them to the afterlife to ensure they don't suffer the same fate. Sometimes a fetch's message will be delivered to foretell something the dying person could not possibly know. |
| Necromancy | A necromancer can create a fetch with relatively minimal use of msawhat (5), but it must be timed carefully, moments before death. Controlling a fetch requires similar power and timing, and summoning one is almost impossible without expert coordination, though it would not take much power. There is not much power to be drawn from a fetch, but a captured fetch could be briefly used for teleportation purposes. A medium can generally safely channel a fetch, but it almost never happens that one is present during the duration of a fetch's undeath. |
| Sending | Fetches almost always end up moving on before anyone can send them on, but it takes minimal (2) gates, qi, or heavenly essence to send one. |
| Weaknesses | Gates, qi, or heavenly essence. |
| Behavior | A fetch is the soul of someone who desperately wants to send a message to someone important to them before they die. Their soul flits to the one they wish to send a message to and they deliver the message, then move on. Unfortunately, their presence almost always instills terror in those who see them, sometimes causing trauma or even death, because of the violation of the laws of life. On the rare occasion when one appears in the morning rather than evening, they bring peace, but this almost never happens because of the corrupting power that causes them. If a fetch appears before someone else who is dying, they will pause and carry their soul on with them to the afterlife to ensure they don't suffer the same fate. |
| Dominion Culture | The Raesian Dominion uses fetches as dangerous messengers or as an attack, callously creating them with terrifying precision by manipulating the corruption and death of convenient people and warping the messages they would send through psychological damage before death. |
| Other Dominions | The Srisian Dominion does not put the same resources into creating fetches as messengers and rarely uses them at all. The Durosian and Agikaani Dominions sometimes use them in the same way, but rarely, adding powers of sorrow and pain to them when they appear. The Qhanuum Dominion almost never uses them, and the Godless Dominion finds the energy put into making them is not worth it. The Fellwood Dominion amplifies their terrifying powers in the rare times they use them, and the Kaanian Dominion only uses them to torment the families of mothers who die in childbirth. The Dun Dominion uses them and gives them the power to spread disease, and Campionese uses them as spies. In Wapek or Sangarian Dominion, they are rare but sometimes are used as messengers. In Pandemonian Dominion, they are used in a spiteful manner. |
| Mortal Interactions | Mortals know of fetches as tragic occurrences, purveyers of doom, but rare ones. |
| Afterlife | Most fetches exist from trauma or need and move on quickly, spending only a decade or so in the in between realms. Those more fully corrupted spend longer, and those sent somehow by heavenly essence or qi can move on immediately. |
| Notables | None. |
| Special Classes | None. |
| Sample Stats | PRO 2 ATH 2 STR 0 AWA 2 WIL 2 ROG 2 OUneasy Presence 8 Terrifying Presence 8 Prophecy 8 |
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