| Race | Elemental |
| Over-race | Elemental |
| Classification | Elemental |
| Family | N/A |
| Sphere | Varies |
| Origin | Created from the primal forces of one's element |
| Lifespan | Immortal |
| Habitat | The primal region of one's element |
| Food | The primal energy of one's element |
| Description | Flares appear to be humanoid fiery golems. Frosts appear to be clouds of cold mist with faces. Waves appear to be watery golems. Whirlwinds appear to be just that. Crusts appear to be rocky, earthy golems. Shocks appear to be ball lightning. Splinters appear to be wooden golems. Dunes appear to be sand dunes with faces. Pulls appear to be lodestone golems. Metals appear to be metallic golems. Lunes appear to be reflective, moonstone golems. Soluses appear to be bright, yellow fiery golems. Nebulaens appear to be nebulae with faces. |
| Procreation | They form from primal elemental force spontaneously or at the powers of magic or faith. |
| Magic | Not applicable. |
| Special Powers | An elemental has the ability to shape their own primal element and wield it if need be. Fyrus (fire) Akaz (earth) Meerus (water) Kiir (air) Chaac (weather) Chron (time) Indiji (cosmos) Sanic (moons) Manipar (force) Dalim (metal) Indros (fauna) Yggdrasil (flora) Iamiar (sun) Drevh (ice) Aa (nature) |
| Weaknesses | Flares are weak to water. Frosts are weak to heat. Waves are weak to heat. Whirlwinds are weak to pressurization. Crusts are weak to internal pressures. Shocks are weak to being grounded. Splinters are weak to fire. Dunes are weak to wind and rain. Pulls are weak to opposite pulls. Metals are weak to extreme heat. Lunes are weak to sunlight, and soluses to moonlight. Nebulaens are weak to confinement. |
| Culture | Elementals exist as wardens of their element. They are non-communicative, but understand if they are spoken to by someone who has magically or religiously controlled them. They are more like forces than beings. |
| Notables | Every notable locale has a genius loci, and every notable natural event or object has an elemental. The Rains, the Six Oceans, any lake or river, mountains, forests, swamps, deserts, tundras, plains, even cities, the moons, the sun, the world, other worlds, volcanoes, the Core, major storms, maelstroms, sink holes, caves, jungles, wildernesses, Ages, years, months, hours, millennia, centuries, decades, moments, wildfires, cloud formations, stretches of sky, continents, islands, and any other natural, geographic location or event. For a proper list of notables, click here |
| Sample statistics | PRO 20 ATH 20 STR 20 AWA 20 WIL 20 ROG 20 Elemental control 25 |
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