Species Engkanto
Order Faerie
Classification Vaettir
Court None
Sphere Neutrality
Origin All faeries are born Nameless and must be given a True Name; engkanto have neutral Names
Lifespan 2,000 years
Habitat Forests
Food Fruits, vegetables, fungi, game
Description Engkantos appear to have golden hair and beautiful blue eyes, with high, bridged noses and no philtrums. Some are fair complected (mostly assigned male) while others are reddish (mostly assigned female). They stand about 7' tall.
Procreation Engkanto reproduce sexually with each other, other fey, and some mortals.
Esoterica Engkanto are beings of shebv heya, dream energy, and poioumenon. Like all faeries, they are users of The Tradition, a form of poioumenonic lore empowered by dream energies. They also use viridian aether, greenlight aether, bestial aether, blood energy, fortune, misfortune, doom, fate, curacion, qi, vile energy, msawhat, the gates, The Law, blasphemy, spirits, kor, Damaskian powers, shadow, euphotonia, tear energy, mystery, cacophony, euphony, mijjit, viscera, mashoaab, and flux.
The Tradition

Engkanto have these basic faerie powers:

  • Engkanto can vanish and become insubstantial by speaking their True Name into a mirror.
  • A circle of salt will protect an engkanto from supernatural powers for as long as it goes undisturbed.
  • Any engkanto being may summon a faeriesteed by whistling three special notes.

They also have these powers:

  • An engkanto can cause depression by washing a target's shoes in tears.
  • They can cause delusions in a target by cutting their hair.
  • They can erase people by showing them a mirror they have vanished into before and tricking them into speaking their Name.
  • They can possess someone if they have that person's toenails boiled in pepper water.
  • They can cause fevers by leaving wet leaves under a person's bedroll.
  • They cause boils by leaving dry leaves under a person's bedroll.
  • They can cause a person to become lost by picking up their footprints and planting them elsewhere, making them have been elsewhere.
  • They can bring good fortune or riches to a person by planting seeds under their bedroll.
  • They can give someone the powers of healing by cutting their palms and sharing blood with them.
  • They can teach poioumenonic arts to someone through seven rhymes they all know.

An engkanto can connect with their ancestors through a meditative ritual known as paatras.

Engkanto live in great boulders or balete trees which appear to be grand palaces to mortals in good favor with them and as normal rocks or trees to those they wish to hide from. Every engkanto has a presence that unnerves mortals.

Glamour Engkanto can glamour themselves using certain ancient rhymes, usually to appear as a mortal.
Weaknesses If they do not speak their True Name backwards into that same mirror in half a minute, engkanto lose their True Names. They have a fortnight to recover it or they become targets of the Wild Hunt, corrupted into another kind of fey, or turn into a hag or boggin. Iron or steel will bind a engkanto into powerlessness. An iron horseshoe nailed over a door will bar an engkanto from entering a house. Most engkanto detest tobacco smoke, and it can be used to stave them off. This is just a preference, however, and not a weakness. Heavenly light (anting-anting) or infernum (agimat) will harm them. A charm made from either of these can ward them off.
National Culture

Engkanto live in small clans of interconnected extended families. Each family is headed by the eldest member of the family; each clan is led by a council of these elders. These councils send three representatives to a national council called a konseho. The konseho is led by a sinaunang, elected by the council every 100 years. The sinaunang is always a powerful mystic connected to the ancestors. The sinaunang has a group of warriors from each clan called a mandirigma who enforce national law throughout the forests. Each clan has a craft, trade, or product that they barter with other clans, other nations, but only for subsistence.

Children are raised by their extended families, leaving for school at about the age of eight. By the age of 16, they are done with school and begin to learn about their ancestors instead. At age 25, they are adults and allowed to take part in clan votes.

Their clans each have a part of a forest to protect. They keep their territories safe in different ways. Some clans kidnap intruders of any kind, others befriend them, others still vary by individual or group. They fear disease because of past epidemics killing so many of them, and they do everything they can to keep the sick away from their people. They can be very generous with strangers, however, and share the bounty of the forest for those they take a liking to, and those mortals or other fey who get lost in their woods on their own and fall into exhaustion are tended to by many engkanto.

Court Culture Engkanto have no base court.
Other Courts Engkanto try not to be part of any Court. Individauls may leave their culture to be with other Courts, but the clans of the engkanto never make any alliances with the Courts unless in dire circumstances.
Mortal Interactions Engkanto protect their forests from dangerous mortals, befriend others, and sometimes kidnap them. Mortal shamans sometimes meet engkanto among the ancestors.
Notables Walang Malay, the Forestmaster; Malalim Na Kahoy, Engkanto Manifest, Forest Matriarch; Ugat, Ancestral Wanderer
Special Classes Sinaunang, Mandirigma, Konseho
Sample Stats PRO 8
ATH 9
STR 8
AWA 8
WIL 8
ROG 9

Vanish (30 seconds)
Glamour 8
Whistle 8
Depression 8
Delusion 8
Erasure 8
Possession 8
Fever 8
Boil 8
Footprint 11
Seeds 9
Paatras 11
Home Glamour 9
Topic revision: r5 - 28 Jun 2021, SallyJaneBlack
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