| Nation | Disharmonian |
| Species | Abomination |
| Classification | Construct |
| Sphere | Cacophony |
| Origin | Followers of Neidi created them from the screams of the tormented |
| Lifespan | Immortal |
| Habitat | Underground |
| Food | Hard matter |
| Description | Disharmonians appear to be metallic distortions of their past selves, tall (7' erect) but hunched, with multiple mouths. Each mouth has a long, blue tongue. |
| Procreation | Wielders of cacophony crate disharmonians by torturing people near to death and performing a ritual to turn them into disharmonians. |
| Esoterica | Disharmionians are beings of cacophony and arnum. They can wield both. They are also known for their use of hollow energy, bailaohu jinghua, entropy, feirua, rending, d'qiarsea, oalkhaylaoataa, mashoaab, gebvel, paradox, flux, and black nommos. They cannot use celestial powers. |
| Special Powers | Disharmonians' screams can shatter stone, glass, crystal, and bones. They have between three and nine mouths, and the more they scream from, the more potent their voice. The breaking of things with their voices provides fragments which they eat. Their screams also burst eardrums, flesh, and other soft materials, but they do not eat these. They gain more mouths the more they devour. They cannot eat something they have not broken with their voices. They have incredible hearing. |
| Weaknesses | Euphony can harm them. They hate sunlight. |
| Maleficing | To create a disharmonian, one must be able to capture the screams of the tortured. One must torment someone into intense, excessive, unstoppable screams, then capture those screams and funnel them back into the ears of the victim in a horrifying loop. Once the victim is trapped, the Name of the wielder or a Name of cacophonic power must be inscribed on the back of the head of the victim. The victim will then metallify and transform. If one has the Name used to create a disharmonian, they can use it to control them. If not, they must either capture the voice or tongue from one of the disharmonian's mouth and seal it in a broken bell with a Name of power on it, or they must break the eggs of 100 shrikes with sound within a similar broken bell. It is extremely hard to maintain control of a disharmonian for a long period of time, as cacophonic energy easily breaks such bonds. To summon a disharmonian, one must either scream the Name used to create them nine times, or they must form a magical circle that traps a victim of torture whom they force to scream nine times while the casters chant a Name of power. |
| Culture | Because they are beings of cacophonic energy, it is impossible to maintain prolonged control of a disharmonian. As such, they are not often kept as slaves for longer than a few hours. As such, they are usually created with a purpose in mind, a specific target, and once they have dispatched that target, they are abandoned by their creators. Sometimes the disharmonians go back and kill their creators if they can, but usually, they have forgotten their creator and the torments that formed them. Those that do retain memories rarely have enough mental wellness to survive very long. Because they dislike sunlight, they usually find caves to hide in. Eventually, they make their way deep underground (if they did not start there) where stones and crystals are abundant. Their voices are ill-suited for communication with mortals, but they are able to understand each other. Thus, they often end up joining one another in small bands. These small groups are very fluid--they often change membership as disharmonians wander off on their own, find other bands, or otherwise leave. They generally have no distinguishable leaders; instead, they compete for resources in a rough but not fatal fashion and take care to teach newcomers how to survive. Bands of disharmonians maintain small territories which they expand as the individuals in the band grow stronger. Eventually, they create large caverns due to their diets, and they begin to become concerned with structural integrity of their territory. At this point, they begin targeting living victims whose bones provide them with much more sustenance in smaller doses and do not threaten to collapse their caverns in on them. Generally, this is when some disharmonians take on hunter roles, while others become builders and tunnelers. Some rare bands grow into cities of disharmonians. These are rudimentary in their social structure--they are far too disconnected and individual to form lasting communities--but are very, very powerful and dangerous. These cities are usually bright and colorful metal and stone structures that look more like hives of tunnels and pockets within the underground. Having no memory of their past selves, they retain nothing of their former cultures. They do sometimes form their own new disharmonians, though this is rare and only done if there is a need for more in their band or city (for instance, if they need more people to dig tunnels). Though they do procreate themselves occasionally, they have no strong bonds with their children beyond teaching them enough to get by. They have no genders, no romance, no love. Only survival. The fluidity of their bands/cities means that there is always a shifting population. This means a constant exchange of information and also a weak retention of information. They are known for their care in what they share and don't share, only giving what they need to get by or get ahead. Though they are inmortal, the instability of the caverns they live in leads to a high mortality rate none-the-less. |
| Religion | Every band eventually has a priest. The priest is one who hears the Goddess in the echoes of their voices and translates her will. She is a huntress, and thus, she honors the hunters most. She is all voices, but not as one, as many, never together, always in opposition. She represents what once was and cannot be remembered, the disconnect from the past they know existed but cannot recall. She represents the snapping of bones and shattering of glass, the cracking of stone and the breaking of crystal, and the power of the voices that do this. When a disharmonian dies, their voices become part of her. Worshiping her means honoring her with regular sacrifices and screaming prayers into dark and unexplored tunnels so that the prayers will carry on as shattering echoes for long periods of time. |
| Notables | Besuro Abastha, Disharmonian Manifest |
| Notable Occupations | Hunter, Builder, Tunneler, Priest, |
| Mortal Interactions | Above ground, few know of disharmonians unless they are creators thereof or targets of those creators. Those who live underground view them as dangerous but brilliant. They are known to be able to create works of wonder in terms of structures of metal and stone, but the disharmonians have no concept of art. To them, this is simply a means to survive. Some are bold enough to try to trade with them for their works of beauty, and if they succeed (which is not impossible but also not common), they have works of great value to sell. If they are lucky, they are ignored, but usually, they are eaten. Most view disharmonians as dangerous, as one might view a culture of cannibals who eat outsiders. |
| Sample statistics | PRO 12 ATH 12 STR 10 AWA 11 Hearing 17 WIL 8 ROG 10 Voices 16 (+3 for each mouth) |
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