Race Er'el
Over-race Angel
Classification Living Soul
Family Angel of the Alabaster Shield
Sphere Home
Origin In service to Home originally, but then later Community
Lifespan Inmortal
Habitat The Havens
Food Divinely granted energies
Description Er'elim appear to be lion-headed angels with glowing wings. Their feet never touch the ground.
Procreation As permitted by their leaders, only with each other.
Esoterica All angels gain power from the Divine they serve. They are made of heavenly light, and therefore, all of their powers are filtered through that energy. Er'elim are imbued with comfort resonance, hegnh, and the Divine might of Community. Other powers vary and are limited in their uses, but unholy powers are impossible.
Special Powers Each kind of angel has special powers based on their function in service to their Divine. All angels have a holy aura. For er'elim that aura is comforting energy. All angels also communicate directly to the souls of the faithful or those who have not been wholly corrupted.
Scribe

Scribe er'elim have powers that aide them in the administration of their domains. They have a pen made from one of their feathers, called a stylus. An er'el's stylus has the power to write directions to anywhere someone calls home. They have an oculus power that allows them to see the origins of anything or anyone. They also have an aspectu, which is their power to see and understand communities with a glance.

All scribes understand any non-evil language and have the power to understand their Divine's judgment of a mortal and inscribe it upon the scrolls of Heaven.

Herald

Herald er'elim's powers aide them in spreading the Word of Community. They bear a trumpet called a lituus, which instills a sense of belonging in those who protect hearth and home and a sense of exclusion in those who would violate the homes of others. Their cross, or crucis, wil return anyone it touches to their home. And their scrolls bear the Word, which inspires a sense of community and civic duty in those who hear or read them.

Herald er'elim have a capio, or required task, which requires them to spread civic duty. As they do this, they become stronger. Their oculus allows them to see where people or things belong, and their infundere allows them to infuse a sense of responsibility into the people they can see.

Heralds can appear anywhere, though if they appear in unholy areas, it can hurt them. They speak all non-evil tongues. No one who hears their words, or voce, will ever forget them.

Warrior

Warrior er'elim have powers that aide them in fighting evil. They bear a sword called a gladius and a shield called a scutum (though their appearances to not necessarily match those terms). Their gladius is alive and resonates with the power of the community they defend, and their scutum will not allow an attack on hearth and home to pass its barrier. Their oculus allows them to see threats to hearth and home. They have a presence called a coram, which defines the territory they protect, making all aware of it if they are near.

Warriors gain power through service. For every 1,000 beings of pure evil they destroy, they gain a new power, capping at twelve:

  • First: Summon xiezhies
  • Second: Immunity to msawhat
  • Third: Hegnhic barrier
  • Fourth: Improve defenses
  • Fifth: Invoke law of hospitality
  • Sixth: Steelskin
  • Seventh: Repelling wave
  • Eighth: Impervious shield
  • Ninth: Commune with territory, once per Age
  • Tenth: Purge invaders self-sacrifice
  • Eleventh: Command shields of the hearth
  • Twelfth: Defender's grinder

The more evil a foe is, the more attacks a warrior has per round, capping at twelve.

Guardian

Guardian er'elim protect innocents and followers of Community. Those they protect cannot see them without esoteric intervention. If their ward's soul is in incredible danger, they can intervene at the cost of their existence.

Guardian er'elim have a power called teneo, which allows them to absorb discomfort to protect their ward. Their oculus allows them to see threats to hearth and home, and their augere power allows them to increase the civic duty in their ward, if need be.

Once in the life of their ward, they may physically intervene to protect them, surrounding them with a holy barrier that is impenetrable.

Lord

Lord er'elim are the most powerful of all angels. Their very presence exudes power. This is called coram. For lord er'elim, their presence is one of comforting and welcome, allowing them make everyone around them feel at home.

Every lord angel gains power both from serving their Divine and from being served by lesser angels. The gain a new power every Age they exist in service, capping at twelve:

  • First Age: Summon scribes
  • Seconed Age: Immunity to shadow
  • Third Age: Instill civic duty
  • Fourth Age: Shield territory
  • Fifth Age: Comforting gaze
  • Sixth Age: Hegnhic blast
  • Seventh Age: Perfect defense self-sacrifice
  • Eighth Age: Construct home
  • Ninth Age: Instill belonging
  • Tenth Age: Canonize mortal
  • Eleventh Age: Commune with territory, once per Age
  • Twelfth Age: Choosing protection, 1 mile radius
Weaknesses

Power it takes to instant kill:

Infernum 28
Arnum 22
Msawhat 28
Shadow 28
Void 31
Rending 19
Entropy 22

Service

Er'elim serve Community.

Scribe er'elim administer the work of the Havens. They keep track of the connections of all mortals and followers of Community. They do all of the minor tasks that make the realm of Protection and Home work.

Herald er'elim spread civic duty in the world. They leave the Havens and spread the Word, seeking out those mortals who will do great works of civic duty in the world and empowering them. They also carry messages for Community between Her and other Divines.

Warrior er'elim are the army of Home and Community. They oppose evil in all its forms and serve as the Havens' defense against the powers of the Infernal. They are a defensive and territorial army led by their General Mosham.

Guardian er'elim protect the meek and followers of Community. They exist as protectors. Holier beings sometimes have more than one guardian. They cannot leave their service to their ward, or they fall.

Lord er'elim run the Havens and see to it that all other er'elim are doing as they must.

Notables Davael, Er'el Manifest, Angel of Community, High Lord; Auliel, Angel of the Hearth, High Herald; Mosham, High Warrior, General of the Defenders, Angel of Defense; Gochael, Angel of Nations, High Scribe; Jeshaminael, Angel of Comfort, High Guardian
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Topic revision: r4 - 12 Nov 2021, SallyJaneBlack
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