Species Drab Fish
Order Abominabe Undead
Classification Undead
Dominion Kaanian
Sphere Stillbirth
Origin Fish that eat the corpses of murdered children
Lifespan Inmortal
Habitat Fresh or saltwater
Food Flesh
Description Brown-hued versions of the fish they were in life.
Corruption When fish eat the corpse of murdered children, if the child was killed particularly horribly, its soul will infuse the fish with pravum, which lasts longer underwater, turning them into undead monsters.
Esoterica Drab fish are beings of pravum. The soul of the child that empowers their schools gives them certain powers from its life, corrupted beyond recognition. They do not learn new esoteric arts in undeath.
Special Powers Drab fish cause unease in those who see them. If they did not already have sharp teeth (or equivalent), their teeth get much sharper. They share a hive mind, bound together by the child's soul, and through this, they can channel the child's will. The hive mind can sense victims from miles away. A school of drab fish can poison the waters around them at will, releasing toxins from their skin and scales, in order to weaken their prey.
Necromancy

To intentionally create a drab fish, one must murder a child in an especially horrifying manner then put their body in water. They must then wait at least a day before having fish eat the body. To ensure conversion to drab fish, a pravum user should also cut out the child's eyes and use them in a ritual (9) to heat the water slightly, releasing energies from the eyes by igniting them, chanting special words, then dropping the burning eyes into the water.

Controlling drab fish requires capturing at least one of the fish and holding it in a bowl filled with (preferably child's) blood and salt. This can also be used to draw power from the drab fish. To summon them, one may place a drop of quickcobalt into the water while chanting the words from the creation ritual.

A medium can only channel a drab fish if they have caught it before the soul is completely infused into the fish. This is extremely rare and risky.

Sending Catching all the drab fish of a school in a net made of silver or linealsteel will send them. Simply removing the drab fish to land and leaving them to dry out will also destroy them, but this takes weeks.
Weaknesses Banaru or light of matriarchy are especially effective, but any heavenly essence, qi, or the gates will send them as well.
Behavior Drab fish eat children, living or dead, who are in the water. They stalk the water like the predatory fish they are, compelled by the child's corrupted, outraged soul, seeking to kill any who come near it. Other children remind the drab fish of its former life and drive it to kill. Drab fish hate children, who remind them of their former lives, and seek to kill and devour them. If they are caught by fisherfolk, they find ways to poison them.
Dominion Culture In Kaanian Dominion, drab fish either serve as the guards for konis, or they exist to protect certain waters from outsiders. They are part of the massive slave class.
Other Dominions Drab fish are rarely welcomed in other Dominions, save for Raesian (where they have a more powerful hive mind), Pandemonian (where anything goes), and Agikaani (where their teeth are jagged).
Mortal Interactions Drab fish are seen as lurking dangers in shallow waters where children might be, nuissances to fisherfolk who accidentally catch these monsters, and pollutants to be purged.
Afterlife Because the soul of the child in a drab fish was almost certainly an innocent before death, they have the chance of redemption. Heavenly essences and qi can purify their souls when they are sent, allowing them to move on from the in-between very quickly (a decade or so). The gates sends them still corrupted, and they end up there for centuries before moving on. Some drab fish become so horrible in death that they find no redemption. These end up in the Hells or the Grey Lands.
Notables Zlariba, the Drab Fish Manifest, School of the Cold Deeps
Special Classes None.
Sample Stats PRO 11
ATH 11 Swimming 14
STR Individual 4 School 14 Teeth +5/+5
AWA 9 Child Sense 15
WIL Individual 3 School 14
ROG 11

Unease Presence 6
Poison 14
Topic revision: r3 - 09 Aug 2020, SallyJaneBlack
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