| Race | Endorian |
| Over-race | Endorian |
| Classification | Inmortal |
| Sphere | Greater Magic |
| Origin | Sanzue made these to gather mana for her |
| Lifespan | Inmortal |
| Habitat | Anywhere |
| Food | Normal fare |
| Description | Endorians appear to be Riverkin warrior women. |
| Procreation | When a male warrior of a neutral disposition (a mensch) dies in the use of powerful magic, sometimes, an endorian will choose him as a mate. Young endorians are then raised by the soul of their father for 100 years, learning the arts of magic. The father's race determines the attributes of the endorian. |
| Esoterica | All have either soul or heart magic. Mind and body magic are possible. Void is impossible. Witchcraft is nearly universal. Other esoterica is possible but rare. |
| Special Powers | Endorians have the ability to summon souls at will. They can teleport moderate distances & open planar gates at will as well. They do not take penalties on complex ceremonies. They can see on a scale of mana to void. They have one special racial ability gained from their fathers. |
| Weaknesses | A endorian cannot come close to void. |
| Culture | Endorians work in cabals of eleven. Each member represents one of the eleven points of the magical lattice: willpower, spiritual strength, emotional stability, physical adequacy, nominal existence, faith in the trinity, the counterpoint, birth, maidenhood, motherhood, and wisdom. They devote themselves to the gathering of the ancient ceremonies that the goddesses, they believe, hid about the world. It is a study more than a gathering, but theirs is to travel and study. |
| Notables | Meksheph, the First Witch |
| Sample statistics | PRO 12 ATH 14 STR 10 AWA 19 WIL 22 Witchcraft 13 ROG 12 Summoning Souls 13 Mana Vision (AWA) Teleport (WIL) Planar Gating (WIL) No called shot penalties on ceremonies Racial Ability 13 |
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